Collision of Realms MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost7
RarityRare
TypeSorcery

Key Takeaways

  1. Collision of Realms accelerates mana resources and fixes the mana base by bringing lands into play at instant speed.
  2. Its demand for specific mana and higher cost potentially limits inclusion in diverse decks and fast-paced games.
  3. Despite these drawbacks, its land manipulation offers combo potential within meta-relevant land interaction strategies.

Text of card

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.


Card Pros

Card Advantage: Collision of Realms provides strategic edge by allowing players to tutor for a land card, ensuring they don’t miss a land drop and subtly thinning the deck to improve the quality of future draws.

Resource Acceleration: When played, this card immediately puts the fetched land onto the battlefield, this not only fixes your mana base but also ramps your available resources, enabling you to cast larger threats or utilize more abilities ahead of schedule.

Instant Speed: The power of acting at instant speed cannot be overstated; it grants the flexibility to react to an opponent’s plays, end step surprises, or simply choosing the right moment to fetch that crucial land piece without foregoing other potential plays during your turn.


Card Cons

Discard Requirement: One notable downside of Collision of Realms is the necessity to discard another card to activate its abilities. This can pose a strategic setback, especially in gameplay scenarios where your hand size is already diminished, possibly forcing you to part with valuable cards to leverage its effects.

Specific Mana Cost: Collision of Realms requires a precise combination of mana to cast, necessitating both green and blue mana. This can restrict its integration into a vast array of decks, predominantly those that do not operate on a Simic (green-blue) mana base, thereby potentially limiting its versatility across the diverse meta.

Comparatively High Mana Cost: Bearing a higher mana cost, Collision of Realms demands significant mana investment before it can be brought into play. When considering the pace of the current game environment, there are alternative spells and abilities that are accessible at a lower mana cost, offering similar or more immediate board impact, which may lead to this card being overlooked in favor of more mana-efficient options.


Reasons to Include in Your Collection

Versatility: Collision of Realms can be a key player in decks that thrive on manipulating land placements. It works wonders by rearranging the battlefield to your advantage, giving rise to a variety of strategic playstyles.

Combo Potential: When linked with cards that reward land control or those that capitalize on the number of lands you possess, Collision of Realms introduces numerous combo possibilities. Its impact is magnified when used alongside cards that track landfall triggers or benefit from the sheer volume of lands on the field.

Meta-Relevance: Given the fluctuating landscape of the meta, a card like Collision of Realms holds merit in environments where land interactions play a significant role. It could potentially disrupt strategies reliant on precise land configurations, giving you a competitive edge.


How to beat

Understanding the mechanics and implications of Collision of Realms is essential for any player facing it across the table. As a potent tool for altering the battlefield, the card offers an intriguing challenge. Mastery over Collision of Realms begins with recognizing its potential to pivot a game’s trajectory, swiftly bringing powerful creatures into play.

One effective strategy against Collision of Realms involves counterplay with instant-speed removal or counterspells to disrupt the enchantment before it can fully manifest its strength. Timing is key; an untimely removal could mean facing down a sudden onslaught of creatures. Another tactic lies within the preservation of removal spells specifically for the creatures that emerge as a result of the card’s ability, ensuring they don’t get a chance to wield their power against you. Moreover, playing cards that limit your opponent’s ability to search their library or reducing the potency of creature spells could hamper or nullify the impact of this enchantment.

Taking these considerations into account equips players with the foresight necessary to counteract Collision of Realms. Through strategic planning and situational awareness, what may initially appear as an insurmountable enchantment can be efficiently mitigated or even turned to the player’s advantage.


Cards like Collision of Realms

Collision of Realms makes a grand entrance into the pantheon of mass removal spells within MTG. It finds kinship with cards like Wrath of God and Damnation, both of which are renowned for their capacity to reset the board by destroying all creatures. Collision of Realms, however, carves its niche with the added ability to obliterate opposing land formations, extending the sweep to a broader range of targets.

