Touch and Go MTG Card


Touch and Go provides card advantage and strategic depth by allowing you to draw, countering opponent moves. Instant speed play adds surprising tactical layers, while Treasure token generation boosts mana resources. Demands careful hand management due to discard requirement and has a specific mana cost for casting.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityCommon
TypeSorcery
Un-set :-)This card is part of an Un-set

Text of card

Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.

Judge's ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying "Gotcha"


Card Pros

Card Advantage: Touch and Go provides strategic depth to your gameplay, allowing you to pull ahead by drawing a card. This aspect of the card can be pivotal in maintaining a hand that keeps options open and paves the way to outmaneuver your opponents.

Resource Acceleration: Generating a Treasure token, the card fuels your mana resources, assisting in casting more demanding spells earlier in the game or providing a much-needed mana of any color to enable a well-rounded, responsive playstyle.

Instant Speed: The nimbleness of playing Touch and Go at instant speed grants you the flexibility to react to your opponent’s moves. Being able to act at the end of their turn or in response to their actions adds a layer of complexity and surprise, elevating your strategic capabilities during the match.


Card Cons

Discard Requirement: Touch and Go demands that you toss another card from your hand into the graveyard to cast it. This trade-off can set you back when your hand is already running thin, reducing your options and potentially leaving you in a tight spot.

Specific Mana Cost: This card requires a precise blend of mana—one island and two mountains—making it a snug fit primarily within blue-red decks. Should your mana base falter, or if you’re running a multi-colored deck, finding that combination can sometimes slow you down.

Comparatively High Mana Cost: While the utility it provides is not negligible, deploying Touch and Go for a total cost of four mana might feel steep. Alternative cards in your arsenal could deliver similar or better performance without such a hefty investment, potentially giving you a quicker tempo and a more robust board presence.


Reasons to Include Touch and Go in Your Collection

Versatility: Touch and Go is a card with a flexible nature, allowing it to seamlessly integrate into various deck archetypes. It can particularly enhance those strategies that rely on instant speed interaction or surprise maneuvers during gameplay.

Combo Potential: With its ability to potentially disrupt opponents or protect your own gameplay state, Touch and Go can synergize well with strategies that capitalize on temporary removal or bounce effects. This can set up powerful turn sequences or enable repeated use of enter-the-battlefield triggers.

Meta-Relevance: In an environment where tempo plays a crucial role, Touch and Go can provide an edge by temporarily dealing with threats or clearing the path for a decisive attack. Its relevance will often depend on the pacing and common strategies of the current meta-game.


How to beat

Touch and Go is an intriguing card that can present a unique challenge on the battlefield. Successfully handling this card involves a blend of strategic timing and resource management. The card’s ability to disrupt an opponent by returning a creature to their hand can be quite a setback, especially when paired with its cipher ability. Cipher allows the card to be encoded on a creature, essentially giving it a chance to be reused whenever that creature deals combat damage to a player.

To counter Touch and Go effectively, consider including instant-speed removal spells that can eliminate the encoded creature before it has an opportunity to deal combat damage. Prioritize targeting creatures that have been encoded to prevent recurring uses of Touch and Go. Additionally, playing cards that grant hexproof or shroud to your creatures can protect them from being returned to your hand. Keep in mind that maintaining a diverse array of threats on the board can dilute the impact of Touch and Go, making it more manageable throughout the game.

Ultimately, vigilance in tracking potential encoded creatures and being prepared with countermeasures can ensure that Touch and Go doesn’t disrupt your gameplay and strategy. By doing so, you maintain control and momentum, turning this potential obstacle into a minor hiccup in your path to victory.


Where to buy

If you're looking to purchase Touch and Go MTG card by a specific set like Unhinged and Unhinged, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Touch and Go and other MTG cards:

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Printings

The Touch and Go Magic the Gathering card was released in 1 different sets between 2004-11-19 and 2004-11-19. Illustrated by Ben Thompson.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12004-11-19UnhingedUNH 90★2003NormalSilverBen Thompson
22004-11-19UnhingedUNH 902003NormalSilverBen Thompson