Lure MTG Card
Card sets | Released in 29 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Enchantment — Aura |
Abilities | Enchant |
Text of card
All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
Cards like Lure
Lure, one of the classic cards in Magic: The Gathering, is known for compelling every creature able to block to do so. In the vast array of MTG cards, few enchantments invoke the same battlefield control. However, when examining cards like Nemesis Mask or Roar of Challenge, we see a shared strategic value. Nemesis Mask attached to a creature forces all enemies to block it, akin to Lure’s signature ability, yet Roar of Challenge has a slight variation—using the fight mechanic to clear away specific threats.
Taunting Elf and Prized Unicorn are creatures that naturally mirror Lure’s entice ability. While not enchantments, incorporating them into a deck offers a similar tactical advantage—drawing blockers away from your more potent threats. Each has its unique blend of cost and power, with Taunting Elf being a low-cost option compared to the Unicorn’s higher survivability.
Evaluating these parallels illuminates why Lure remains a noteworthy tool in a player’s arsenal. It’s not just the all-block demand it casts but the enchantment’s potential for game-shaping plays that cements its enduring presence in many green-focused decks across MTG.
Cards similar to Lure by color, type and mana cost
Card Pros
Card Advantage: The Lure card offers strategic depth by compelling multiple creatures to block the enchanted creature during combat. This can effectively reduce your opponent’s board presence while keeping your other attackers free to deal damage or pursue other game plans. Additionally, by dictating how blockers are assigned, Lure can help ensure that your most important creatures are able to deal damage unimpeded.
Resource Acceleration: While Lure itself does not directly generate mana or produce tokens, it accelerates the game by allowing you to remove potential blockers from your opponent’s side of the field more efficiently. This acceleration can lead to a quicker path to victory and can be pivotal in turning the tide during a stalled board state.
Instant Speed: Although Lure is an aura that must be played at sorcery speed, its presence can influence your opponent’s actions as if it had an instant-speed effect. Opponents may be forced to play conservatively, leaving mana open or not deploying creatures as aggressively, knowing that Lure could sway the combat phase significantly. This psychological aspect can indirectly manipulate the pace of the game, even when Lure isn’t actively being cast.
Card Cons
Discard Requirement: One downside of Lure is that it does not require you to discard a card, however, in some cases where synergies with discard strategies are needed, Lure might not be the best fit.
Specific Mana Cost: Lure demands green mana for casting, which could restrict its inclusion in decks not heavily invested in green mana resources or multicolored decks with a tight mana base.
Comparatively High Mana Cost: Costing three mana, Lure may be deemed expensive when considering other enchantment options that could provide more immediate or versatile board impact for a similar or lower cost.
Reasons to Include in Your Collection
Versatility: Lure is a versatile card that can be slotted into numerous deck types. It forces opponents to block a designated creature, which can turn the tides in creature-heavy decks or those that depend on attacking with a significant threat.
Combo Potential: This card’s ability to guarantee that certain creatures can be blocked opens up possibilities for combos with cards that benefit from combat interactions, from damage-triggered abilities to enabling potent combat tricks.
Meta-Relevance: In a meta with decks optimized for singular powerful creatures, Lure becomes instrumental. It alters combat calculations and can break stalemates by ensuring that your essential creatures can get through or that an opponent’s defenses are overwhelmed, making it a strategically sound inclusion.
How to beat
Lure is an intriguing enchantment card in MTG that can turn the tide of battle in your favor by forcing opponents to block the enchanted creature. To navigate around this card, focus on maintaining removal spells or creatures with abilities to nullify enchantments, such as Naturalize or Reclamation Sage, in your deck. Having the ability to remove the enchantment before your opponent declares blockers is crucial.
Another effective strategy is to exploit the ‘one creature must be blocked’ rule by managing your creature count. Playing cards that generate multiple tokens can ensure you have enough blockers to satisfy Lure’s requirement, allowing your more valuable creatures to stay unblocked. Alternatively, utilizing cards with ‘hexproof’ or ‘shroud’ can prevent Lure from attaching to creatures on your side, thereby nullifying the threat it poses to your game plan.
Understanding the dynamics of creature combat and the importance of enchantment removal gives players an edge against Lure-type strategies. By keeping versatile responses in your deck and being mindful of the board state, you can outmaneuver the compulsion to block and protect your life total effectively.
BurnMana Recommendations
The allure of the Lure MTG card lies in its power to redefine combat dynamics. Exploring its multifaceted abilities, players can unlock new strategies and combat maneuvers. Whether it’s about enriching a creature-heavy deck or disrupting opponents’ battle plans, incorporating Lure into your collection can be a game-changer. We encourage you to further investigate its potential by pairing it with various deck archetypes and discover the combos that align with your playstyle. Dive deeper with us into the world of MTG, where every card holds the potential to steer you towards victory. Let’s enhance your deck together, one card at a time.
