Peregrination MTG Card


Enables land ramp and card advantage, key for deck thinning and planning. Its instant-speed synergy complements various MTG strategies and plays. Despite its benefits, it requires accurate mana and can be mana-intensive.
Peregrination - Born of the Gods
Mana cost
Converted mana cost4
RarityUncommon
TypeSorcery
Abilities Scry
Released2014-02-07
Set symbol
Set nameBorn of the Gods
Set codeBNG
Number132
Frame2003
LayoutNormal
BorderBlack
Illustred byJonas De Ro

Text of card

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)


Exploring Alternatives to Peregrination

Peregrination is a unique enchantment from the Magic: The Gathering universe that entices players with both land ramp and card advantage. It shares similarities with the popular Cultivate, a card that also allows a player to seek out basics lands and ensure land drops. However, Peregrination offers an edge with its scry mechanic, permitting the player to strategize upcoming draws – a benefit Cultivate does not provide.

Another comparable MTG card is Explosive Vegetation which, like Peregrination, fetches two lands onto the battlefield. What sets Peregrination apart, however, is that Explosive Vegetation lacks the added scry option, focusing solely on the ramp aspect. Nissa’s Pilgrimage is another enchantment often measured against Peregrination due to its potential to fetch up to three lands. Though powerful, Nissa’s Pilgrimage does not guarantee immediate land utility nor the foresight empowered by scrying.

Ultimately, Peregrination’s dual utility in land ramping and improving draw quality situates it as a valuable card in any MTG deck looking to stabilize land drops while shaping future hands. Its versatility makes it a worthy consideration for players seeking an edge in deck manipulation and tempo control.

Cultivate - MTG Card versions
Explosive Vegetation - MTG Card versions
Nissa's Pilgrimage - MTG Card versions
Cultivate - MTG Card versions
Explosive Vegetation - MTG Card versions
Nissa's Pilgrimage - MTG Card versions

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Tsunami - MTG Card versions
Taste of Paradise - MTG Card versions
Splendid Genesis - MTG Card versions
Unyaro Bee Sting - MTG Card versions
Elven Cache - MTG Card versions
Bee Sting - MTG Card versions
Rejuvenate - MTG Card versions
Titania's Boon - MTG Card versions
Splinter - MTG Card versions
Pack Hunt - MTG Card versions
Reverent Silence - MTG Card versions
Creeping Mold - MTG Card versions
Nature's Resurgence - MTG Card versions
Invigorating Falls - MTG Card versions
Natural Order - MTG Card versions
Scapeshift - MTG Card versions
Reap and Sow - MTG Card versions
Joyous Respite - MTG Card versions
Seek the Horizon - MTG Card versions
Fertile Imagination - MTG Card versions

Card Pros

Card Advantage: The Peregrination card enables a player to search their library for a land card, putting it onto the battlefield tapped, thus providing a significant uptick in card advantage. Not only does this methodically thin the deck, increasing the chances of drawing non-land cards later on, but it also sets up for multi-turn planning.

Resource Acceleration: By placing an additional land onto the battlefield, Peregrination accelerates your resource pool. This additional land is a springboard for casting high-cost spells earlier than usual and can be a game-changer in ramp-heavy decks where reaching a critical mass of land is pivotal.

Instant Speed: Though Peregrination is not an instant itself, it synergizes well with instant-speed cards. Gathering more land into play allows a player to utilize their mana pool efficiently, keeping it ready for instant-speed responses on the opponent’s turn without falling behind on the land curve.


Card Cons

Discard Requirement: Peregrination necessitates a player to discard a card in addition to its other costs. This could act as a setback for players who are trying to maintain card advantage or are already low on cards in hand.

Specific Mana Cost: The card demands a precise mana configuration to cast. This can sometimes create difficulties in mana fixing, as it might not smoothly fit into multicolor decks that do not focus on the type of mana Peregrination specifically requires to be played.

Comparatively High Mana Cost: With a mana cost that is on the higher end of the spectrum, Peregrination may not be as beneficial compared to other cards with similar effects. Players may opt for alternatives with lower mana requirements that still fulfill a comparable role in the deck efficiently.


Reasons to Include Peregrination in Your Collection

Versatility: Peregrination offers a unique blend of land acceleration and card advantage. It’s a natural fit in decks that leverage ramp strategies, as well as those that need to ensure land drops while still pushing forward in the game.

Combo Potential: The card’s ability to search your library for a basic land card, put it onto the battlefield, then shuffle and scry provides ample opportunity to set up the next draws or combos. Whether it’s paving the way for big creatures or setting the stage for game-winning plays, Peregrination is a combo enabler.

Meta-Relevance: In a game where the pace can be dictated by how quickly a player can amass resources, Peregrination holds its own as a relevant choice. It supports strategies against varied meta-scenarios, contributing to sustainability in long matches and maintaining tempo against aggressive decks.


How to beat

Peregrination is a spell that allows players to search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. Additionally, it lets a player scry 3. To effectively counteract Peregrination, players should focus on land disruption and hand disruption strategies. Cards like Ghost Quarter can destroy an opponent’s crucial lands while Sadistic Sacrament can remove key cards from their library before they can use them.

It’s also beneficial to apply pressure with aggressive creatures or strategies that can outpace the setup time Peregrination requires. Deploying cards that prevent scrying or draw manipulation, like Ashiok, Dream Render, can minimize its impact. A well-timed counterspell, such as Negate or Cancel, can stop this enchanting spell in its tracks, preserving your game plan.

In sum, beating Peregrination involves strategic planning and the use of countermeasures that disrupt an opponent’s land base, library, or general strategy. Employ these tactics and you’ll increase your chances of staying ahead when facing this card in your MTG battles.


Where to buy

If you're looking to purchase Peregrination MTG card by a specific set like Born of the Gods, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Peregrination and other MTG cards:

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Legalities

Magic the Gathering formats where Peregrination has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Peregrination card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability’s targets are illegal when it tries to resolve, it won’t resolve and none of its effects will happen. You won’t scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you’ll scry last. For others, that means you’ll scry and then perform other actions.
2014-02-01 You can choose to search for only one basic land card with Peregrination. If you do, you’ll put that card onto the battlefield tapped.