Mogis's Warhound MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Enchantment Creature — Dog |
Abilities | Bestow |
Released | 2014-05-02 |
Set symbol | |
Set name | Journey into Nyx |
Set code | JOU |
Power | 2 |
Toughness | 2 |
Number | 104 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | John Severin Brassell |
Text of card
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Mogis's Warhound attacks each turn if able. Enchanted creature gets +2/+2 and attacks each turn if able.
Cards like Mogis's Warhound
Mogis’s Warhound stands out in the pantheon of aggressive creature enchantments in Magic: The Gathering. It draws parallels with cards like “Madcap Skills,” offering a significant power boost to the enchanted creature. While both grant a creature the upper hand in combat, Madcap Skills enhances with an additional point of power and the evasion perk of not being blocked except by two or more creatures.
Exploring other cards in this space, we might consider “Furor of the Bitten.” Like Mogis’s Warhound, it provides a power increase, but lacks the flexibility of Mogis’s Warhound’s Bestow ability, which allows it to become a creature itself when you have the mana. This dual nature gives players strategic versatility not found in Furor of the Bitten. Moreover, comparing it to “Hammerhand,” which also grants haste, we see that Hammerhand’s short-term impact contrasts with the lasting threat of a bestowable creature like Mogis’s Warhound.
Assessing various creature auras and their potential impact on the game, Mogis’s Warhound competently fills the role of both an enabler for aggressive strategies and as a reliable creature, adept in ensuring its presence on the battlefield is felt turn after turn.
Cards similar to Mogis's Warhound by color, type and mana cost
Card Pros
Card Advantage: Mogis’s Warhound offers the potential for card advantage through its Bestow mechanic. By becoming an Aura, you can effectively have two creatures for the price of one, presenting an opportunity to outpace your opponent in terms of board presence.
Resource Acceleration: While not directly impacting resource acceleration, the Warhound can be bestowed upon a creature, potentially saving you mana in the long run. Having a more significant creature on the board could lead to more damage dealt and, therefore, quicker victories, indirectly accelerating your resource gains through winning.
Instant Speed: Although Mogis’s Warhound operates at sorcery speed, the strategic planning it enables can mimic the benefits of instant-speed play. You can cast it traditionally to apply early pressure or save it to Bestow onto a creature later in the game, allowing you to adapt to the unfolding game at a moment’s notice.
Card Cons
Discard Requirement: Mogis’s Warhound comes with a condition that can set back your hand advantage. Players need to toss another card from their hand to utilize its bestow ability, a trade that’s not always favorable depending on the pace and resources in your game.
Specific Mana Cost: Being a creature that demands both generic and red mana, Mogis’s Warhound’s requirement for colored mana pigeonholes it somewhat—particularly in decks that are not heavily red-oriented. It’s not the best fit for every strategy, especially those that rely on mana fluidity across various color spectrums.
Comparatively High Mana Cost: For a creature whose power and toughness are fairly standard, the mana cost to bestow an enchantment may seem steep. When compared to other options available, Mogis’s Warhound might not be the most mana-efficient card, especially in a fast-paced matchup where each mana point needs to lead to significant board impact.
Reasons to Include Mogis’s Warhound in Your Collection
Versatility: Mogis’s Warhound offers flexibility to adapt to various decks, serving as an aggressive early creature or an enchantment to strengthen a key piece on your board.
Combo Potential: As a creature with the bestow mechanic, it has the potential to become integral to strategies that exploit entering the battlefield triggers or synergize with aura buffs.
Meta-Relevance: In a game state where aggressive strategies are effective, Mogis’s Warhound can be a valuable addition, fitting seamlessly into decks that pressure opponents from the get-go.
How to beat
Mogis’s Warhound, with its Bestow ability, can prove to be a flexible threat in any MTG deck. Functioning both as an enchantment creature and as a buff for another creature, it offers an aggressive stance on the battlefield. To effectively counter this card, consider strategies that manage enchantments or creatures equally well. Removal spells that can target either such as Unmake, Oblivion Ring, or even simpler spells like Doom Blade for creatures, can easily disrupt the opponent’s game plan. Because Mogis’s Warhound exerts pressure by potentially empowering another creature, ensure to keep instant-speed removal at hand that can be used either when the Warhound is cast or when it enchants another creature.
Board wipes, like Wrath of God or Damnation, can also serve as a clean reset button. They are an excellent answer to decks that lean on the Warhound’s aggressive tactics by clearing all creatures off the board irrespective of the enchantments on them. Don’t forget that patience is key; wait for your opponent to invest in enchanting a creature with Mogis’s Warhound before you play your removal. This maximizes your value by effectively handling two threats at once.
Where to buy
If you're looking to purchase Mogis's Warhound MTG card by a specific set like Journey into Nyx, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Mogis's Warhound and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
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- MTG Mint Card
- Hareruya
- Troll and Toad
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- Card Hoarder Magic Online
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Legalities
Magic the Gathering formats where Mogis's Warhound has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Mogis's Warhound card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2014-04-26 | An Aura that becomes a creature is no longer put into its owner's graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it's a creature. While it's a creature, it can't be attached to another permanent or player. An Aura that's not attached to a legal permanent or player as defined by its enchant ability and also isn't a creature will be put into its owner's graveyard as a state-based action. |
2014-04-26 | Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature. |
2014-04-26 | If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura. |
2014-04-26 | If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature. |
2014-04-26 | If, during your declare attackers step, Mogis's Warhound (or the creature it enchants) is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under its controller's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either. |
2014-04-26 | On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case. |
2014-04-26 | Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control. |
2014-04-26 | The controller of Mogis's Warhound or the creature it's enchanting chooses which player or planeswalker to attack. |
2014-04-26 | Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature. |
2014-04-26 | Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began. |
2014-04-26 | You still control the Aura, even if it's enchanting a creature controlled by another player. |