Rewind MTG Card
Card sets | Released in 13 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Common |
Type | Instant |
Text of card
Counter target spell. Untap up to four lands.
"Time flows like a river. In Tolaria we practice the art of building dams." —Barrin, master wizard
Cards like Rewind
Rewind stands out in the realm of counter spells within Magic: The Gathering. It holds its own against cards like Counterspell, the quintessential two-mana answer to any spell. While Counterspell is efficient for its low mana cost, Rewind offers a unique twist; it allows you to untap up to four lands upon casting it. This effectively makes the spell free if you have the lands available, a feature Counterspell lacks.
Mana Leak is another comparison point, offering a more budget-friendly mana cost at just two mana. However, unlike Rewind, it doesn’t offer any sort of mana recovery, making it potentially less impactful in the later game stages. Then there is Cryptic Command, offering versatility with choices upon casting, but at a steep four mana cost. While Rewind may not match Cryptic Command’s flexibility, the cost recovery aspect places it on a balanced scale of cost-effectiveness and strategic depth.
Overall, Rewind’s capacity to counter a spell and simultaneously free lands for further plays makes it a tactically astute choice for players aiming to maintain tempo and control in Magic: The Gathering.
Cards similar to Rewind by color, type and mana cost
Decks using this card
MTG decks using Rewind. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Azorius Control | Pioneer | Azorius Control | Pioneer Challenge 64 2024-02-23 | |
Dimir Control | Pioneer | Dimir Control | Pioneer Challenge 64 2024-03-03 | |
Azorius Yorion | Pioneer | Azorius Control | MagicCon: Chicago - 2nd Chance PTQ |
Card Pros
Card Advantage: Rewind stands out by enabling players to untap up to four lands after casting it, making it possible to play other spells or represent additional answers without losing ground. This can equate to drawing extra cards as it allows further spell casting within the same turn.
Resource Acceleration: By effectively costing zero mana due to its untap mechanic, Rewind acts as a form of resource acceleration. This unique feature permits you to utilize mana more efficiently, potentially enabling a significant tempo swing in your favor.
Instant Speed: The capacity to cast Rewind at instant speed gives you the tactical advantage of responding to threats immediately. Additionally, it allows for strategic plays by selectively targeting which spells to counter, while maintaining the element of surprise up till your opponent’s end step.
Card Cons
Discard Requirement: One downside of Rewind is that while it allows you to untap up to four lands, it doesn’t negate the need for having the right mana available when you initially cast it. This requirement can sometimes lead to a disadvantageous exchange, particularly if you have a hand full of non-land cards you didn’t want to discard.
Specific Mana Cost: Rewind’s casting cost is fixed at four mana including two blue mana symbols. This cost specificity means the card is potentially restrictive in multicolored decks that may not always have the necessary blue mana sources available at the crucial moment.
Comparatively High Mana Cost: Despite Rewind’s ability to untap lands, its initial cost of four mana is substantial when compared to other counterspells in the game. Other spells provide similar or even better effects with a lower mana investment, creating a possible inefficiency in deck-building when Rewind is chosen over these alternatives.
Reasons to Include in Your Collection
Versatility: Rewind stands out as a uniquely flexible countermeasure, fitting seamlessly into control decks or any strategy that values keeping mana resources open for reacting to opponents’ moves.
Combo Potential: With its ability to untap up to four lands upon resolution, Rewind works excellently in combinations that require a lot of mana in a single turn or capitalize on synergies with untap mechanics.
Meta-Relevance: Due to the tempo swing it provides, Rewind is particularly relevant in metagames where maintaining control is crucial, helping to negate key spells while essentially costing nothing.
How to beat
Rewind is a unique counter spell in the realm of MTG, with the potent ability to untap up to four lands after successfully countering a spell. This essentially makes Rewind a ‘free’ counter measure, enabling players to keep up their defenses even after using it. To outsmart a deck packing Rewind, pacing is key. One must bait out the counter early or wait until the opponent is low on cards.
Consider employing spells at lower costs to pressure opponents into using their Rewind prematurely, leaving the way clear for your more critical plays. Alternatively, waiting for them to tap out for other actions can minimize the impact of Rewind, ensuring your important spells resolve. It’s also beneficial to track their mana availability and calculate the risk of Rewind disrupting your turn. This is especially crucial during mid to late game where the open mana could signify their readiness to play Rewind.
Ultimately, defeating Rewind involves understanding the ebb and flow of the opponent’s resources and strategies, while carefully timing your spells to avoid negation or adapting your play style to make the Rewind less effective. Thoughtful play and patience are vital.
BurnMana Recommendations
Delving deeper into the dynamics of Rewind reveals strategies well beyond the basic card mechanics. You’ve seen how Rewind can turn the tides by countering crucial spells while freeing up mana for your own pivotal moves. Harness these insights to maximize your gameplay, knowing when to hold back or bait out counters. Still, there’s so much more to explore with Rewind’s strategic potential! Whether it’s leveraging it in control decks, understanding its place in the meta, or outmaneuvering opponents, these tips are just the beginning. Keen on mastering the tactical applications of Rewind? Dive in with us and gain the edge to clinch victory in your next MTG confrontation.
Where to buy
If you're looking to purchase Rewind MTG card by a specific set like Urza's Saga and Arena League 1999, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Rewind and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Rewind Magic the Gathering card was released in 10 different sets between 1998-10-12 and 2020-07-03. Illustrated by 4 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1998-10-12 | Urza's Saga | USG | 93 | 1997 | Normal | Black | Dermot Power | |
2 | 1999-01-01 | Arena League 1999 | PAL99 | 6 | 1997 | Normal | Black | Dermot Power | |
3 | Magic Online Promos | PRM | 36124 | 1997 | Normal | Black | Dermot Power | ||
4 | 2003-07-28 | Eighth Edition | 8ED | 96★ | 2003 | Normal | Black | Dermot Power | |
5 | 2003-07-28 | Eighth Edition | 8ED | 96 | 2003 | Normal | White | Dermot Power | |
6 | 2004-09-01 | World Championship Decks 2004 | WC04 | gn96 | 2003 | Normal | Gold | Dermot Power | |
7 | 2005-07-29 | Ninth Edition | 9ED | 94★ | 2003 | Normal | Black | Dermot Power | |
8 | 2005-07-29 | Ninth Edition | 9ED | 94 | 2003 | Normal | White | Dermot Power | |
9 | 2012-07-13 | Magic 2013 | M13 | 65 | 2003 | Normal | Black | Dermot Power | |
10 | 2017-03-17 | Modern Masters 2017 | MM3 | 47 | 2015 | Normal | Black | Dermot Power | |
11 | Secret Lair Drop | SLD | 1368 | 2015 | Normal | Black | Julie Dillon & Scott Okumura | ||
12 | Secret Lair Drop | SLD | 1036 | 2015 | Normal | Borderless | Helge C. Balzer | ||
13 | 2020-07-03 | Core Set 2021 | M21 | 63 | 2015 | Normal | Black | Dermot Power |
Legalities
Magic the Gathering formats where Rewind has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Pauper | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Predh | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Rewind card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-06-23 | If the spell is an illegal target when Rewind tries to resolve, perhaps because it was countered by another spell or ability, Rewind won't resolve and none of its effects will happen. You won't untap any lands. |
2020-06-23 | Rewind targets only a spell. It doesn't target any lands. The lands are chosen as Rewind resolves. |
2020-06-23 | You can choose up to four lands, no matter who controls any of them. Those lands untap once. You can't choose one land and have it untap four times, for example. |