Cão de Guerra de Mogis Carta MTG


Cão de Guerra de Mogis - Journey into Nyx
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoCriatura Encantamento — Sabujo
Habilidades Bestow
Lançamento2014-05-02
Expansão símbolo
Expansão nomeJourney into Nyx
Expansão códigoJOU
Ataque 2
Defesa 2
Número104
Frame2003
LayoutNormal
BorderPreta
Ilustrado porJohn Severin Brassell

Principais conclusões

  1. Mogis’s Warhound offers double utility—both as an aggressive creature and a valuable enchantment.
  2. Strategic use of the Warhound can lead to quicker victories by outpacing opponents on the board.
  3. The Bestow mechanic introduces a higher level of strategic depth, despite its mana cost and discard trade-off.

Texto da carta

Agraciar {2}{R} (Se você conjurar este card pagando seu custo de agraciar, ele será uma mágica de Aura com encantar criatura. Ele se tornará novamente uma criatura se não estiver anexado a uma criatura.) Cão de Guerra de Mogis ataca a cada turno se estiver apto. A criatura encantada recebe +2/+2 e ataca a cada turno se estiver apta.


Card Pros

Card Advantage: Mogis’s Warhound offers the potential for card advantage through its Bestow mechanic. By becoming an Aura, you can effectively have two creatures for the price of one, presenting an opportunity to outpace your opponent in terms of board presence.

Resource Acceleration: While not directly impacting resource acceleration, the Warhound can be bestowed upon a creature, potentially saving you mana in the long run. Having a more significant creature on the board could lead to more damage dealt and, therefore, quicker victories, indirectly accelerating your resource gains through winning.

Instant Speed: Although Mogis’s Warhound operates at sorcery speed, the strategic planning it enables can mimic the benefits of instant-speed play. You can cast it traditionally to apply early pressure or save it to Bestow onto a creature later in the game, allowing you to adapt to the unfolding game at a moment’s notice.


Card Cons

Discard Requirement: Mogis’s Warhound comes with a condition that can set back your hand advantage. Players need to toss another card from their hand to utilize its bestow ability, a trade that’s not always favorable depending on the pace and resources in your game.

Specific Mana Cost: Being a creature that demands both generic and red mana, Mogis’s Warhound’s requirement for colored mana pigeonholes it somewhat—particularly in decks that are not heavily red-oriented. It’s not the best fit for every strategy, especially those that rely on mana fluidity across various color spectrums.

Comparatively High Mana Cost: For a creature whose power and toughness are fairly standard, the mana cost to bestow an enchantment may seem steep. When compared to other options available, Mogis’s Warhound might not be the most mana-efficient card, especially in a fast-paced matchup where each mana point needs to lead to significant board impact.


Reasons to Include Mogis’s Warhound in Your Collection

Versatility: Mogis’s Warhound offers flexibility to adapt to various decks, serving as an aggressive early creature or an enchantment to strengthen a key piece on your board.

Combo Potential: As a creature with the bestow mechanic, it has the potential to become integral to strategies that exploit entering the battlefield triggers or synergize with aura buffs.

Meta-Relevance: In a game state where aggressive strategies are effective, Mogis’s Warhound can be a valuable addition, fitting seamlessly into decks that pressure opponents from the get-go.


How to beat

Mogis’s Warhound, with its Bestow ability, can prove to be a flexible threat in any MTG deck. Functioning both as an enchantment creature and as a buff for another creature, it offers an aggressive stance on the battlefield. To effectively counter this card, consider strategies that manage enchantments or creatures equally well. Removal spells that can target either such as Unmake, Oblivion Ring, or even simpler spells like Doom Blade for creatures, can easily disrupt the opponent’s game plan. Because Mogis’s Warhound exerts pressure by potentially empowering another creature, ensure to keep instant-speed removal at hand that can be used either when the Warhound is cast or when it enchants another creature.

Board wipes, like Wrath of God or Damnation, can also serve as a clean reset button. They are an excellent answer to decks that lean on the Warhound’s aggressive tactics by clearing all creatures off the board irrespective of the enchantments on them. Don’t forget that patience is key; wait for your opponent to invest in enchanting a creature with Mogis’s Warhound before you play your removal. This maximizes your value by effectively handling two threats at once.


