Part the Waterveil MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 6 |
Rarity | Mythic |
Type | Sorcery |
Abilities | Awaken |
Text of card
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Cards like Part the Waterveil
Part the Waterveil is an engrossing card in the realm of MTG with its ability to give players an extra turn. This attribute draws parallels with Time Warp, an iconic card in MTG that also allows the casting player to take an additional turn. Where Part the Waterveil distinguishes itself is in its Awaken mechanic, allowing it to not only grant an additional turn, but also turn a land into a powerful creature.
A noteworthy comparison is made with Temporal Mastery, which shares the extra turn mechanic but has the potential for a much lower casting cost via its Miracle ability. However, it lacks the utility to affect the board state beyond the additional turn. Similarly, Walk the Aeons offers the prized extra turn but at the expense of sacrificing three islands, which could be a steep price for that next turn advantage.
All in all, Part the Waterveil has its own unique place within MTG, merging the extra turn bonus with land animation, allowing for a significant swing in gameplay. This combination of effects makes it a compelling choice for players looking for the flexibility and impact that extra turns can provide.
Cards similar to Part the Waterveil by color, type and mana cost
Decks using this card
MTG decks using Part the Waterveil. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Sultai Combo | Pioneer | HBMO24 - GenX Comics and Games Pioneer 5k |
Card Pros
Card Advantage: Part the Waterveil not only offers you an extra turn to draw an additional card, but it also has the potential to be a game-changing play. This allows players to capitalize on the extra actions provided, potentially leading to more opportunities to cast spells and attack with creatures.
Resource Acceleration: While Part the Waterveil doesn’t directly generate mana, the extra turn it provides can be pivotal in ramp decks that rely on a sequence of land drops and resource-generating cards. This acceleration in game pace can often lead to overwhelming advantage ahead of your opponent’s curve.
Instant Speed: Although Part the Waterveil is a sorcery, its impact on the game can be as sudden and disruptive as an instant. By taking an extra turn, you effectively speed up your game plan, putting pressure on your opponent to react or risk falling significantly behind.
Card Cons
Discard Requirement: Casting Part the Waterveil often requires a carefully curated hand, as it demands a significant investment of cards for setup. This can be a drawback when you need to maintain card advantage.
Specific Mana Cost: With a mana cost that necessitates two Islands as part of its expenditure, Part the Waterveil is restricted mostly to blue-oriented decks, potentially limiting its versatility across various deck archetypes.
Comparatively High Mana Cost: Requiring six mana to cast, and even more to awaken, Part the Waterveil is considered costly compared to other take-an-extra-turn spells, making it a less favorable option in fast-paced games where mana efficiency is crucial.
Reasons to Include in Your Collection
Versatility: Part the Waterveil can be a game-changer across multiple deck archetypes as it not only provides an extra turn to capitalize on board positions but also can awaken a land, turning it into a massive creature that can swing games in your favor.
Combo Potential: The card shines in combo decks, working synergistically with other extra-turn effects or cards that benefit from casting big spells. This can lead to a chain of powerful plays that can often secure a win out of nowhere.
Meta-Relevance: In formats where games go longer and turns are at a premium, Part the Waterveil can be particularly impactful. It’s a card that can break stalemates and give you the upper hand against controlling strategies that otherwise rely on grinding out the game.
How to beat
Part the Waterveil is a compelling card that presents players on the receiving end with quite the challenge in Magic: The Gathering. Known for its ability to grant an extra turn along with awakening a land with nine power and toughness, it’s a formidable challenge when facing an opponent who casts it. To effectively counteract this powerful card, players should focus on disruption and counterspells.
Timing is critical, and having a counterspell ready, such as Disallow or Negate, can prevent Part the Waterveil from resolving in the first place. Alternatively, hand disruption through cards like Thoughtseize or Duress can remove this threat before your opponent even has a chance to cast it.
Another strategy is to apply pressure early on, not allowing your opponent the room to amass the six mana required for Part the Waterveil without awaken. For the more potent awaken casting cost, a steady control of the board state and removal of key lands through land destruction spells or effects like Ghost Quarter can mitigate its impact. Adopting a proactive gameplay stance is essential in ensuring that your opponent’s grand plays are met with equal cunning and foresight.
BurnMana Recommendations
Magic the Gathering enthusiasts understand the value of a card like Part the Waterveil in their repertoire. With its unique ability to offer an extra turn and the potential to awaken a land into a formidable creature, it’s more than just a spell—it’s a strategy changer. We recognize the importance of deck-building finesse and carefully weighing the pros and cons of each card. For players seeking to optimize their gameplay, Part the Waterveil can be a powerhouse in the right circumstances. Keen to explore how this card can turn the tides in your favor? Dive into our insights and discover new tactics to enhance your MTG battles.
Where to buy
If you're looking to purchase Part the Waterveil MTG card by a specific set like Battle for Zendikar and Battle for Zendikar Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Part the Waterveil and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Part the Waterveil Magic the Gathering card was released in 2 different sets between 2015-10-02 and 2015-10-02. Illustrated by Titus Lunter.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2015-10-02 | Battle for Zendikar | BFZ | 80 | 2015 | Normal | Black | Titus Lunter | |
2 | 2015-10-02 | Battle for Zendikar Promos | PBFZ | 80s | 2015 | Normal | Black | Titus Lunter |
Legalities
Magic the Gathering formats where Part the Waterveil has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Rules and information
The reference guide for Magic: The Gathering Part the Waterveil card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2015-08-25 | Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless. |
2015-08-25 | Exiling Part the Waterveil is part of its effect. If Part the Waterveil doesn’t resolve, including if it was cast for its awaken cost and the land you control became an illegal target, it will be put into its owner’s graveyard. |
2015-08-25 | If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way. |
2015-08-25 | If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast). |
2015-08-25 | If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost). |
2015-08-25 | The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for . |
2015-08-25 | You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects. |