Old Man of the Sea MTG Card


Gains tactical advantage by controlling opponent creatures with potential instant-speed interference. Indirectly accelerates resources by commandeering mana-producing creatures for strategic play. Its requirement for blue mana and continued control can limit overall card flexibility.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeCreature — Djinn
Power 2
Toughness 3

Text of card

Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's.


Cards like Old Man of the Sea

Old Man of the Sea is a unique creature within Magic: The Gathering, reminiscent of cards like Sower of Temptation due to its ability to take control of other creatures. Unlike Sower, which outright steals any creature upon entering the battlefield, Old Man of the Sea can only grab creatures with power three or less, though he does so without the need for an ETB (Enter The Battlefield) trigger. This distinction gives Old Man a repeatable control ability but within a confined scope.

In comparison, Control Magic is an enchantment that also usurps authority over creatures, yet it lacks the nuactance of being a creature itself, offering a static form of control as opposed to a dynamic presence on the board. Additionally, there’s the notorious Vedalken Shackles, a card that mirrors Old Man’s capacity to commandeer creatures, demanding a heavy investment in Islands to use it effectively, offering a more flexible control based on the number of Islands one controls, rather than a creature’s power.

When juxtaposed against similar MTG control cards, Old Man of the Sea presents an interesting compromise — a delicate balance between creature and control, formulating strategic options for players who enjoy nuanced dominance over the battlefield.

Sower of Temptation - MTG Card versions
Control Magic - MTG Card versions
Vedalken Shackles - MTG Card versions
Sower of Temptation - MTG Card versions
Control Magic - MTG Card versions
Vedalken Shackles - MTG Card versions

Cards similar to Old Man of the Sea by color, type and mana cost

Wall of Water - MTG Card versions
Prodigal Sorcerer - MTG Card versions
Apprentice Wizard - MTG Card versions
Homarid - MTG Card versions
Daring Apprentice - MTG Card versions
Time Elemental - MTG Card versions
Reef Pirates - MTG Card versions
Rootwater Shaman - MTG Card versions
Wind Drake - MTG Card versions
Volrath's Shapeshifter - MTG Card versions
Stronghold Biologist - MTG Card versions
Quicksilver Wall - MTG Card versions
Wall of Air - MTG Card versions
Phantom Warrior - MTG Card versions
Wormfang Drake - MTG Card versions
Animating Faerie // Bring to Life - MTG Card versions
Ghost of Ramirez DePietro - MTG Card versions
Grazilaxx, Illithid Scholar - MTG Card versions
Queen of Ice // Rage of Winter - MTG Card versions
Svyelun of Sea and Sky - MTG Card versions
Wall of Water - MTG Card versions
Prodigal Sorcerer - MTG Card versions
Apprentice Wizard - MTG Card versions
Homarid - MTG Card versions
Daring Apprentice - MTG Card versions
Time Elemental - MTG Card versions
Reef Pirates - MTG Card versions
Rootwater Shaman - MTG Card versions
Wind Drake - MTG Card versions
Volrath's Shapeshifter - MTG Card versions
Stronghold Biologist - MTG Card versions
Quicksilver Wall - MTG Card versions
Wall of Air - MTG Card versions
Phantom Warrior - MTG Card versions
Wormfang Drake - MTG Card versions
Animating Faerie // Bring to Life - MTG Card versions
Ghost of Ramirez DePietro - MTG Card versions
Grazilaxx, Illithid Scholar - MTG Card versions
Queen of Ice // Rage of Winter - MTG Card versions
Svyelun of Sea and Sky - MTG Card versions

Card Pros

Card Advantage: The Old Man of the Sea MTG card provides a significant control element by granting you the ability to potentially take control of your opponent’s creatures. This can swing the balance of the game, giving you more options and disrupting your opponent’s board, ultimately leading to a card advantage.

Resource Acceleration: Even though Old Man of the Sea doesn’t directly produce mana or tokens, by taking control of your opponent’s mana-generating creatures, this card can indirectly contribute to resource acceleration, letting you utilize additional mana sources that were originally at your opponent’s disposal.

