Ojutai's Summons MTG Card


Ojutai’s Summons offers card advantage by producing 2/2 flying Monk tokens across two turns without extra mana costs. While mana and casting cost can restrict its use, it strengthens strategies by sustaining board presence through creatures. Countering it effectively involves tactics that address flying creatures, rebound, and employing faster gameplay strategies.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost5
RarityCommon
TypeSorcery
Abilities Rebound

Text of card

Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


Cards like Ojutai's Summons

Ojutai’s Summons is an intriguing card that takes its place among Magic: The Gathering’s creature-generating spells. Its nearest relatives include cards like Rise from the Tides, which shares the theme of creating multiple creature tokens. Ojutai’s Summons consistently yields two 2/2 flying Djinn Monk tokens through rebound, ensuring aerial presence across two turns. Rise from the Tides, in comparison, can flood the board with a potentially higher number of Zombie tokens, albeit without flight and lacks the staggered, guaranteed impact of Ojutai’s Summons.

Peering into similar strategies, we find Talrand’s Invocation, another spell producing 2/2 flying creatures. With the same mana cost and instant token generation, Talrand’s Invocation provides immediate board presence. However, it sacrifices the rebound effect for a one-time burst. Eyes in the Skies is a cheaper alternative creating a single 1/1 Bird token with flying and potentially one more if the populate condition is met. Nevertheless, it doesn’t match the power or the resilience offered by Ojutai’s Summons.

Assessing these comparisons, Ojutai’s Summons carries a unique position in Magic: The Gathering. It achieves a balance of power and ongoing threat, making it a compelling choice for decks seeking to maintain a consistent aerial force.

Rise from the Tides - MTG Card versions
Talrand's Invocation - MTG Card versions
Eyes in the Skies - MTG Card versions
Rise from the Tides - MTG Card versions
Talrand's Invocation - MTG Card versions
Eyes in the Skies - MTG Card versions

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Card Pros

Card Advantage: Ojutai’s Summons excels in generating card advantage by creating multiple creature tokens. Not only that, but it features rebound, offering you the chance to cast it twice and double your card efficiency without spending extra resources from your hand.

Resource Acceleration: While Ojutai’s Summons doesn’t directly accelerate resources in the form of mana or tokens, it does provide a form of tempo acceleration. By repeatedly creating creatures, it allows you to accelerate your board presence, possibly outpacing your opponent’s development.

Instant Speed: Although Ojutai’s Summons is cast at sorcery speed, its rebound mechanic can create an advantage during your next upkeep. This can be likened to instant-speed plays as it gives you additional unexpected creatures during your upkeep even before you draw, keeping your opponents on their toes and preparing you for your next main phase.


Card Cons

Specific Mana Cost: Casting Ojutai’s Summons necessitates a precise blend of mana, including double blue, which can be restrictive for multicolored decks that are not heavily weighted towards blue mana sources.

Comparatively High Mana Cost: With a fee of five mana, Ojutai’s Summons is on the expensive side for creature tokens, requiring a considerable investment that can impede your ability to play other spells in the same turn.

Discard Requirement: While Ojutai’s Summons itself doesn’t require discarding, the high mana cost makes maintaining a full grip of cards more challenging, potentially reducing synergies with other spells that benefit from having a large hand size.


Reasons to Include in Your Collection

Versatility: Ojutai’s Summons’ ability to create multiple creature tokens over two turns means it can support a wide range of strategies, from bolstering defenses to building an aggressive flying army. It’s a fit for decks that capitalize on the presence of these creatures.

Combo Potential: This card pairs excellently with mechanics that benefit from casting spells with rebound or with any strategy that leverages token creatures—think of synergies with prowess or anthems that elevate your entire squad.

Meta-Relevance: In metas where control and tempo play a significant role, Ojutai’s Summons can be a persistent threat, demanding answers over consecutive turns and providing sustained board presence, which can be critical against certain matchups.


How to beat

Ojutai’s Summons is a card that presents a unique challenge in Magic: The Gathering. The card’s affinity lies in creating flying creatures which can prove to be quite the aerial threat. What makes it particularly interesting is its rebound ability, allowing it to be cast again for free during the next turn, effectively generating two 2/2 flying Monk creatures over two turns.

Players looking to counter this card gravitate towards strategies that neutralize flying creatures or negate the card’s rebound effect. Cards such as Windstorm or Raking Canopy can clear the skies of multiple flying creatures at once, dealing with the token creatures generated by Ojutai’s Summons efficiently. Counterspells also act as a strong shield against it, preventing the first casting and subsequently the rebound from triggering.

It is also beneficial to outpace the gradual threat Ojutai’s Summons poses by applying pressure with a faster aggressive deck, or by deploying creatures with reach to block the Monks. Employing removal spells that can target multiple creatures, like Pyroclasm or Electrickery, can also maintain board control. By evaluating these options, players can effectively manage the challenges brought forth by Ojutai’s Summons in their matches.


Where to buy

If you're looking to purchase Ojutai's Summons MTG card by a specific set like Dragons of Tarkir and Jumpstart: Historic Horizons, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Ojutai's Summons and other MTG cards:

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Printings

The Ojutai's Summons Magic the Gathering card was released in 2 different sets between 2015-03-27 and 2021-08-26. Illustrated by Jakub Kasper.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12015-03-27Dragons of TarkirDTK 682015NormalBlackJakub Kasper
22021-08-26Jumpstart: Historic HorizonsJ21 2242015NormalBlackJakub Kasper

Legalities

Magic the Gathering formats where Ojutai's Summons has restrictions

FormatLegality
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Ojutai's Summons card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2015-02-25 As long as you cast a spell with rebound from your hand, rebound will work regardless of whether you paid its mana cost or an alternative cost you were permitted to pay.
2015-02-25 At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions, such as “Cast
-his spell] only during combat,” must be followed.
2015-02-25 Casting the card again due to the delayed triggered ability is optional. If you choose not to cast the card, or if you can’t (perhaps because there are no legal targets available), the card will stay exiled. You won’t get another chance to cast it on a future turn.
2015-02-25 If a replacement effect (such as the one created by Rest in Peace) would cause a spell with rebound that you cast from your hand to be put somewhere other than into your graveyard as it resolves, you can choose whether to apply the rebound effect or the other effect as the spell resolves.
2015-02-25 If a spell with rebound that you cast from your hand doesn’t resolve for any reason (either because another spell or ability counters it or because all its targets are illegal as it tries to resolve), none of its effects will happen, including rebound. The spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn.
2015-02-25 If you cast a card from exile this way, it will go to its owner’s graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2015-02-25 If you cast a spell with rebound from any zone other than your hand (including your opponent’s hand), rebound will have no effect.
2015-02-25 Rebound will have no effect on copies of spells because you don’t cast them from your hand.