Lose Calm MTG Card


Lose Calm creates an opportunity for a critical swing in power by granting temporary commandeering of a creature. It shines in turning opponents’ strengths into assets for your MTG strategy, especially at instant speed. Despite the potential upside, it demands strategic hand and mana resource management to maximize effectiveness.
Lose Calm - Dragons of Tarkir
Mana cost
Converted mana cost4
RarityCommon
TypeSorcery
Released2015-03-27
Set symbol
Set nameDragons of Tarkir
Set codeDTK
Number147
Frame2015
LayoutNormal
BorderBlack
Illustred byJason A. Engle

Text of card

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn and can't be blocked this turn except by two or more creatures.

A lifetime of discipline forsaken in a moment of rage.


Cards like Lose Calm

Lose Calm stands out in the roster of red spells that allow players to take control of their opponent’s creatures for a turn. This card bears a strong resemblance to the widely known Act of Treason which also temporarily commandeers creatures but at a lower cost of three mana. Where Lose Calm gains an edge is in its ability to grant additional power and haste to the stolen creature, unlike Act of Treason which simply gains control.

Another card that mirrors this effect is Hijack. Like Lose Calm, Hijack not only targets creatures but also artifacts, giving it a broader range of potential targets. It also comes at a cheaper mana cost but doesn’t buff the creature in question. Conversely, Mass Mutiny escalates the concept by targeting a creature from each opponent, making it more effective in multiplayer games, though at a significantly higher mana cost.

It’s clear that while there are numerous options for temporarily stealing creatures in Magic: The Gathering, Lose Calm finds a cozy niche with its combined offering of power boost, haste, and an aggressive playstyle for players looking to surprise their opponents and capitalize on immediate creature control benefits.

Act of Treason - MTG Card versions
Hijack - MTG Card versions
Mass Mutiny - MTG Card versions
Act of Treason - MTG Card versions
Hijack - MTG Card versions
Mass Mutiny - MTG Card versions

Cards similar to Lose Calm by color, type and mana cost

Shatterstorm - MTG Card versions
Flashfires - MTG Card versions
Anarchy - MTG Card versions
Phoenix Heart - MTG Card versions
Reign of Chaos - MTG Card versions
Deadshot - MTG Card versions
Aftershock - MTG Card versions
Ruination - MTG Card versions
Flowstone Flood - MTG Card versions
Relentless Assault - MTG Card versions
Flameshot - MTG Card versions
Bend or Break - MTG Card versions
Scorching Missile - MTG Card versions
Reckless Crew - MTG Card versions
Draconic Intervention - MTG Card versions
Demolish - MTG Card versions
Granulate - MTG Card versions
Touch and Go - MTG Card versions
Sunder from Within - MTG Card versions
Thoughts of Ruin - MTG Card versions
Shatterstorm - MTG Card versions
Flashfires - MTG Card versions
Anarchy - MTG Card versions
Phoenix Heart - MTG Card versions
Reign of Chaos - MTG Card versions
Deadshot - MTG Card versions
Aftershock - MTG Card versions
Ruination - MTG Card versions
Flowstone Flood - MTG Card versions
Relentless Assault - MTG Card versions
Flameshot - MTG Card versions
Bend or Break - MTG Card versions
Scorching Missile - MTG Card versions
Reckless Crew - MTG Card versions
Draconic Intervention - MTG Card versions
Demolish - MTG Card versions
Granulate - MTG Card versions
Touch and Go - MTG Card versions
Sunder from Within - MTG Card versions
Thoughts of Ruin - MTG Card versions

Card Pros

Card Advantage: Lose Calm can provide you with temporary card advantage by allowing you to take control of an opponent’s creature. This can turn the tide by using the opponent’s resources against them, potentially leading to decisive plays.

Resource Acceleration: While Lose Calm itself doesn’t produce resources directly, it effectively accelerates your board presence by adding an additional creature to your side without spending the mana to cast it from your hand. This can be a crucial swing in power during the game.

Instant Speed: Lose Calm’s power is significantly enhanced by its instant speed, giving you the flexibility to disrupt your opponent’s strategy at a critical moment. This could include during combat or in response to an opponent’s spell, making it a versatile tool in any MTG player’s arsenal.


Card Cons

Discard Requirement: While Lose Calm can take control of an opponent’s creature temporarily, it can set you back if you’re forced to let go of valuable cards from your hand. This trade-off can negatively impact your game plan, especially if you’re unable to make a decisive move with the stolen creature.

Specific Mana Cost: Lose Calm requires a combination of red and generic mana. This specific mana requirement means that it integrates best within red-inclusive decks, reducing its flexibility across various deck types. If your mana base isn’t well-tuned, casting this spell at a crucial moment could be challenging.

Comparatively High Mana Cost: With a cost that is on the higher end for its effect, Lose Calm might not always be the most economical play. For the four mana invested, players could potentially cast other spells that provide a more lasting impact or control the board more effectively, resulting in a more efficient use of precious mana resources.


Reasons to Include Lose Calm in Your Collection

Versatility: Lose Calm offers players the ability to seize control of an opponent’s creature for a turn, making it a flexible play. This ability aligns well with red’s aggressive and opportunistic playstyle and can be included in various strategies that target temporary possession to gain the upper hand.

Combo Potential: This card has significant synergy with sacrifice mechanics, allowing you to essentially hijack an opponent’s creature, attack with it, and then sacrifice it for value before it returns to their control. This combo potential makes it a threatening addition to any deck looking to exploit such interactions.

Meta-Relevance: Amidst a game environment where powerful creatures often dominate the battlefield, Lose Calm can turn an opponent’s asset into your temporary advantage. It’s particularly impactful in games where the creature’s abilities or presence can make or break a turn, making it a relevant sideboard or even main deck option depending on the matchup.


How to beat

Lose Calm is a card that can put MTG players in tough spots by temporarily seizing control of another player’s creature. This can lead not only to a significant swing in board presence but can also turn the tide of the game if that creature has a game-ending ability or enough power to deal critical damage.

The key to countering Lose Calm lies in preparing for the unexpected. Having instant-speed removal spells in your deck, like Murder or Path to Exile, allows you to respond by removing the creature from play before your opponent gets a chance to declare attackers. Alternatively, counterspells such as Negate or Dissolve can preemptively deal with Lose Calm itself, stopping the threat before it materializes.

Additionally, being mindful of open mana from your opponent during their main phase can be critical to predict and prepare for potential treacheries. Understanding the tempo and maintaining control of the board with a balanced approach between proactive strategy and reactive solutions significantly diminishes the impact of Lose Calm on your game plan.


Where to buy

If you're looking to purchase Lose Calm MTG card by a specific set like Dragons of Tarkir, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Lose Calm and other MTG cards:

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Legalities

Magic the Gathering formats where Lose Calm has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PioneerLegal

Rules and information

The reference guide for Magic: The Gathering Lose Calm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2015-02-25 Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
2015-02-25 Lose Calm can target any creature, including one that’s untapped or one you already control.