Lutri, the Spellchaser MTG Card
Text of card
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Cards like Lutri, the Spellchaser
The Magic: The Gathering card pool is vast and varied, with a myriad of spells and creatures that can ignite your game. Our focus today, Lutri, the Spellchaser, is an intriguing option worth exploring. When it comes to similar cards, Edric, Spymaster of Trest comes to mind. Like Lutri, Edric draws a card when creatures you control deal combat damage. Edric, however, can be costlier due to its extra attack phase.
In the same vein, we analyze Baral, Chief of Compliance. A key parallel to our featured card, Lutri, they both reduce the cost of your instants and sorceries. Nevertheless, Lutri takes it a step further, as it copies a spell that you cast as long as it is the first time the spell was cast during that turn.
Shattering to the competition is Snapcaster Mage, which also allows you to cast an instant or sorcery from your graveyard. Unlike our hero Lutri, Snapcaster doesn’t copy the spell, which means a critical hang back step when trying to maximize the effects of your spells.
So, when dissecting abilities and appraising the value of different options, Lutri, the Spellchaser stands firmly within similar card comparisons in Magic: The Gathering, courtesy of its beneficial mechanics and versability.
Decks using this card
MTG decks using Lutri, the Spellchaser. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Land Destruction | Modern | Land Destruction | Modern Challenge 96 2024-02-17 | |
Temur Tempo | Modern | Temur Tempo | Modern Challenge 64 2024-02-03 |
Card Pros
Card Advantage: Lutri, the Spellchaser, delivers an exceptional benefit when it comes to card advantage. It can copy any instant or sorcery spell you cast, effectively doubling your outcomes. This does not only widen your tactical range but also amplifies your capacity to respond to opponents.
Resource Acceleration: Lutri does not generate a direct resource acceleration in terms of mana or tokens. However, by duplicating certain cards, you can actually accelerate your game play without spending extra resources. Think about it this way, you are getting two effects for the price of one.
Instant Speed: The beauty of Lutri lies in its ability to operate at instant speed. It can be summoned any time you could cast an instant, thus, providing more reactive power during a game. With Lutri around, it’s easier to adapt to the evolving circumstances of a match while maintaining an upper hand.
Card Cons
Discard Requirement: Lutri demands a sacrifice in the form of a discarded card every time you seek to utilize its effect. This can create a stressful trade-off, especially when you’re running a scarce hand.
Specific Mana Cost: With Lutri’s demand for a certain amount of Red and Blue mana, your deck needs to be heavily skewed towards these colors, limiting its versatility in multi-colored decks.
Comparatively High Mana Cost: Lutri’s casting cost of three mana, while not exorbitant, is significant. Considering it’s competing with other efficient cards in your deck, it may not always present the best value for that price point.
Reasons to Include Lutri Mtg in Your Collection
Versatility: Lutri Mtg is a card that can adapt to any deck configuration, primarily those benefiting from enhanced spell casting. It has the distinct characteristic of copying an instant or sorcery spell you cast, doubling the impact on the game.
Combo Potential: Lutri’s ability to copy spells creates a wealth of opportunities for potent combos. Your strategies can get a major boost regardless of which spell you’re duplicating, opening up new avenues of gameplay that can change the tide of any game.
Meta-Relevance: Considering current strategies, Lutri Mtg fares well against both aggressive and control decks. The ability to mimic spells offers an added value, especially when dealing with powerful single-target or mass removal spells. This makes Lutri a top-notch addition to your collection.
How to beat
Unraveling the strategy to overcome Lutri in Magic: The Gathering takes an understanding of its strengths. An elemental otter, Lutri does more than just charm players with its adorable exterior. With its ability to copy an instant or sorcery spell for no additional cost, it presents a stunning power move in matches.
The trick to beating Lutri lies in disrupting this repeating pattern, ideally before its ability activates. Control cards are a solid route to achieving this goal. Certain spells, such as Counterspell or Disenchant, offer the advantage of negating or removing Lutri’s ability, thereby suppressing its influence on the game.