Instant Speed: The magic of Old Man of the Sea unfolds at instant speed. This allows for dynamic and flexible play, letting you wait until just the right moment during the combat phase to exert control over an attacking creature, thus optimizing your strategic options without telegraphing your moves in advance.


Card Cons

Discard Requirement: While Old Man of the Sea enables control over creatures, it also necessitates maintaining a grip on the controlled creature each turn. If your hand is already stretched thin, this can lead to situations where you’re forced to choose between card advantage and board control, potentially disrupting your game plan.

Specific Mana Cost: The summoning cost of Old Man of the Sea requires one blue and two other mana. Its reliance on blue mana means it fits primarily into blue decks or those with a mana base that can reliably produce blue mana, which could limit the card’s versatility across diverse deck builds.

Comparatively High Mana Cost: At three total mana for its ability to take control of creatures with power no greater than 2, Old Man of the Sea’s effectiveness can be outmatched by other control spells or creatures in the game that offer similar effects at a lower cost or with additional benefits. In a game where mana efficiency can be the difference between victory and defeat, the cost of deploying Old Man of the Sea could be a decisive factor.


Reasons to Include Old Man of the Sea in Your Collection

Versatility: Old Man of the Sea is a classic card that can adapt to various playstyles. Its ability to gain control of creatures temporarily allows for both defensive and offensive strategies, providing flexibility in deck-building and during gameplay.

Combo Potential: This card can be paired with sac outlets or cards that capitalize on creature control. You can snatch opponents’ creatures and use them for your own combinations, or sacrifice them before the control effect ends, showcasing its synergy with various gameplay mechanics.

Meta-Relevance: Given the shifting landscapes of competitive play, Old Man of the Sea could disrupt opponents’ strategies by taking their key creatures at crucial moments. Its relevance shifts with the meta, but it remains a potent threat in games where high-value targets are on the board.


How to beat

Old Man of the Sea is a unique creature in MTG that can take control of an enemy creature with less power. Overcoming this vintage card requires careful maneuvering. Since it can only snag creatures with less power than itself, increasing the power of your creatures is effective. This can be done using equipment cards, enchantments, or instant spells that boost power levels momentarily. Additionally, removal spells that target creatures or permanents broadside Old Man of the Sea’s reign, liberating your creatures from its grasp.

It’s also wise to consider the use of abilities and spells that can negate the activation of abilities, such as Pithing Needle, or simply to overwhelm with a greater quantity of creatures than the Old Man can handle. In the face of such enchanting control, employing hexproof or shroud can shield your creatures from ever being commandeered. These strategies highlight the importance of understanding and exploiting Old Man of the Sea’s limitations to maintain the upper hand.


Where to buy

If you're looking to purchase Old Man of the Sea MTG card by a specific set like Arabian Nights and Magic Online Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Old Man of the Sea and other MTG cards:

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Printings

The Old Man of the Sea Magic the Gathering card was released in 3 different sets between 1993-12-17 and 2009-09-07. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11993-12-17Arabian NightsARN 181993NormalBlackSusan Van Camp
22002-06-24Magic Online PromosPRM 436442003NormalBlackGreg Staples
32009-09-07Masters Edition IIIME3 451997NormalBlackSusan Van Camp

Legalities

Magic the Gathering formats where Old Man of the Sea has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Old Man of the Sea card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 You lose control of the creature if the Old Man leaves the battlefield. This is because it is no longer tapped.
2009-10-01 If Old Man of the Sea stops being tapped before its ability resolves — even if it becomes tapped again right away — you won’t gain control of the targeted creature at all. The same is true if the targeted creature’s power becomes greater than Old Man of the Sea’s power before the ability resolves.
2009-10-01 Once the ability resolves, it doesn’t care whether the targeted permanent remains a legal target for the ability, only that it’s on the battlefield and its power remains small enough. The effect will continue to apply to it even if it gains shroud, stops being a creature, or would no longer be a legal target for any other reason. If it stops being a creature, its power is considered to be 0.
2009-10-01 The ability doesn’t care whether Old Man of the Sea remains under your control, only that Old Man of the Sea remains tapped and its power remains large enough. If an opponent gains control of Old Man of the Sea, you’ll keep control of the affected creature (until Old Man of the Sea stops being tapped or it no longer has enough power).