Cartas similares a Cão de Guerra de Mogis

Mogis’s Warhound stands out in the pantheon of aggressive creature enchantments in Magic: The Gathering. It draws parallels with cards like “Madcap Skills,” offering a significant power boost to the enchanted creature. While both grant a creature the upper hand in combat, Madcap Skills enhances with an additional point of power and the evasion perk of not being blocked except by two or more creatures.

Exploring other cards in this space, we might consider “Furor of the Bitten.” Like Mogis’s Warhound, it provides a power increase, but lacks the flexibility of Mogis’s Warhound’s Bestow ability, which allows it to become a creature itself when you have the mana. This dual nature gives players strategic versatility not found in Furor of the Bitten. Moreover, comparing it to “Hammerhand,” which also grants haste, we see that Hammerhand’s short-term impact contrasts with the lasting threat of a bestowable creature like Mogis’s Warhound.

Assessing various creature auras and their potential impact on the game, Mogis’s Warhound competently fills the role of both an enabler for aggressive strategies and as a reliable creature, adept in ensuring its presence on the battlefield is felt turn after turn.

Madcap Skills - Carta Magic versões
Furor of the Bitten - Carta Magic versões
Hammerhand - Carta Magic versões
Madcap Skills - Carta Magic versões
Furor of the Bitten - Carta Magic versões
Hammerhand - Carta Magic versões

Cartas semelhantes a Cão de Guerra de Mogis por cor, tipo e custo de mana

Power Surge - Carta Magic versões
Raging River - Carta Magic versões
Smoke - Carta Magic versões
Goblin Kites - Carta Magic versões
The Brute - Carta Magic versões
Giant Strength - Carta Magic versões
Lightning Reflexes - Carta Magic versões
Goblin Festival - Carta Magic versões
Scald - Carta Magic versões
Cave Sense - Carta Magic versões
Flowstone Surge - Carta Magic versões
Maniacal Rage - Carta Magic versões
Battle Strain - Carta Magic versões
Goblin Bombardment - Carta Magic versões
Underworld Breach - Carta Magic versões
Lightning Rift - Carta Magic versões
Fractured Loyalty - Carta Magic versões
Fire Whip - Carta Magic versões
Emblem of the Warmind - Carta Magic versões
Goblin War Paint - Carta Magic versões
Power Surge - Carta Magic versões
Raging River - Carta Magic versões
Smoke - Carta Magic versões
Goblin Kites - Carta Magic versões
The Brute - Carta Magic versões
Giant Strength - Carta Magic versões
Lightning Reflexes - Carta Magic versões
Goblin Festival - Carta Magic versões
Scald - Carta Magic versões
Cave Sense - Carta Magic versões
Flowstone Surge - Carta Magic versões
Maniacal Rage - Carta Magic versões
Battle Strain - Carta Magic versões
Goblin Bombardment - Carta Magic versões
Underworld Breach - Carta Magic versões
Lightning Rift - Carta Magic versões
Fractured Loyalty - Carta Magic versões
Fire Whip - Carta Magic versões
Emblem of the Warmind - Carta Magic versões
Goblin War Paint - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Cão de Guerra de Mogis MTG de um conjunto específico como Journey into Nyx, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Cão de Guerra de Mogis e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Cão de Guerra de Mogis has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Cão de Guerra de Mogis fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2014-04-26 An Aura that becomes a creature is no longer put into its owner's graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it's a creature. While it's a creature, it can't be attached to another permanent or player. An Aura that's not attached to a legal permanent or player as defined by its enchant ability and also isn't a creature will be put into its owner's graveyard as a state-based action.
2014-04-26 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2014-04-26 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2014-04-26 If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature.
2014-04-26 If, during your declare attackers step, Mogis's Warhound (or the creature it enchants) is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under its controller's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
2014-04-26 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
2014-04-26 Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control.
2014-04-26 The controller of Mogis's Warhound or the creature it's enchanting chooses which player or planeswalker to attack.
2014-04-26 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2014-04-26 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
2014-04-26 You still control the Aura, even if it's enchanting a creature controlled by another player.