Karametra, God of Harvests MTG Card
Card sets | Released in 6 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Mythic |
Type | Legendary Enchantment Creature — God |
Abilities | Indestructible |
Power | 6 |
Toughness | 7 |
Text of card
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.
Cards like Karametra, God of Harvests
Karametra, God of Harvests is a unique presence in the pantheon of Indestructible deities in MTG. Residing in a similar space is the card Nylea, God of the Hunt, which also provides a powerful passive effect and an Indestructible body. Where Nylea offers creatures trample, Karametra excels by searching your library for a land card to put onto the battlefield whenever you cast a creature spell, thus greatly enhancing your mana ramp capabilities.
Exploring this further, we encounter the card Courser of Kruphix, non-deific yet with a synergy for lands. While it doesn’t ramp directly, it allows for play of lands from the top of the library and contributes to life gain, making it a more subtle but valuable addition to a land-focused deck. Additionally, the enchantment Exploration stands out, granting players the ability to play an additional land on each of their turns. Though not as mighty as a God, its simplicity and lower mana cost can accelerate your game from the start.
In assessing Karametra against her counterparts, it’s evident that her ability to directly bring lands to the battlefield provides an edge in decks that prioritize creature spells and mana acceleration, solidifying her role as a formidable force in the right deck build.
Cards similar to Karametra, God of Harvests by color, type and mana cost
Card Pros
Card Advantage: Karametra, God of Harvests, offers a unique ability that allows you to search your library for a Forest or Plains card and put it onto the battlefield whenever you cast a creature spell. This not only thins your deck, increasing the chances of drawing impactful spells, but also provides an inherent advantage by growing your land base.
Resource Acceleration: The passive ability of Karametra greatly enhances resource acceleration. Each creature spell you cast transforms into an opportunity to ramp your mana. This can lead to casting high-cost spells earlier than usual. It’s a reliable way to outpace opponents in the development of your board presence.
Instant Speed: Although Karametra itself is not an instant, the lands it searches for enter the battlefield untapped, effectively giving you the opportunity to utilize them right away, even during your opponents’ turns. This lends a degree of instant-speed flexibility to your game, allowing you to leave mana open for responses or end-step plays without sacrificing your development.
Card Cons
Discard Requirement: While Karametra God of Harvests doesn’t directly ask for a card to be discarded, its specific mana cost and conditions for peak performance may indirectly cause a resource strain, potentially leading to unpalatable discard decisions to maintain a streamlined hand.
Specific Mana Cost: Karametra requires a precise mix of green and white mana, which can be a deck-building constraint. This mana requirement commits players to a two-color deck, limiting the card’s utility in more diverse mana bases.
Comparatively High Mana Cost: With a casting cost of five mana, Karametra can be deemed pricey. In a game where speed can be the difference between victory and defeat, having to allocate a significant amount of mana could delay more immediate proactive plays or necessary defensive maneuvers.
Reasons to Include Karametra God of Harvests in Your Collection
Versatility: Karametra God of Harvests is a powerful addition to a variety of green and white decks. As a card that supports creature-based strategies, its ability to fetch lands from the deck with each creature cast ensures your board presence keeps growing. This deity from Theros fits into everything from casual playgroups to commander tables.
Combo Potential: For those who love to explore synergies, Karametra is a dream. The ability to thin your deck while ramping up mana allows for combinations with landfall abilities, or deploying high-cost spells much earlier than usual. She pairs well with bounce effects, letting you replay creatures for multiple triggers.
Meta-Relevance: In a game that increasingly values efficiency and resource advantage, Karametra can be a game-changer. Given her enduring capability in matches, especially where stalling or late-game strategies prevail, she positions you to maintain momentum and outpace opponents in resources.
How to beat Karametra, God of Harvests
Karametra, God of Harvests, brings an impassable wall of resource advantage to the battlefield in Magic: The Gathering. As a deity on your opponent’s side, she represents a significant hurdle. With her ability to ramp up your opponent’s lands every time a creature is cast, hindering her influence on the game is crucial. The first strategy to overpower Karametra involves keeping her devotion low. Without enough symbols of green and white mana on the field, she can’t become a creature, limiting her impact.
