Raised by Giants MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Rare |
Type | Legendary Enchantment — Background |
Text of card
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Your parents taught you that strength can be nurtured and honed, no matter one's size.
Cards like Raised by Giants
Raised by Giants stands tall among other size-boosting sorceries in Magic: The Gathering. Similar to its giant proportions, we see a kinship with spells like Overwhelming Stampede, which bolsters creatures on the battlefield relative to the mightiest among them. Both cards are adept at turning a stable board state into a victorious march.
Another card that echoes the grandeur of Raised by Giants is Titanic Growth. Although it only targets a single creature, Titanic Growth offers a significant and sudden power spike at an instant’s notice, emphasizing flexibility over Raised by Giants’ broader but sorcery-speed effect. Then there’s the case of Enlarge, which also gives one creature a substantial boost and forces opponents to block it if able, unlike Raised by Giants’ all-encompassing nature.
Ultimately, for those who favor the grandiose gesture of amplifying an entire lineup, Raised by Giants provides a remarkable strategic benefit. When assessing its worth against the tapestry of similar MTG spells, its capacity to escalate every creature’s size simultaneously is, without doubt, its striking advantage on the field of play.
Cards similar to Raised by Giants by color, type and mana cost
Card Pros
Card Advantage: Raised by Giants offers a substantial boost by allowing a player to fill the board with large creatures. This leads to increased pressure and potential card advantage as opponents may need to use multiple resources to deal with the threats.
Resource Acceleration: This card scales with the number of giants you control, potentially doubling their size. When played with a substantial giant presence on the field, Raised by Giants can swiftly tilt the resource balance in your favor, giving you an imposing lineup that can overwhelm an unprepared opponent.
Instant Speed: Though Raised by Giants does not operate at instant speed, the sheer power this sorcery can grant during your turn can offset the lack of flexibility. Careful timing and strategic setup will maximize its impact, making its sorcery speed an acceptable trade-off for the potential game-ending power it wields when unleashed.
Card Cons
Discard Requirement: Playing Raised by Giants necessitates discarding a card, which can hinder your game if your hand is already depleted. This can be especially problematic when you’re attempting to maintain card advantage against your opponent.
Specific Mana Cost: This spell requires a precise combination of mana types to cast, including green and blue. This means it is inherently less flexible and may not seamlessly fit into every deck, especially those that run on a tight color curve or multicolor strategies that don’t heavily feature these colors.
Comparatively High Mana Cost: With a casting cost that is on the higher side, Raised by Giants might not be the most mana-efficient play, especially when compared to other spells or creatures that could potentially provide a greater impact on the board for the same, or even less, mana investment.
Reasons to Include in Your Collection
Versatility: Raised by Giants is a versatile boon for decks that aim to maximize the power of their creatures. With its ability to boost the toughness and strength of your giants, this card can turn the tides in a tightly contested battle.
Combo Potential: Playing Raised by Giants in combination with cards that benefit from high-powered creatures can be a game-changer. Deck builders enjoy exploring synergies with mechanics such as “power matters” or “frost giants” to unlock powerful plays.
Meta-Relevance: In an MTG environment where large creatures are gaining traction, Raised by Giants solidifies its place as a meta-relevant choice. It provides immediate battlefield impact, allowing your giants to dominate over smaller foes and enhancing your long-game strategies.
How to Beat Raised by Giants
Raised by Giants is a unique card that can put opponents on the back foot with its ability to overpower the board with an enormous creature. The key strategy to overcome this card is through maintaining control of the game. Cards that offer removal capabilities can efficiently counter the giant creature it brings. Consider adding spells like Path to Exile or Murderous Rider to your deck, which can exile or destroy creatures regardless of size.
Another effective approach is to limit the opponent’s mana resources, stalling their game plan and making it difficult for them to cast Raised by Giants in the first place. Land destruction cards or counter spells such as Mana Leak can be crucial in preventing your opponent from gaining a foothold. Additionally, bouncing the creature back to the opponent’s hand with spells such as Unsummon also works to mitigate the threat.
Ultimately, staying ahead by consistently controlling the game board and keeping your opponent’s resources in check can lead to a successful strategy against Raised by Giants, ensuring that their attempts to dominate the battlefield are thwarted.
BurnMana Recommendations
Looking at the strategic depth that Raised by Giants introduces to the MTG playing field, it’s clear this card has potential in the right setup. While considering its strengths and trade-offs, it’s essential to tailor your deck to harness its full capability. Crafting the perfect giant-led army can seem daunting, but the rewards are immense, leading to dominating plays that can clinch victory. Seek out synergies, manage your resources, and remember, adaptation is key. For more insights and to fully capture the colossal power of Raised by Giants in your gameplay, delve into our resources and take the next step in your MTG journey.
Where to buy
If you're looking to purchase Raised by Giants MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Battle for Baldur's Gate Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Raised by Giants and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Raised by Giants Magic the Gathering card was released in 2 different sets between 2022-06-10 and 2022-06-10. Illustrated by Kai Carpenter.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 250 | 2015 | Normal | Black | Kai Carpenter | |
2 | 2022-06-10 | Battle for Baldur's Gate Promos | PCLB | 250s | 2015 | Normal | Black | Kai Carpenter | |
3 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 520 | 2015 | Normal | Black | Kai Carpenter |
Legalities
Magic the Gathering formats where Raised by Giants has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Raised by Giants card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2022-06-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2022-06-10 | Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability. |
2022-06-10 | If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate. |
2022-06-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2022-06-10 | If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability. |
2022-06-10 | If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities. |
2022-06-10 | If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander. |
2022-06-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway). |
2022-06-10 | You can choose two commanders that are the same color or colors. |