Lutri, o Catamágicas Carta MTG


ExpansõesLançada em 9 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoCriatura Lendária — Elemental Lontra
Habilidades Companion, Flash
Ataque 3
Defesa 2

Texto da carta Lutri, o Catamágicas

Companheiro — Cada card em seu deck inicial que não seja um terreno tem um nome diferente. (Se este card for o companheiro que escolheu, você poderá conjurá-lo uma vez de fora do jogo.) Lampejo Quando Lutri, o Catamágicas, entrar no campo de batalha, se você o tiver conjurado, copie a mágica instantânea ou o feitiço alvo que você controla. Você pode escolher novos alvos para a cópia.


Onde comprar

Se você deseja comprar um cartão Lutri, the Spellchaser MTG de um conjunto específico como Magic Online Promos and Ikoria: Lair of Behemoths, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Lutri, the Spellchaser e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Lutri, the Spellchaser Magic the Gathering foi lançada em 4 expansões diferentes entre 2020-04-24 e 2023-04-21. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 808832015NormalPretaLie Setiawan
22020-04-24Ikoria: Lair of BehemothsIKO 2272015NormalPretaLie Setiawan
32020-04-24Ikoria: Lair of Behemoths PromosPIKO 227p2015NormalPretaLie Setiawan
42020-04-24Ikoria: Lair of Behemoths PromosPIKO 227s2015NormalPretaLie Setiawan
52020-04-24Ikoria: Lair of BehemothsIKO 3562015NormalPretaLie Setiawan
62023-04-21Multiverse LegendsMUL 522015NormalSem bordaJustine Mara Andersen
72023-04-21Multiverse LegendsMUL 1172015NormalPretaLie Setiawan
82023-04-21Multiverse LegendsMUL 182z2015NormalSem bordaJustine Mara Andersen
92023-04-21Multiverse LegendsMUL 1822015NormalSem bordaJustine Mara Andersen

Legalidades

Magic the Gathering formats where Lutri, o Catamágicas has restrictions

FormatoLegalidade
HistoricbrawlBanida
HistoricVálida
LegacyVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderBanida
ModernVálida
VintageVálida
DuelBanida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Lutri, o Catamágicas fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-04-17 Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17 If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17 If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
2020-04-17 If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2020-04-17 If the spell that's copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can't be chosen.
2020-04-17 If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17 Lutri's ability can copy any instant or sorcery spell you control, not just one with targets.
2020-04-17 The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17 The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17 The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2020-04-17 The copy is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does.
2020-04-17 The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
2020-04-17 The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17 You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17 Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-06-01 If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01 Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
2020-06-01 Paying to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01 Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
Flash card art

Guia da habilidade Flash

Explore a habilidade dinâmica do Flash em Magic: The Gathering (MTG), um recurso que permite lançar feitiços na velocidade da luz, muitas vezes deixando seus oponentes cambaleando e sua estratégia vários passos à frente. Essa habilidade versátil pode mudar o rumo de um jogo, proporcionando o elemento surpresa e vantagem tática. Ele valoriza o tempo e a previsão, transformando um baralho comum em um formidável arsenal de ameaças e respostas instantâneas.