Rogue Class MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Enchantment — Class |
Text of card
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. : Level 2 Creatures you control have menace. : Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Cards like Rogue Class
The Rogue Class enchantment brings a unique twist to the dynamics of deck strategies in Magic: The Gathering. It’s reminiscent of enchantments like Thieving Skydiver that pivot around the rogues’ synergy but instead operates on a level-up mechanic. At its base, Rogue Class grants your rogues the ability to pilfer cards from opponents when dealing combat damage, akin to what Thieving Skydiver could accomplish when kicking in. As Rogue Class advances, it intensifies the thievery just as Nighthawk Scavenger does, thriving off the number of different card types in your opponents’ graveyards.
Another card to consider is Tetsuko Umezawa, Fugitive, which paves an unobstructed path for rogues with power or toughness of 1 to deal damage, aligning well with Rogue Class’ initial benefit. Unlike Rogue Class, Tetsuko has a static ability that doesn’t require additional mana investment to enhance. Alternatively, Stolen Strategy mimics the concept of capitalizing on opponents’ decks. Though it offers a broader scope by revealing the top card of each opponent’s library and letting you play those cards, it doesn’t directly interact with the rogue tribe or progressively grow in power.
By comparing these cards, it’s clear the Rogue Class has a strategic upper hand in rogue-based decks, providing multiple levels of incremental advantages that increase with your investment in the game.
Cards similar to Rogue Class by color, type and mana cost
Card Pros
Card Advantage: Rogue Class Mtg Card enables you to peek into the future of your deck. With its leveling mechanic, it rewards you for playing more rogues, allowing deeper access to your library and the potential to cast spells without paying their mana costs, which can drastically swing the momentum of a match in your favor.
Resource Acceleration: The card also contributes to resource acceleration. As you progress to higher levels within the card’s abilities, not only does the Rogue Class enhance your creatures, but it can also disrupt your opponents by exiling their cards and casting them, effectively turning their resources into yours and speeding up your own gameplay.
Instant Speed: While not an instant itself, Rogue Class improves the effectiveness of your rogue creatures that have flash. This synergy allows you to optimize your turns by playing at instant speed, therefore increasing the unpredictability and responsiveness of your strategies during the match.
Card Cons
Discard Requirement: The Rogue Class card requires players to discard in certain situations, which can be a setback when your hand size is already minimal. This mechanic can negatively impact your options and force tough decisions about which resources to keep.
Specific Mana Cost: Activating the abilities of Rogue Class demands a precise combination of blue and black mana, potentially restricting its inclusion to only decks that can reliably produce both colors. This necessitates a strong mana base, which may not be feasible for all deck archetypes.
Comparatively High Mana Cost: To fully leverage the Rogue Class card, substantial mana investment is needed to ascend its levels. In the context of competitive gameplay, where efficiency is paramount, there may be other alternatives that provide similar benefits for less mana, making Rogue Class less attractive in certain scenarios.
Reasons to Include in Your Collection
Versatility: Rogue Class offers a flexible toolset for players, complementing decks that exploit creature synergies and opponent disruption strategies. It can be integrated into a range of rogue-themed decks, elevating their gameplay with its level-up mechanic.
Combo Potential: This enchantment card has multiple levels that unlock additional benefits, providing opportunities to combine with cards that manipulate counters or take advantage of increased damage from rogues, thus operating as a combo enabler.
Meta-Relevance: Given its capacity to disrupt opponent plays by exiling cards and gaining card advantage, Rogue Class remains an adaptable card in an evolving meta, particularly in formats where rogues see substantial play.
How to beat
Rogue Class is a unique enchantment card that presents an interesting challenge on the battlefield. It possesses the ability to level up and grant your rogues greater power, eventually disrupting your opponent’s hand. To counter this card effectively, focusing on enchantment removal is key. Cards like Disenchant or Naturalize are quite efficient in handling threats like Rogue Class before they escalate. Keeping a buffer of creatures capable of blocking rogues can also dull the impact of its level-up abilities.
Maintaining a flexible strategy that adapts to the board is critical. Be ready to switch between on-the-fly creature removals like Murder or Shock and strategic plays that prevent your opponent from gaining the upper hand through Rogue Class enhancements. Additionally, if the match extends into the later stages, be sure to take advantage of any card draw spells or abilities to ensure you have the necessary answers to dismantle your opponent’s strategies inclusive of their Rogue Class advancement. By doing so, you minimize its influence on the game and keep your rogue opponent in check.
With the right blend of removal, creature control, and strategic card play, overcoming the Rogue Class enchantment can shift a game’s tide in your favor, ensuring you maintain the upper hand in the match.
BurnMana Recommendations
Mastering the Rogue Class card can tilt the balance of MTG matches to your favor. We’ve delved deep into its advantages, like card advantage and resource acceleration, along with its tailor-made mechanics for rogue-themed decks. While there are drawbacks to consider, such as mana specificity and the need for wise hand management, the benefits often overshadow these concerns. Embracing the Rogue Class means embracing a dynamic playstyle that keeps opponents on their toes. For those eager to refine their deck strategies and come out on top with sly maneuvers, we encourage diving further into our insights. Enhance your MTG knowledge and tactics with us and unlock the full potential of your rogue arsenal.
Where to buy
If you're looking to purchase Rogue Class MTG card by a specific set like Adventures in the Forgotten Realms Promos and Adventures in the Forgotten Realms Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Rogue Class and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Rogue Class Magic the Gathering card was released in 2 different sets between 2021-07-23 and 2021-07-23. Illustrated by Véronique Meignaud.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 230s | 2015 | Class | Black | Véronique Meignaud | |
2 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 230p | 2015 | Class | Black | Véronique Meignaud | |
3 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 230a | 2015 | Class | Black | Véronique Meignaud | |
4 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 230 | 2015 | Class | Black | Véronique Meignaud |
Legalities
Magic the Gathering formats where Rogue Class has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Rogue Class card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3. |
2021-07-23 | Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability. |
2021-07-23 | Gaining a level is a normal activated ability. It uses the stack and can be responded to. |
2021-07-23 | Gaining a level won't remove abilities that a Class had at a previous level. |
2021-07-23 | If you have more than one Rogue Class on the battlefield, they each track exiled cards individually. |
2021-07-23 | Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls. |
2021-07-23 | You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately. |
2021-07-23 | You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2. |