Radiant Solar MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Rare |
Type | Creature — Angel |
Abilities | Flying,Lifelink,Venture into the dungeon |
Power | 3 |
Toughness | 6 |
Text of card
Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) , Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Cards like Radiant Solar
Radiant Solar finds its niche within the Magic: The Gathering universe as an intriguing entry into the realm of creature cards that offer flexibility and value. It stands shoulder to shoulder with cards like Serra Angel, both offering a flying ability and vigilant attack stance. However, Radiant Solar shines with its peculiar ability to cycle itself from the hand, allowing players to draw a card for a small fee, an option Serra Angel doesn’t possess.
Another comparable card is Restoration Angel. Although it also boasts flying and can rescue another creature via its blink ability, it lacks the cycling ability that makes Radiant Solar so versatile in different game scenarios. Then we look at Sunscape Battlemage; while it provides a flexible kickstarter effect, it neither matches the flying defense nor the constant looming presence that Radiant Solar maintains on the board.
These comparisons highlight that while there are cards with similar characteristics to Radiant Solar, its unique blend of abilities provides a robust presence and strategic depth, making it a valuable card choice for decks seeking adaptable creature options.
Cards similar to Radiant Solar by color, type and mana cost
Card Pros
Card Advantage: Radiant Solar not only contributes to your strategies on the battlefield, but it’s also adept at ensuring you keep a full grip. Its ability to create Clue tokens gives you a means to draw cards, leading to significant card advantage over time. This advantage is particularly crucial as it offers you more options each turn.
Resource Acceleration: This celestial being shines particularly bright with its facility for resource acceleration. By providing you extra tokens that can be sacrificed, it fuels your resource pool, making it easier to deploy other high-cost cards sooner than your opponent might anticipate. Such acceleration is vital in outpacing adversaries in the race for board supremacy.
Instant Speed: Competency at instant speed is one of this card’s stellar qualities. By having flash, Radiant Solar provides the flexibility needed to adapt quickly to an evolving game state. You can bring it into play during your opponent’s end step, saving your mana for counterspells or removal during their turn, thus optimizing your responses and maintaining the element of surprise.
Card Cons
Discard Requirement: Engaging with Radiant Solar may be slightly taxing as it necessitates discarding a card, which can be a particular setback when you’re managing a scant hand.
Specific Mana Cost: This card’s distinct mana cost composition requires a commitment to white mana in your deck, which might restrict its versatility and inclusion in a wider array of deck types.
Comparatively High Mana Cost: With a mana cost that is on the higher side, Radiant Solar stands in competition with other cards that could potentially provide a higher impact or be more cost-effective in the role it serves.
Reasons to Include in Your Collection
Versatility: Radiant Solar thrives in a wide range of deck types, serving as both a solid defender with flying and a means to accelerate your game by offering additional synergy for life gain strategies.
Combo Potential: This card can seamlessly integrate into combos, especially those that revolve around life gain and triggering abilities whenever life is gained or spells are cast that cause you to gain life.
Meta-Relevance: Given its potential to disrupt creature-based aggro decks and its resilience against common removal spells, Radiant Solar maintains relevance in many competitive environments.
How to beat Radiant Solar
Radiant Solar stands out in Magic the Gathering as a versatile and beneficial card, particularly within white-themed decks. This angel’s ability to bolster your strategy each time you gain life and operate as a companion in the graveyard poses a challenge to opponents. Yet, overcoming its features isn’t impossible. Employing disruption is key; consider cards that prevent life gain or utilize graveyard hate mechanics to negate its continuous benefits. Board wipes also prove effective, as they can clear Radiant Solar and other supporting creatures off the board in a single swoop.
When facing Radiant Solar, keeping an eye on enchantment removal can be crucial. The card thrives among enchantments that elevate its abilities, so dismantling that support network can diminish its impact. Additionally, tackling it head-on with removal spells that exile such as Path to Exile, ensures that Radiant Solar won’t return to haunt your game plan from the graveyard. Keeping these strategies in mind, you can transform the encounter with Radiant Solar into a manageable obstacle instead of an insurmountable barrier in your path to victory.
BurnMana Recommendations
Understanding the strengths and weaknesses of Radiant Solar can be pivotal in building a stronger MTG deck. This card offers tantalizing perks like card advantage and resource acceleration that seasoned players know can tip the scales. Meanwhile, its innate limitations could steer the less experienced into challenging situations. Whatever level you play at, an informed approach to card selection can greatly enhance your strategy. We encourage you to delve deeper into Radiant Solar’s potential and other strategic elements of MTG. Arm yourself with knowledge and refine your deck to shine bright in your next clash. Discover more with us and become a savvy MTG contender.
Where to buy
If you're looking to purchase Radiant Solar MTG card by a specific set like Magic Online Promos and Forgotten Realms Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Radiant Solar and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Radiant Solar Magic the Gathering card was released in 2 different sets between 2021-07-23 and 2021-07-23. Illustrated by Alexander Mokhov.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 92638 | 2015 | Normal | Black | Alexander Mokhov | ||
2 | 2021-07-23 | Forgotten Realms Commander | AFC | 9 | 2015 | Normal | Black | Alexander Mokhov | |
3 | 2021-07-23 | Forgotten Realms Commander | AFC | 278 | 2015 | Normal | Black | Alexander Mokhov |
Legalities
Magic the Gathering formats where Radiant Solar has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Radiant Solar card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |