Passageway Seer MTG Card


Passageway Seer - Commander Legends: Battle for Baldur's Gate
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Tiefling Warlock
Abilities Lifelink
Released2022-06-10
Set symbol
Set nameCommander Legends: Battle for Baldur's Gate
Set codeCLB
Power 2
Toughness 2
Number141
Frame2015
LayoutNormal
BorderBlack
Illustred byKonstantin Porubov

Key Takeaways

  1. “Card peeking” with Passageway Seer helps players draw strategic cards to maintain game momentum.
  2. The instant speed of this card allows flexible, responsive play, crucial for mana management.
  3. Although powerful, Passageway Seer’s discard requirement and mana cost are notable downsides.

Decks using this card

MTG decks using Passageway Seer. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
WBWB LegacyLegacy Challenge 32 2023-11-25
DecklistDecklist Free formCanadian Highlander for Duals - Underground Sea Guaranteed - Proxies Allowed
Orzhov ComboOrzhov Combo Legacy4c ScamCircuito Legacy RS 2024 - Etapa 3
Mono-Black ScamMono-Black Scam LegacyMono-Black ScamLegacy League 2023-11-11
Orzhov StonebladeOrzhov Stoneblade LegacyOrzhov StonebladeLegacy League 2024-01-04
Mardu StonebladeMardu Stoneblade LegacyMardu StonebladeLegacy Challenge 32 2024-01-13
WUBGWUBG LegacyLegacy League 2024-01-12
Rakdos ScamRakdos Scam LegacyRakdos ScamLegacy League 2023-12-02
Rakdos InitiativeRakdos Initiative LegacyRakdos InitiativeLegacy Super Qualifier 2023-12-28
Mono-Black AggroMono-Black Aggro LegacyMono-Black ScamEternal Weekend Europe 2023 Legacy Mainevent

Where to buy

If you're looking to purchase Passageway Seer MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Passageway Seer and other MTG cards:

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Text of card

Lifelink When Passageway Seer enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.

"I'm certain there's a shortcut here . . ."


Card Pros

Card Advantage: Passageway Seer can help you peek at the upcoming cards, ensuring that you get the right resources at the right time, bolstering your hand with precisely what you need to maintain a foothold in the game.

Resource Acceleration: This card can smoothly sift through your deck, enabling you to accelerate your resources by swiftly accessing essential spells or land to keep up with the pace of the match.

Instant Speed: The ability to utilize Passageway Seer at instant speed gives you the flexibility to respond adaptively to your opponent’s moves, making it easier to manage your mana and strategically plan your plays.


Card Cons

Discard Requirement: Passageway Seer requires a card to be discarded upon activation, which can potentially deplete your hand and reduce strategic options, particularly if you’re running low on cards.

Specific Mana Cost: With its mana cost demanding specific colors, Passageway Seer may not seamlessly fit into all deck archetypes, particularly those that are color-diverse and mana-flexible.

Comparatively High Mana Cost: The mana investment for Passageway Seer is on the higher side when considering other cards with similar scope, which might lead to a slower tempo and potentially less efficient deck performance.


Reasons to Include Passageway Seer in Your Collection

Versatility: Passageway Seer offers adaptability as it can easily find a home in various deck builds. With its potential to control the top deck, it can be particularly useful for ensuring smoother draws or setting up the next steps in your gameplay.

Combo Potential: As a tool for manipulating the top card of your library, Passageway Seer synergizes well with mechanics that care about the type or characteristics of the top card. It plays nicely with decks that capitalize on knowledge of the upcoming draws for combo setups.

Meta-Relevance: In a dynamic metagame, the ability to anticipate and respond to opponent strategies can never be undervalued. Passageway Seer provides insight into upcoming threats or opportunities, making it an astute choice for anyone wanting to stay one step ahead.


How to beat

Passageway Seer brings an exciting dynamic to the realm of creature abilities within Magic: The Gathering. Its unique capability to look at the top card of a library at any time mirrors the prowess of cards like the infamous Oracle of Mul Daya, albeit with a slightly different approach. However, unlike the Oracle, Passageway Seer does not allow you to play additional lands from the top of your deck, and its stats are not quite as formidable.

