Ruin Ghost MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Creature — Spirit |
Released | 2010-02-05 |
Set symbol | |
Set name | Worldwake |
Set code | WWK |
Power | 1 |
Toughness | 1 |
Number | 19 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Jason A. Engle |
Text of card
, : Exile target land you control, then return it to the battlefield under your control.
The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.
Cards like Ruin Ghost
Ruin Ghost is an interesting entity within the realm of flicker abilities in Magic: The Gathering. It shares its function with cards like Flickerwisp, which also boasts the capability to exile and then return a target permanent to the battlefield. However, Ruin Ghost stands out with its specific restriction to lands, unlike Flickerwisp, which can target any permanent. Additionally, Ruin Ghost’s ability requires white mana each time it’s used, which can influence mana allocation during gameplay.
Examining Leonin Relic-Warder offers a glimpse into a unique use of a similar mechanic. Though it primarily deals with exiling other permanents when it enters the battlefield, it can become a makeshift flicker effect in combination with other cards. Conjurer’s Closet also shows a parallel by exiling a creature you control only to return it at the end of the turn—though as an artifact, it circumvents the mana cost after its initial cast.
Ultimately, Ruin Ghost occupies a niche role in utilizing lands to potentially trigger landfall abilities multiple times in a single turn. While other cards exhibit broader application or come with their advantages, Ruin Ghost carves out its place by offering consistent interactions for land-centric decks in the wide landscape of Magic: The Gathering.
Cards similar to Ruin Ghost by color, type and mana cost
Card Pros
Card Advantage: Engaging with Ruin Ghost facilitates potential card advantage by allowing repeated use of lands with “comes into play” effects. This synergizes well with abilities that draw cards upon land entrance, thus offering ongoing value as you progress through the match.
Resource Acceleration: Ruin Ghost can play an integral role in resource acceleration. By blinking a land, you effectively untap it, which can be leveraged for mana ramp strategies, particularly when combined with lands that produce more than one mana or have other beneficial landfall triggers.
Instant Speed: While Ruin Ghost itself doesn’t operate at instant speed, it pairs exceptionally well with cards that do. This allows savvy players to create instant speed interactions by exploiting the untap step or responding to opponents’ actions, giving you an edge up during critical moments in the game.
Card Cons
Discard Requirement: Although not directly linked to Ruin Ghost itself, its interaction within a deck may require you to discard a card to maximize its ability, which could deplete your hand especially if you lack mana to reuse its effect.
Specific Mana Cost: Ruin Ghost requires both generic and white mana to cast, binding it firmly to decks that can produce white mana consistently and thus not fitting seamlessly into multicolor builds where white mana isn’t a priority.
Comparatively High Mana Cost: Considering the investment of two mana to cast Ruin Ghost and an additional one mana to activate its ability, the output may be deemed inefficient. Cheaper alternatives could replace it to fulfill similar battlefield manipulation at a lower cost and faster rate.
Reasons to Include Ruin Ghost in Your Collection
Versatility: Ruin Ghost provides flexibility in deck-building with its ability to flicker lands. This can be particularly useful for decks that capitalize on landfall abilities or wish to reuse enter-the-battlefield (ETB) effects on lands.
Combo Potential: This card can form powerful combinations with cards that have landfall triggers. By repeatedly bouncing a land in and out of play, you can amplify the effects of such triggers, unlocking the potential for infinite combos in the right deck.
Meta-Relevance: In environments where landfall decks or ETB effects are prominent, Ruin Ghost offers a tactical advantage. Its utility in recurring land-based strategies keeps it relevant and makes it a worthy inclusion in decks looking to exploit these synergies.
How to Beat Ruin Ghost
The Ruin Ghost card presents its own set of challenges in the right deck, allowing players to flicker lands for various benefits. Key to overcoming this card is interrupting the combo it enables. Handling Ruin Ghost can be straightforward with the right removal spells, such as Path to Exile or Fatal Push, ensuring it doesn’t remain on the board to trigger its ability.
Sometimes, it’s all in the timing—responding swiftly to their land-returning ability with instant-speed interaction can disrupt their strategy. With a plethora of creature control cards at your disposal, ranging from Counterspell to Lightning Bolt, ensuring Ruin Ghost’s abilities never get a chance to activate remains a tried and true method. Lastly, watch for opportunities to limit the effectiveness of landfall triggers, reducing the value Ruin Ghost provides to their controller.
When facing a deck that capitalizes on Ruin Ghost, a proactive game plan is recommended. By maintaining pressure and using disruption effectively, the seemingly overwhelming land shenanigans can be easily mitigated, putting you back on the path to victory.
BurnMana Recommendations
Delving into the strategic depths of MTG can be as enchanting as it is competitive. Ruin Ghost isn’t just a card; it’s a game-changer for those who skillfully exploit landfall mechanics and enter-the-battlefield triggers. Whether you’re on the hunt for that perfect combo piece or aiming to bolster your deck’s versatility, this little spirit can be your ace in the hole. If you’re attracted to synergistic plays and meticulous mana management, we encourage you to dive deeper. Enhance your collection’s power and navigate the battleground with Ruin Ghost at your side. Immerse yourself further with us, and let the triumphs unfold.
Where to buy
If you're looking to purchase Ruin Ghost MTG card by a specific set like Worldwake, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Ruin Ghost and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Ruin Ghost has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Ruin Ghost card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2010-03-01 | As Ruin Ghost’s ability resolves, the targeted land is exiled, then immediately returned to the battlefield. The land that enters the battlefield is a different permanent from the one that left. Any counters, Auras, and so on that were affecting the old land won’t affect the new one. Any spells or abilities that were targeting the old land don’t target the new one. Whether the old land was tapped or untapped has no bearing on the new one. |
2010-03-01 | The land returns under your control, regardless of who owns it. |
2010-03-01 | The returned land behaves like any other land that’s put onto the battlefield. If it has an ability that says it enters the battlefield tapped, it does so. (Otherwise it enters the battlefield untapped.) If it has an enters-the-battlefield triggered ability, that ability triggers. |