Mistakes Were Made MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeInstant
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Mistakes Were Made can shift game dynamics with strategic card-draw based on discarded cards.
  2. Instant speed casting of this card allows for rapid adaptation and tactical advantage.
  3. Requires careful hand and resource management due to its discard and mana cost.

Where to buy

If you're looking to purchase Mistakes Were Made MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Mistakes Were Made and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Text of card

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

In hindsight, Chandra's Incendiary Experience should never have been built next to Auntie Grub's House of Pitch.


Card Pros

Card Advantage: Mistakes Were Made offers a strategic edge by allowing players to potentially draw multiple cards depending on the cards discarded. This can dramatically shift the balance of a match by providing a player with a wider array of options and responses during gameplay.

Resource Acceleration: The flexible nature of Mistakes Were Made lends itself to versatile resource acceleration strategies. Leveraging the right discard can streamline your deck’s performance while simultaneously ramping up to more powerful, game-changing spells.

Instant Speed: The ability to cast Mistakes Were Made at instant speed is a considerable boon, enabling players to adapt to the ever-changing landscape of a match. Whether it’s baiting an opponent into a poor decision or maximizing the value of the cards in your hand, instant speed spells are priceless for maintaining the upper hand.


Card Cons

Discard Requirement: With Mistakes Were Made, you’ll be compelled to pitch another card to the graveyard. This cost adds a strategic layer but can be problematic when your hand size is already dwindling, potentially putting you at a card disadvantage compared to your opponent.

Specific Mana Cost: This card demands both blue and black mana, necessitating a dual-colored deck for optimal play. The inflexibility can be a stumbling block for those looking to incorporate it into a mono-colored strategy or a deck with an already strained mana base.

Comparatively High Mana Cost: With its mana cost being on the higher end for its effect category, Mistakes Were Made may not be as mana-efficient as other options within the same mana range. Cheaper alternatives could free up precious mana, allowing for more flexibility and the ability to respond to the evolving game state.


Reasons to Include Mistakes Were Made in Your Collection

Versatility: Mistakes Were Made is the kind of card that finds its place in various deck builds that appreciate strategic flexibility. It’s perfectly suited for gameplay that turns potential drawbacks into tactical advantages.

Combo Potential: This card’s unique mechanics can synergize with strategies that capitalize on self-sacrifice or punishing plays. It creates opportunities to combo with cards that thrive on the unexpected shifts in board state.

Meta-Relevance: When the meta shifts to favor decks that rely on calculated risks, having Mistakes Were Made can give you the upper hand. It’s particularly potent in environments where the ability to recover from or leverage setbacks is crucial.


How to beat

Mistakes Were Made is a card that can yield significant consequences for MTG players. This unique spell lets a player return a creature card from their graveyard to the battlefield, but it comes at a cost. The creature enters the battlefield with an additional demise which means it needs to be sacrificed at the next end step. Understanding how to mitigate this downside is key to outsmarting an opponent using this card.

To effectively counter Mistakes Were Made, consider using instant speed removals that can disrupt your opponent’s plan before they get a chance to use the resurrected creature effectively. Time your removals for the creature that was brought back. Alternatively, employ graveyard hate cards that prevent targets from returning to the battlefield. Cards like Rest in Peace or Leyline of the Void can completely negate the effect of Mistakes Were Made by removing the graveyard from the game equation.

Aside from dealing with its immediate effects, playing around and countering Mistakes Were Made also involves strategic timing and anticipating your opponent’s moves. Knowing when to hold back or when to apply pressure can make all the difference. Thus, awareness and preparedness are your best tactics against this tricky spell.


Cards like Mistakes Were Made

Mistakes Were Made is an intriguing entry in the world of punisher cards within Magic: The Gathering. Its likeness can be drawn with cards such as Sinister Concoction, which also present a blend of self-punishment and opponent disruption. While Sinister Concoction allows the player to control the board by sacrificing a creature, Mistakes Were Made takes it a notch higher by potentially hitting any nonland permanent at the cost of giving an opponent a benefit.

Likewise, there’s Pox, a spell that demands a sacrifice from both players, though it affects life, cards, and board state. Pox is a symmetrical effect, unlike Mistakes Were Made, focusing the pain more on the caster for a targeted effect. Lastly, we can look at Vexing Devil which offers the foe a choice to avoid immediate damage at the cost of dealing with a creature – a gamble similar to Mistakes Were Made’s offer.

Assessing the unique qualities of these cards, Mistakes Were Made finds a niche role for players who love to turn the tables on their adversaries, albeit at a price. Its strategic depth adds an intriguing layer to gameplay, rewarding those who master the art of beneficial sacrifice.

Sinister Concoction - MTG Card versions
Pox - MTG Card versions
Vexing Devil - MTG Card versions
Sinister Concoction - MTG Card versions
Pox - MTG Card versions
Vexing Devil - MTG Card versions

Cards similar to Mistakes Were Made by color, type and mana cost

Tranquil Domain - MTG Card versions
Resuscitate - MTG Card versions
Heavy Fog - MTG Card versions
Aggressive Urge - MTG Card versions
Tangle - MTG Card versions
Krosan Reclamation - MTG Card versions
Seedtime - MTG Card versions
Nourish - MTG Card versions
Wear Away - MTG Card versions
Vital Surge - MTG Card versions
Predator's Strike - MTG Card versions
Might of the Nephilim - MTG Card versions
Resize - MTG Card versions
Squall Line - MTG Card versions
Regenerate - MTG Card versions
Naturalize - MTG Card versions
Tel-Jilad Defiance - MTG Card versions
Tribute to the Wild - MTG Card versions
Plummet - MTG Card versions
Titanic Growth - MTG Card versions
Tranquil Domain - MTG Card versions
Resuscitate - MTG Card versions
Heavy Fog - MTG Card versions
Aggressive Urge - MTG Card versions
Tangle - MTG Card versions
Krosan Reclamation - MTG Card versions
Seedtime - MTG Card versions
Nourish - MTG Card versions
Wear Away - MTG Card versions
Vital Surge - MTG Card versions
Predator's Strike - MTG Card versions
Might of the Nephilim - MTG Card versions
Resize - MTG Card versions
Squall Line - MTG Card versions
Regenerate - MTG Card versions
Naturalize - MTG Card versions
Tel-Jilad Defiance - MTG Card versions
Tribute to the Wild - MTG Card versions
Plummet - MTG Card versions
Titanic Growth - MTG Card versions

Printings

The Mistakes Were Made Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Ralph Horsley.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 4332015NormalBlackRalph Horsley
22022-10-07UnfinityUNF 1472015NormalBlackRalph Horsley

Rules and information

The reference guide for Magic: The Gathering Mistakes Were Made card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 To count, it must be a real fire extinguisher, a portable device that discharges water, foam, gas, or other material to extinguish a fire. It can’t be, say, a glass of water.
2022-10-07 You can’t bring your own fire extinguishers. They must be natural to the room you’re in.
2022-10-07 You must remain in your seat while looking around the room. No, you can’t pick up your seat and walk around to get more Squirrels.