To effectively counter Passageway Seer, it’s advisable to interrupt the card advantage it provides. This can be achieved in a few ways. Applying removal spells as soon as it hits the field will neutralize the threat immediately. Counterspells are also efficient when the Seer is on the stack. Moreover, denying your opponent the ability to manipulate their deck—through cards that shuffle their library or restrict actions—can diminish the Seer’s value. In essence, the key lies in preventing the Seer from establishing a dominating presence on the board, which would otherwise allow your opponent to consistently gain the upper hand in card quality.

In sum, while Passageway Seer holds potential for optimizing play, prompt responses with targeted spells or strategies that limit its library interaction are the paths to rendering it ineffective during a game of Magic: The Gathering.


BurnMana Recommendations

After diving deep into the mechanics and potential of Passageway Seer, we understand the powerful role it can play in your MTG collection. With its ability to provide card advantage, resource acceleration, and instant speed flexibility, this card can certainly bolster your strategy. However, considering its discard requirement and specific mana cost which may not align with all decks, think carefully about how it might interact with your existing arsenal. Ready to optimize your play and gain an edge over your competitors? Join our community to deepen your understanding and master your strategy with more MTG insights and recommendations.


Cards like Passageway Seer

Passageway Seer has arrived on the scene in Magic: The Gathering, offering a fresh take on card filtering capabilities. This card invites a comparison to the likes of Augur of Bolas, which also lets players peek into their libraries to select the next move. However, Passageway Seer skips the instant or sorcery constraint, allowing a broader selection of cards to be considered.

Another card to weigh against is Omenspeaker, which provides a similar scrying ability but without the added perk of being able to draw the card directly. Passageway Seer stands out by offering the flexibility to put the card into your hand if it’s a land, ensuring a smooth mana progression.

Lastly, considering Seeker of Insight, it shares the looting effect with Passageway Seer but needs another spell to be cast before activation. Passageway Seer, on the other hand, is autonomous and can set up plays without relying on additional spells which can be crucial for maintaining momentum in a match.

Analyzing the nuanced differences between these cards reveals how Passageway Seer could be favored for its immediate impact and its supportive role in both mana fixing and deck filtering strategies in Magic: The Gathering.

Augur of Bolas - MTG Card versions
Omenspeaker - MTG Card versions
Seeker of Insight - MTG Card versions
Augur of Bolas - MTG Card versions
Omenspeaker - MTG Card versions
Seeker of Insight - MTG Card versions

Cards similar to Passageway Seer by color, type and mana cost

Hell's Caretaker - MTG Card versions
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Phyrexian Debaser - MTG Card versions
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Toxin Sliver - MTG Card versions
Vampiric Spirit - MTG Card versions
Nim Shambler - MTG Card versions
Bad Ass - MTG Card versions
Scourge of Numai - MTG Card versions
Hell's Caretaker - MTG Card versions
Rag Man - MTG Card versions
Phyrexian Debaser - MTG Card versions
Xiahou Dun, the One-Eyed - MTG Card versions
Slinking Skirge - MTG Card versions
Gravedigger - MTG Card versions
Scandalmonger - MTG Card versions
Urborg Shambler - MTG Card versions
Whispering Shade - MTG Card versions
Cabal Surgeon - MTG Card versions
Filth - MTG Card versions
Demon of Catastrophes - MTG Card versions
Bold Plagiarist - MTG Card versions
Dirge Bat - MTG Card versions
Gixian Puppeteer - MTG Card versions
Toxin Sliver - MTG Card versions
Vampiric Spirit - MTG Card versions
Nim Shambler - MTG Card versions
Bad Ass - MTG Card versions
Scourge of Numai - MTG Card versions

Legalities

Magic the Gathering formats where Passageway Seer has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Passageway Seer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10 If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10 If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10 If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10 In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10 Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10 Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10 The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10 There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10 You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.