Another relative in this family of destruction is Planar Cleansing, which also cleanses the battlefield but at a higher mana cost. It eliminates creatures, artifacts, and enchantments, which gives it a more precise focus compared to the broader range appeal of Collision of Realms. Inundate is also a spell to consider, exclusively bouncing all non-blue creatures to their owners’ hands, a different approach to disrupting your opponent’s board state but does not have the permanency of removal like Collision of Realms offers.

Comparatively, the capacity of Collision of Realms to impact multiple card types makes it a strategic tool for players who wish to target an array of threats. Despite similar objectives, each card yields a varied impact on game dynamics, positioning Collision of Realms as a formidable option in the landscape of versatile MTG removal spells.

Wrath of God - MTG Card versions
Damnation - MTG Card versions
Planar Cleansing - MTG Card versions
Inundate - MTG Card versions
Wrath of God - MTG Card versions
Damnation - MTG Card versions
Planar Cleansing - MTG Card versions
Inundate - MTG Card versions

Cards similar to Collision of Realms by color, type and mana cost

Devastation - MTG Card versions
Fire Tempest - MTG Card versions
Flame Wave - MTG Card versions
Cinder Storm - MTG Card versions
Thieves' Auction - MTG Card versions
Goblin Game - MTG Card versions
Kamahl's Sledge - MTG Card versions
Over the Top - MTG Card versions
Brass's Bounty - MTG Card versions
Searing Flesh - MTG Card versions
Twist Allegiance - MTG Card versions
Fury of the Horde - MTG Card versions
Disaster Radius - MTG Card versions
Destructive Force - MTG Card versions
Rite of Ruin - MTG Card versions
Volcanic Vision - MTG Card versions
Serpentine Spike - MTG Card versions
Star of Extinction - MTG Card versions
Sundering Stroke - MTG Card versions
Reckless Endeavor - MTG Card versions
Devastation - MTG Card versions
Fire Tempest - MTG Card versions
Flame Wave - MTG Card versions
Cinder Storm - MTG Card versions
Thieves' Auction - MTG Card versions
Goblin Game - MTG Card versions
Kamahl's Sledge - MTG Card versions
Over the Top - MTG Card versions
Brass's Bounty - MTG Card versions
Searing Flesh - MTG Card versions
Twist Allegiance - MTG Card versions
Fury of the Horde - MTG Card versions
Disaster Radius - MTG Card versions
Destructive Force - MTG Card versions
Rite of Ruin - MTG Card versions
Volcanic Vision - MTG Card versions
Serpentine Spike - MTG Card versions
Star of Extinction - MTG Card versions
Sundering Stroke - MTG Card versions
Reckless Endeavor - MTG Card versions

Where to buy

If you're looking to purchase Collision of Realms MTG card by a specific set like Neon Dynasty Commander and Neon Dynasty Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Collision of Realms and other MTG cards:

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Printings

The Collision of Realms Magic the Gathering card was released in 1 different sets between 2022-02-18 and 2022-02-18. Illustrated by Piotr Dura.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-02-18Neon Dynasty CommanderNEC 582015NormalBlackPiotr Dura
22022-02-18Neon Dynasty CommanderNEC 192015NormalBlackPiotr Dura

Legalities

Magic the Gathering formats where Collision of Realms has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Collision of Realms card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-02-18 All creatures are shuffled into their owners' libraries at the same time. Then all players who shuffled nontoken creatures into their library this way reveal cards. Then all creature cards revealed this way enter the battlefield at the same time. Then all other cards are put on the bottom of their owners' libraries. Any abilities that triggered during this process are then put on the stack, starting by those controlled by the active player in an order of that player's choice, then continuing with each other player's abilities in turn order. The last player to put their abilities on the stack will be the first player to have their abilities resolve. A player who controls no creatures or who controls only creature tokens will still shuffle their library.
2022-02-18 Each player reveals and puts onto the battlefield one creature card or fewer. They don't reveal a card for each nontoken creature they shuffle into their library; it's just one creature card at most.