Alternatively, speed is an excellent weapon against Lutri. Building a fast deck can outpace your opponent, striking with damage before they have the opportunity to capitalize on Lutri’s spell copying.
In summary, the potential of Lutri in Magic: The Gathering is volatile, with its value firmly rooted in the ability to mimic spells. However, key strategies like control cards and fast-paced gameplay can steer the tides of a game, hindering the otter’s impact on the match.
Conclusion
In conclusion, mastering the game of Magic the Gathering blends strategic prowess with the excitement of discovery. Lutri, the Spellchaser, serves as a prime example of how a single card can inspire innovative deck-building and gameplay. Optimizing your strategy to harness Lutri’s potential or countering it in opponents’ decks can be an exhilarating challenge. We extend an invitation to delve deeper into the possibilities and empower your play style. Continue your journey, enhance your knowledge, and refine your deck with Lutri and beyond to ensure every duel leads to your next memorable victory. Discover more with us and ascend to novel heights in your MTG saga.
Where to buy
If you're looking to purchase Lutri, the Spellchaser MTG card by a specific set like Magic Online Promos and Ikoria: Lair of Behemoths, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Lutri, the Spellchaser and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Lutri, the Spellchaser Magic the Gathering card was released in 4 different sets between 2020-04-24 and 2023-04-21. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 80883 | 2015 | Normal | Black | Lie Setiawan | ||
2 | 2020-04-24 | Ikoria: Lair of Behemoths | IKO | 227 | 2015 | Normal | Black | Lie Setiawan | |
3 | 2020-04-24 | Ikoria: Lair of Behemoths Promos | PIKO | 227p | 2015 | Normal | Black | Lie Setiawan | |
4 | 2020-04-24 | Ikoria: Lair of Behemoths Promos | PIKO | 227s | 2015 | Normal | Black | Lie Setiawan | |
5 | 2020-04-24 | Ikoria: Lair of Behemoths | IKO | 356 | 2015 | Normal | Black | Lie Setiawan | |
6 | 2023-04-21 | Multiverse Legends | MUL | 52 | 2015 | Normal | Borderless | Justine Mara Andersen | |
7 | 2023-04-21 | Multiverse Legends | MUL | 117 | 2015 | Normal | Black | Lie Setiawan | |
8 | 2023-04-21 | Multiverse Legends | MUL | 182z | 2015 | Normal | Borderless | Justine Mara Andersen | |
9 | 2023-04-21 | Multiverse Legends | MUL | 182 | 2015 | Normal | Borderless | Justine Mara Andersen |
Legalities
Magic the Gathering formats where Lutri, the Spellchaser has restrictions
Format | Legality |
---|---|
Historicbrawl | Banned |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Banned |
Modern | Legal |
Vintage | Legal |
Duel | Banned |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Lutri, the Spellchaser card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-04-17 | Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins. |
2020-04-17 | If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind. |
2020-04-17 | If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters. |
2020-04-17 | If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X. |
2020-04-17 | If the spell that's copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can't be chosen. |
2020-04-17 | If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules. |
2020-04-17 | Lutri's ability can copy any instant or sorcery spell you control, not just one with targets. |
2020-04-17 | The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities. |
2020-04-17 | The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game. |
2020-04-17 | The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy. |
2020-04-17 | The copy is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does. |
2020-04-17 | The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). |
2020-04-17 | The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard. |
2020-04-17 | You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards. |
2020-04-17 | Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck. |
2020-06-01 | If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules. |
2020-06-01 | Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game. |
2020-06-01 | Paying to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions. |
2020-06-01 | Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement |
Guide to Flash card ability
Explore the dynamic Flash ability in Magic: The Gathering (MTG), a feature that allows you to cast spells at lightning speed, often leaving your opponents reeling and your strategy several steps ahead. This versatile ability can turn the tide of a game, providing the element of surprise and tactical advantage. It places a premium on timing and foresight, transforming an ordinary deck into a formidable arsenal of instant threats and responses.