Regna, the Redeemer MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Rare |
Type | Legendary Creature — Angel |
Abilities | Flying,Partner,Partner with |
Power | 4 |
Toughness | 4 |
Text of card
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Cards like Regna, the Redeemer
Within the vast compendium of Magic: The Gathering, Regna the Redeemer finds its place among other unique partner commanders. Regna’s ability to generate creature tokens provides a similar function to Tolsimir, Friend to Wolves, who also brings a creature token into play. Both excel in their own right, with Regna offering consistent token generation under the right conditions, whereas Tolsimir provides immediate value upon entry and potential life gain.
Partnering Regna with Krav, the Unredeemed creates a powerful synergy often likened to the interaction seen with Orah, Skyclave Hierophant, who also revolves around gaining value from creature death. It’s worth noting, however, that Regna/Krav combination requires a proactive approach, leveraging the death of your creatures for gains, while Orah provides value passively whenever clerics die.
Conclusively, while Regna the Redeemer operates within a unique niche of token generation and synergistic partner mechanics in MTG, it echoes the values of teamwork and synergy found in other cards. Its strategic implications in a multiplayer format ensure that it remains a contender amongst its peers.
Cards similar to Regna, the Redeemer by color, type and mana cost
Card Pros
Card Advantage: Regna the Redeemer offers a unique way to bolster your hand and field presence by generating multiple creature tokens every end step, provided you gained life in that turn. This recurring advantage adds pressure on your opponents and can quickly snowball into an insurmountable lead in both board state and available resources.
Resource Acceleration: Thanks to her ability to populate the battlefield with more creatures, Regna synergizes well with decks that use creatures as a resource. This can transform into a form of acceleration as each new creature has the potential to be tapped for mana, sacrificed for other effects, or enhance the effects of other cards focused on the number of creatures you control.
Instant Speed: While Regna herself must be cast at sorcery speed, the tokens she creates arrive during the end step, providing a tactical advantage. This timing allows players to maneuver around sorcery-speed removals and sweepers, and potentially saves resources by maintaining a presence on the board in preparation for your next turn.
Card Cons
Discard Requirement: Regna the Redeemer necessitates having another card on the field or partnering with another commander to activate her ability. This can be a significant setback when you’re unable to meet this condition, limiting your ability to capitalize on her potential.
Specific Mana Cost: The casting cost of Regna the Redeemer is specific, with a combination of white and generic mana. This may pose a challenge in multi-colored decks that struggle with mana fixing or when facing disruption targeting land bases.
Comparatively High Mana Cost: A six-mana commander is on the higher end of the mana curve, particularly when her impact isn’t immediate. Other cards within the same mana range can potentially offer more immediate board presence or game-changing effects, which could be a more beneficial use of resources in many game scenarios.
Reasons to Include Regna the Redeemer in Your Collection
Versatility: Regna the Redeemer offers a dynamic playstyle as it fits snugly into life-gain and token strategies. With the right board state, this card can be a consistent source of creature creation, providing long-term value.
Combo Potential: This card shines when coupled with its partner Krav, the Unredeemed or any other card that appreciates an influx of creature tokens. The symbiosis between generating tokens and sacrificial effects can quickly escalate into a dominant board presence.
Meta-Relevance: In an environment where the life total is more than just a score, but a resource to be wielded, Regna proves her worth. By rewarding you with token creatures simply for life gain, each increment of life becomes a potential catalyst for swelling your ranks with her vigilant tokens.
How to beat
Regna the Redeemer, with her partner ability, is a staple in many Commander decks. She brings consistent creature generation to the battlefield, particularly in decks that gain life frequently. Facing her, the game can quickly tilt to your opponent’s favor as they amass an army of Warrior tokens. To counter Regna, it’s essential to disrupt the life-gain synergy. This can be achieved by employing cards that prevent life gain, like Erebos, God of the Dead, or Tainted Remedy which turns life gain into life loss.
Board control is also crucial. Since Regna thrives on an extensive presence, sweepers like Wrath of God or Damnation can reset the playing field. Spot removal isn’t as effective due to her ability’s recursive nature, but it can hinder the partner mechanic if timed well. Additionally, consider cards that restrict token generation or exploit opponents’ token strategies, such as Illness in the Ranks or Massacre Wurm.
A strategic approach to stifling your opponent’s advantages and maintaining board control is key against Regna the Redeemer. With the right disruption and removal, you can mitigate the impact of her token-generating capabilities and steer the game back in your favor.
BurnMana Recommendations
If you’re fascinated by the strategic depth of MTG and want to refine your gameplay, Regna the Redeemer is a remarkable card to consider. Her ability to continuously create token creatures by simply gaining life caters to a variety of MTG deck strategies, from token swarm to life-gain synergies. Aligning her with the right partners or constructing a deck that accentuates her token-generating prowess can turn the tides of any MTG Commander match in your favor. Looking for ways to enhance Regna’s value in your collection or curious about methods to counteract her? Dive in with us for comprehensive guides, strategic insight, and tips to optimize your MTG experience.
Where to buy
If you're looking to purchase Regna, the Redeemer MTG card by a specific set like Battlebond Promos and Battlebond, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Regna, the Redeemer and other MTG cards:
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- eBay
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Printings
The Regna, the Redeemer Magic the Gathering card was released in 2 different sets between 2018-06-08 and 2018-06-08. Illustrated by Randy Vargas.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2018-06-08 | Battlebond Promos | PBBD | 3s | 2015 | Normal | Black | Randy Vargas | |
2 | 2018-06-08 | Battlebond | BBD | 3 | 2015 | Normal | Black | Randy Vargas |
Legalities
Magic the Gathering formats where Regna, the Redeemer has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Regna, the Redeemer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2018-06-08 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2018-06-08 | Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library. |
2018-06-08 | If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green. |
2018-06-08 | If your team didn’t gain life during the turn before the end step begins, Regna’s last ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger. |
2018-06-08 | Krav can be sacrificed to pay the cost for its own ability. The +1/+1 counters won’t be put on anything. |
2018-06-08 | Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text. |
2018-06-08 | Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both. |
2018-06-08 | Regna’s last ability checks if any player on your team gained life at any point during the turn. It doesn’t matter if the player also lost life or whether the team’s life total is greater than it was at the beginning of the turn. It also doesn’t matter whether Regna was on the battlefield when the life gain happened. |
2018-06-08 | Regna’s last ability has you create two tokens, regardless of which player on your team gained life, how many players on your team gained life, or how much life was gained. |
2018-06-08 | The second ability represented by the “partner with -ame]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with -ame]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander. |
2018-06-08 | The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library. |
2018-06-08 | To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander. |
2018-06-08 | “Partner with -ame]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named -ame], reveal it, put it into their hand, then shuffle their library.” |