Ver Vermelho Carta MTG


Ver Vermelho - Rivals of Ixalan
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoEncantamento — Aura
Habilidades Enchant
Lançamento2018-01-19
Expansão símbolo
Expansão nomeRivals of Ixalan
Expansão códigoRIX
Número112
Frame2015
LayoutNormal
BorderPreta
Ilustrado porSteve Prescott

Principais conclusões

  1. See Red enhances a creature’s power and grants first strike, pressurizing opponents on the battlefield.
  2. The card’s specific red mana cost restricts deck integration and it may require hand sacrifices.
  3. Despite these drawbacks, it boosts creatures’ capabilities, making it a notable card for synergistic strategies.

Onde comprar

Se você deseja comprar um cartão Ver Vermelho MTG de um conjunto específico como Rivals of Ixalan, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Ver Vermelho e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Encantar criatura A criatura encantada recebe +2/+1 e tem iniciativa. No início de sua etapa final, se você não atacou com uma criatura neste turno, sacrifique Ver Vermelho.


Card Pros

Card Advantage: See Red amplifies the threat level of a single creature by granting it additional power and the first strike capability. This can pressure your opponent and potentially lead to greater card efficiency as your enhanced creature removes opposing threats without trading.

Resource Acceleration: Not applicable to See Red, as the card primarily focuses on elevating a creature’s combat prowess rather than accelerating resources directly. Its main role is to shift the battlefield dynamics in your favor.

Instant Speed: While See Red is an aura that’s cast at sorcery speed, it aligns with strategies that favor maintaining tempo and developing a formidable presence on the board quickly. The speed of play isn’t directly influenced, but the immediate impact on board state is a key aspect of its strategic deployment.


Card Cons

Discard Requirement: The See Red card necessitates discarding as part of its casting cost, representing a potential setback when your hand is nearly bare.

Specific Mana Cost: This card has a strict red mana obligation, potentially constraining its inclusion to mainly red or red-centric decks.

Comparatively High Mana Cost: With its cost set at three mana, players might find its enchant creature ability less efficient compared to other options available for a lower mana investment.


Reasons to Include in Your Collection

Versatility: See Red is a flexible enchantment that can turn any creature into a significant threat. Its ability to grant first strike means your creatures can outmaneuver opponents in combat, fitting seamlessly into aggressive red decks or even midrange ones looking to apply early pressure.

Combo Potential: With See Red, you add not only combat prowess to your creature but the power-up to achieve an enchanted creature’s specific milestone. Words like “Whenever enchanted creature deals combat damage,” start to resonate more, making it a perfect piece for synergies that capitalize on strike effects and damage output.

Meta-Relevance: In game environments where tempo and early board presence dictate the pace, See Red can play a critical role. Ensuring your creatures have the edge in combat could be the push your deck needs to dominate the current competitive scene, making it a strategic addition for those looking to stay ahead.


How to beat

See Red is an aura enchantment card that can turn any creature into a significant threat on the battlefield in Magic: The Gathering. It grants the creature it enchants +2/+1, first strike, and an additional ability that dictates if it’s attacking, target opponent can’t block with more than one creature this combat. To effectively neutralize this card’s impact, it’s essential to have enchantment removal spells at the ready. Cards like Naturalize or Disenchant can dispatch See Red, promptly returning the enchanted creature to its original, less menacing form.

Additionally, countering the aura before it even hits the battlefield is another strategic approach. Keep a close eye on your blue spells like Negate or Cancel, which can prevent aura spells from resolving. Moreover, maintaining board control with creatures possessing the reach or flying abilities allows you to block the empowered creature without getting into a direct confrontation, mitigating the card’s advantages. Nonetheless, remember that a timely removal or a well-placed counter spell will serve as the most direct method to remove See Red’s influence from your matches.


Cartas similares a Ver Vermelho

See Red is a unique aura in the sphere of Magic: The Gathering, granting a creature first strike and a power increase. It bears similarity to the card Madcap Skills. Both enhance creatures with a striking power boost; however, Madcap Skills also provides the added advantage of making the enchanted creature harder to block by necessitating two blockers. This subtle difference can be crucial during aggressive plays.

Comparatively, we encounter Cartouche of Zeal in this same realm. It not only boosts your creature’s power for that critical combat advantage but also allows it to punch through enemy defenses by negating a blocker for a turn. See Red’s distinction lies in its enduring effect of first strike, offering consistent combat prowess over the flexibility of immediate evasion.

Analyzing the competition, See Red demonstrates its worth among creature-enhancing auras in Magic: The Gathering with its combination of consistent combat benefits and power increase. This card is particularly effective in decks that aim to maintain a lead in the battlefield’s power dynamics.

Madcap Skills - Carta Magic versões
Cartouche of Zeal - Carta Magic versões
Madcap Skills - Carta Magic versões
Cartouche of Zeal - Carta Magic versões

Legalidades

Magic the Gathering formats where Ver Vermelho has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Ver Vermelho fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2018-01-19 See Red’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.