Where to buy
If you're looking to purchase Lure MTG card by a specific set like Limited Edition Alpha and Limited Edition Beta, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Lure and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Lure Magic the Gathering card was released in 24 different sets between 1993-08-05 and 2022-11-28. Illustrated by 5 different artists.
Show/hide all sets# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1993-08-05 | Limited Edition Alpha | LEA | 211 | 1993 | Normal | Black | Anson Maddocks | |
2 | 1993-10-04 | Limited Edition Beta | LEB | 212 | 1993 | Normal | Black | Anson Maddocks | |
3 | 1993-12-01 | Unlimited Edition | 2ED | 212 | 1993 | Normal | White | Anson Maddocks | |
4 | 1993-12-10 | Intl. Collectors' Edition | CEI | 212 | 1993 | Normal | Black | Anson Maddocks | |
5 | 1993-12-10 | Collectors' Edition | CED | 212 | 1993 | Normal | Black | Anson Maddocks | |
6 | 1994-04-01 | Revised Edition | 3ED | 212 | 1993 | Normal | White | Anson Maddocks | |
7 | 1994-04-01 | Foreign Black Border | FBB | 212 | 1993 | Normal | Black | Anson Maddocks | |
8 | 1994-06-21 | Summer Magic / Edgar | SUM | 212 | 1993 | Normal | White | Anson Maddocks | |
9 | 1995-04-01 | Fourth Edition | 4ED | 262 | 1993 | Normal | White | Anson Maddocks | |
10 | 1995-04-01 | Fourth Edition Foreign Black Border | 4BB | 262 | 1993 | Normal | Black | Anson Maddocks | |
11 | 1995-06-03 | Ice Age | ICE | 253 | 1993 | Normal | Black | Phil Foglio | |
12 | 1997-03-24 | Fifth Edition | 5ED | 314 | 1997 | Normal | White | Anson Maddocks | |
13 | 1999-04-21 | Classic Sixth Edition | 6ED | 240 | 1997 | Normal | White | Anson Maddocks | |
14 | 1999-10-04 | Mercadian Masques | MMQ | 258 | 1997 | Normal | Black | DiTerlizzi | |
15 | 2001-04-11 | Seventh Edition | 7ED | 255 | 1997 | Normal | White | Larry Elmore | |
16 | 2001-04-11 | Seventh Edition | 7ED | 255★ | 1997 | Normal | Black | Larry Elmore | |
17 | 2003-07-28 | Eighth Edition | 8ED | 263★ | 2003 | Normal | Black | DiTerlizzi | |
18 | 2003-07-28 | Eighth Edition | 8ED | 263 | 2003 | Normal | White | DiTerlizzi | |
19 | 2004-10-01 | Champions of Kamigawa | CHK | 226 | 2003 | Normal | Black | D. Alexander Gregory | |
20 | 2005-08-22 | Salvat 2005 | PSAL | K39 | 2003 | Normal | White | D. Alexander Gregory | |
21 | 2005-08-22 | Salvat 2005 | PSAL | K16 | 2003 | Normal | White | D. Alexander Gregory | |
22 | 2007-07-13 | Tenth Edition | 10E | 276 | 2003 | Normal | Black | D. Alexander Gregory | |
23 | 2007-07-13 | Tenth Edition | 10E | 276★ | 2003 | Normal | Black | D. Alexander Gregory | |
24 | 2011-07-15 | Magic 2012 | M12 | 183 | 2003 | Normal | Black | D. Alexander Gregory | |
25 | 2017-11-17 | Iconic Masters | IMA | 175 | 2015 | Normal | Black | D. Alexander Gregory | |
26 | 2019-11-07 | Mystery Booster | MB1 | 1265 | 2015 | Normal | Black | D. Alexander Gregory | |
27 | The List | PLST | IMA-175 | 2015 | Normal | Black | D. Alexander Gregory | ||
28 | 2022-11-28 | 30th Anniversary Edition | 30A | 207 | 2015 | Normal | Black | Anson Maddocks | |
29 | 2022-11-28 | 30th Anniversary Edition | 30A | 504 | 1997 | Normal | Black | Anson Maddocks |
Legalities
Magic the Gathering formats where Lure has restrictions
Format | Legality |
---|---|
Oldschool | Legal |
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Lure card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2017-11-17 | As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid. |
2017-11-17 | Lure doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so. |