Reckless Endeavor MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 7 |
Rarity | Rare |
Type | Sorcery |
Abilities | Treasure |
Text of card
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Which burns more fiercely? Your ambition, or the flame?
Cards like Reckless Endeavor
Reckless Endeavor stands out in the realm of dice-rolling sorceries in MTG. Its closest relative may be Fiery Gambit, which also embraces the chaos of chance with its multiple flipping coin triggers. Reckless Endeavor leverages the roll of two dices to possibly provide a more controlled and, potentially, more explosive outcome in terms of both damage and ramp, whereas Fiery Gambit relies on sequential successes to achieve its full effect.
Examining another peer, Explosive Revelation also shares the unpredictable excitement, revealing cards until a nonland is found and damaging equals to that card’s mana value. This offers a slightly more calculative approach compared to Reckless Endeavor’s broad potential range of effect. Meanwhile, Mana Clash presents another game of chance with repeated coin flips, but it targets players directly and ends as soon as either player chooses to stop, providing a different take on the risk-reward dynamic that Reckless Endeavor offers to players seeking to combine damage with resource generation.
In summary, for those looking to incorporate a bit of luck and grandiosity into their gameplay, Reckless Endeavor adds a blend of unpredictability and high impact that compares favorably with other chance-based MTG cards, giving players the thrilling opportunity to alter the board state substantially in one fell swoop.
Cards similar to Reckless Endeavor by color, type and mana cost
Card Pros
Card Advantage: Reckless Endeavor invites players to roll two dice, which has the potential to translate into drawing numerous cards, giving you a considerable edge and replenishing your hand to sustain control in the duel.
Resource Acceleration: Besides card draw, the spell also grants you an equivalent number of Treasure tokens to the total rolled, providing a significant increase in available resources, thus fueling future plays and enabling bigger turns.
Instant Speed: Though Reckless Endeavor is a sorcery, its ability to alter the state of the board significantly can feel as impactful as resolving an instant. It allows you to shift gears rapidly, usually at a point in the game where your opponents least expect it.
Card Cons
Discard Requirement: Reckless Endeavor necessitates the casting player to discard cards, potentially depleting valuable hand resources that could be critical for maintaining game momentum or protecting against opponent strategies.
Specific Mana Cost: This card has a distinct mana requirement, requiring both red and generic mana, which can limit its inclusion to decks aligned with red mana availability, potentially excluding it from various multi-color or colorless strategies.
Comparatively High Mana Cost: With a seven mana value for its activation, Reckless Endeavor competes with other high-impact alternatives in a player’s arsenal that might provide similar or greater value with lower investment or more immediate effects on the game state.
Reasons to Include Reckless Endeavor in Your Collection
Versatility: Reckless Endeavor has a broad application across different deck types. Thanks to its ability to roll dice and potentially provide massive amounts of mana and draw capabilities, it’s a powerhouse in decks that thrive on randomness and resource manipulation.
Combo Potential: This card’s ability to generate a variable amount of mana and draw multiple cards can act as a catalyst for a variety of key combos. For instance, with extra mana, you could cast high-impact spells in the same turn, making it a game-changer in combo decks looking for that explosive play.
Meta-Relevance: In a game setting where big plays and spell-slinging maneuvers define the competition, Reckless Endeavor can hold its own. It offers you the chance to outpace your opponents with a sudden surge in resources or to catch up if you’re behind. It resonates well within many current strategies, making it a valuable addition for players looking to remain competitive.
How to beat
Reckless Endeavor is a powerful card that can turn the tides of a Magic: The Gathering game by offering a significant advantage in both mana ramp and board presence. It’s a card that combines both the elements of chance and massive effect, and understanding how to counteract it is key for any strategic player.
To effectively neutralize the impact of Reckless Endeavor, consider incorporating instant-speed removal spells or abilities that can be activated in response to the rolling of dice or the creation of Treasure tokens. Counterspells are particularly potent against this red sorcery, ensuring it never resolves and its potentially game-changing effects are nullified. Similarly, cards allowing you to shuffle your opponent’s library can disrupt their strategy, particularly if they rely on setting up the top cards through scrying or other methods.
Keep in mind, having a flexible and responsive sideboard can also be crucial. Consider cards that specifically target artifacts to handle the Treasure tokens generated or include versatile damage mitigation tools to minimize the impact of the potential damage dealt by Reckless Endeavor. A well-timed countermeasure can thwart an opponent’s plans, keeping you in control of the game’s pace and outcome.
BurnMana Recommendations
Exploring the boundaries of MTG deck-building can be as thrilling as the games themselves. Reckless Endeavor epitomizes the spirit of risk and reward, offering a blend of unpredictability and potential for explosive turns. Whether optimizing your current build or embarking on creating a new spell-slinging array, considering how this card could synergize with your strategy is a valuable step. Embrace the chaos of chance, fortify your collection, and stand ready to surprise your adversaries with a surge of resources and card advantage. Deepen your knowledge and strategies with us and tailor your deck to be a formidable force in any MTG duel.
Where to buy
If you're looking to purchase Reckless Endeavor MTG card by a specific set like Forgotten Realms Commander and Forgotten Realms Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Reckless Endeavor and other MTG cards:
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- eBay
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- Card Market
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- MTG Mint Card
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Printings
The Reckless Endeavor Magic the Gathering card was released in 1 different sets between 2021-07-23 and 2021-07-23. Illustrated by Billy Christian.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-07-23 | Forgotten Realms Commander | AFC | 33 | 2015 | Normal | Black | Billy Christian | |
2 | 2021-07-23 | Forgotten Realms Commander | AFC | 302 | 2015 | Normal | Black | Billy Christian |
Legalities
Magic the Gathering formats where Reckless Endeavor has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Reckless Endeavor card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text. |
2021-07-23 | An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves. |
2021-07-23 | Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die. |
2021-07-23 | Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction. |
2021-07-23 | Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled. |
2021-07-23 | Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes. |
2021-07-23 | Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications. |
2021-07-23 | The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll. |
2021-07-23 | Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules. |
2021-07-23 | While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die. |