Exile and removal effects targeting enchantments also shine against Karametra. Spells like Oblivion Ring or Swords to Plowshares remove her from the fray without triggering indestructible, offering a clean solution. Additionally, land destruction or control can mitigate the advantages Karametra provides, although these strategies may be less popular in some playgroups due to their disruptive nature.
Ultimately, racing against Karametra’s value engine means playing efficiently and disrupting your opponent’s game plan. Whether it’s through direct removal or cleverly navigating around her abilities, your ability to adapt and control the pace of the game will be the key to victory.
BurnMana Recommendations
Dive into the strategies surrounding Karametra, God of Harvests to enhance your MTG gameplay. Embracing her abilities can ramp up your mana and potentially give you an unrivaled board advantage. Understanding the ins and outs of card pros like Karametra is pivotal for elevating your deck’s performance. Capitalize on her traits to build a formidable deck that can navigate through the challenges of any MTG match. Interested in further refining your gameplay and deck-building skills? Visit us for a comprehensive guide filled with tips and strategies to harness the power of cards like Karametra for victory.
Where to buy
If you're looking to purchase Karametra, God of Harvests MTG card by a specific set like Magic Online Promos and Born of the Gods, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Karametra, God of Harvests and other MTG cards:
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Printings
The Karametra, God of Harvests Magic the Gathering card was released in 6 different sets between 2014-02-07 and 2020-11-20. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 86202 | 2015 | Normal | Black | Eric Deschamps | ||
2 | 2014-02-07 | Born of the Gods | BNG | 148 | 2003 | Normal | Black | Eric Deschamps | |
3 | Secret Lair Drop | SLD | 69 | 2015 | Normal | Black | Jason A. Engle | ||
4 | 2020-04-17 | Commander 2020 | C20 | 218 | 2015 | Normal | Black | Eric Deschamps | |
5 | The List | PLST | BNG-148 | 2003 | Normal | Black | Eric Deschamps | ||
6 | 2020-11-20 | Commander Legends | CMR | 522 | 2015 | Normal | Black | Eric Deschamps |
Legalities
Magic the Gathering formats where Karametra, God of Harvests has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Rules and information
The reference guide for Magic: The Gathering Karametra, God of Harvests card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-09-15 | Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s). |
2013-09-15 | If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time. |
2013-09-15 | Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color. |
2013-09-15 | Numeric mana symbols (, , and so on) in mana costs of permanents you control don't count toward your devotion to any color. |
2014-02-01 | If you cast a creature card with bestow for its bestow cost, it becomes an Aura spell and not a creature spell. Karametra's last ability won't trigger. |
2014-02-01 | You can use the last ability to put any land card with the subtype Forest or Plains onto the battlefield, not just ones named Forest or Plains. |
2020-01-24 | As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this. |
2020-01-24 | Counters put on a God remain on it while it's not a creature, even if they have no effect. |
2020-01-24 | If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat. |
2020-01-24 | If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment. |
2020-01-24 | If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate. |
2020-01-24 | The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures. |
2020-01-24 | The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack. |
2020-01-24 | When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. |
2020-01-24 | Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once. |
2020-11-10 | An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered. |
2020-11-10 | As Karametra enters the battlefield, your devotion to green and white will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Karametra is on the battlefield, the mana symbols in its mana cost won't be counted when determining this. |
2020-11-10 | Counters put on Karametra remain on it while it's not a creature, even if they have no effect. |
2020-11-10 | If Karametra is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat. |
2020-11-10 | If Karametra stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment. |
2020-11-10 | If an effect causes Karametra to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate. |
2020-11-10 | Karametra's abilities function as long as it's on the battlefield, regardless of whether it's a creature. |
2020-11-10 | The type-changing ability that can make Karametra not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack. |
2020-11-10 | When Karametra enters the battlefield, your devotion to green and white will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Karametra's own mana cost are counted when determining this. |