Ojos de furia Carta MTG


Ojos de furia - Rivals of Ixalan
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoEncantamiento — Aura
Habilidades Enchant
Liberado2018-01-19
Coleccione símbolo
Coleccione nombreRivals of Ixalan
Coleccione códigoRIX
Número112
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porSteve Prescott

Conclusiones clave

  1. See Red enhances a creature’s power and grants first strike, pressurizing opponents on the battlefield.
  2. The card’s specific red mana cost restricts deck integration and it may require hand sacrifices.
  3. Despite these drawbacks, it boosts creatures’ capabilities, making it a notable card for synergistic strategies.

Donde comprar

Si estás buscando comprar una carta MTG Ojos de furia de un coleccione específico como Rivals of Ixalan, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Ojos de furia y otras cartas MTG:

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Texto de la carta

Encantar criatura. La criatura encantada obtiene +2/+1 y tiene la habilidad de dañar primero. Al comienzo de tu paso final, si no atacaste con una criatura este turno, sacrifica los Ojos de furia.


Card Pros

Card Advantage: See Red amplifies the threat level of a single creature by granting it additional power and the first strike capability. This can pressure your opponent and potentially lead to greater card efficiency as your enhanced creature removes opposing threats without trading.

Resource Acceleration: Not applicable to See Red, as the card primarily focuses on elevating a creature’s combat prowess rather than accelerating resources directly. Its main role is to shift the battlefield dynamics in your favor.

Instant Speed: While See Red is an aura that’s cast at sorcery speed, it aligns with strategies that favor maintaining tempo and developing a formidable presence on the board quickly. The speed of play isn’t directly influenced, but the immediate impact on board state is a key aspect of its strategic deployment.


Card Cons

Discard Requirement: The See Red card necessitates discarding as part of its casting cost, representing a potential setback when your hand is nearly bare.

Specific Mana Cost: This card has a strict red mana obligation, potentially constraining its inclusion to mainly red or red-centric decks.

Comparatively High Mana Cost: With its cost set at three mana, players might find its enchant creature ability less efficient compared to other options available for a lower mana investment.


Reasons to Include in Your Collection

Versatility: See Red is a flexible enchantment that can turn any creature into a significant threat. Its ability to grant first strike means your creatures can outmaneuver opponents in combat, fitting seamlessly into aggressive red decks or even midrange ones looking to apply early pressure.

Combo Potential: With See Red, you add not only combat prowess to your creature but the power-up to achieve an enchanted creature’s specific milestone. Words like “Whenever enchanted creature deals combat damage,” start to resonate more, making it a perfect piece for synergies that capitalize on strike effects and damage output.

Meta-Relevance: In game environments where tempo and early board presence dictate the pace, See Red can play a critical role. Ensuring your creatures have the edge in combat could be the push your deck needs to dominate the current competitive scene, making it a strategic addition for those looking to stay ahead.


How to beat

See Red is an aura enchantment card that can turn any creature into a significant threat on the battlefield in Magic: The Gathering. It grants the creature it enchants +2/+1, first strike, and an additional ability that dictates if it’s attacking, target opponent can’t block with more than one creature this combat. To effectively neutralize this card’s impact, it’s essential to have enchantment removal spells at the ready. Cards like Naturalize or Disenchant can dispatch See Red, promptly returning the enchanted creature to its original, less menacing form.

Additionally, countering the aura before it even hits the battlefield is another strategic approach. Keep a close eye on your blue spells like Negate or Cancel, which can prevent aura spells from resolving. Moreover, maintaining board control with creatures possessing the reach or flying abilities allows you to block the empowered creature without getting into a direct confrontation, mitigating the card’s advantages. Nonetheless, remember that a timely removal or a well-placed counter spell will serve as the most direct method to remove See Red’s influence from your matches.


Cartas como Ojos de furia

See Red is a unique aura in the sphere of Magic: The Gathering, granting a creature first strike and a power increase. It bears similarity to the card Madcap Skills. Both enhance creatures with a striking power boost; however, Madcap Skills also provides the added advantage of making the enchanted creature harder to block by necessitating two blockers. This subtle difference can be crucial during aggressive plays.

Comparatively, we encounter Cartouche of Zeal in this same realm. It not only boosts your creature’s power for that critical combat advantage but also allows it to punch through enemy defenses by negating a blocker for a turn. See Red’s distinction lies in its enduring effect of first strike, offering consistent combat prowess over the flexibility of immediate evasion.

Analyzing the competition, See Red demonstrates its worth among creature-enhancing auras in Magic: The Gathering with its combination of consistent combat benefits and power increase. This card is particularly effective in decks that aim to maintain a lead in the battlefield’s power dynamics.

Madcap Skills - Carta Magic versiones
Cartouche of Zeal - Carta Magic versiones
Madcap Skills - Carta Magic versiones
Cartouche of Zeal - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Ojos de furia tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Ojos de furia de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2018-01-19 See Red’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked.