Karametra, diosa de las cosechas Carta MTG


Colecciones da cartaLanzado en 6 coleccionesVer todos
El coste de maná
Costo de maná convertido5
RarezaMítica
TipoCriatura encantamiento legendaria — Deidad
Habilidades Indestructible
Fuerza 6
Tenacidad 7

Conclusiones clave

  1. Karametra thins the deck, increasing odds of drawing impactful spells while expanding your land base.
  2. Transforming each creature spell into a mana ramping opportunity, Karametra accelerates resource dynamics.
  3. Lands Karametra fetches enter untapped, offering instant-speed resource utility during opponents’ turns.

Texto de la carta

Indestructible. Mientras tu devoción al verde y al blanco sea menor que siete, Karametra no es una criatura. Siempre que lances un hechizo de criatura, puedes buscar en tu biblioteca una carta de bosque o de llanura, ponerla en el campo de batalla girada y luego barajar tu biblioteca.


Card Pros

Card Advantage: Karametra, God of Harvests, offers a unique ability that allows you to search your library for a Forest or Plains card and put it onto the battlefield whenever you cast a creature spell. This not only thins your deck, increasing the chances of drawing impactful spells, but also provides an inherent advantage by growing your land base.

Resource Acceleration: The passive ability of Karametra greatly enhances resource acceleration. Each creature spell you cast transforms into an opportunity to ramp your mana. This can lead to casting high-cost spells earlier than usual. It’s a reliable way to outpace opponents in the development of your board presence.

Instant Speed: Although Karametra itself is not an instant, the lands it searches for enter the battlefield untapped, effectively giving you the opportunity to utilize them right away, even during your opponents’ turns. This lends a degree of instant-speed flexibility to your game, allowing you to leave mana open for responses or end-step plays without sacrificing your development.


Card Cons

Discard Requirement: While Karametra God of Harvests doesn’t directly ask for a card to be discarded, its specific mana cost and conditions for peak performance may indirectly cause a resource strain, potentially leading to unpalatable discard decisions to maintain a streamlined hand.

Specific Mana Cost: Karametra requires a precise mix of green and white mana, which can be a deck-building constraint. This mana requirement commits players to a two-color deck, limiting the card’s utility in more diverse mana bases.

Comparatively High Mana Cost: With a casting cost of five mana, Karametra can be deemed pricey. In a game where speed can be the difference between victory and defeat, having to allocate a significant amount of mana could delay more immediate proactive plays or necessary defensive maneuvers.


Reasons to Include Karametra God of Harvests in Your Collection

Versatility: Karametra God of Harvests is a powerful addition to a variety of green and white decks. As a card that supports creature-based strategies, its ability to fetch lands from the deck with each creature cast ensures your board presence keeps growing. This deity from Theros fits into everything from casual playgroups to commander tables.

Combo Potential: For those who love to explore synergies, Karametra is a dream. The ability to thin your deck while ramping up mana allows for combinations with landfall abilities, or deploying high-cost spells much earlier than usual. She pairs well with bounce effects, letting you replay creatures for multiple triggers.

Meta-Relevance: In a game that increasingly values efficiency and resource advantage, Karametra can be a game-changer. Given her enduring capability in matches, especially where stalling or late-game strategies prevail, she positions you to maintain momentum and outpace opponents in resources.


How to beat Karametra, God of Harvests

Karametra, God of Harvests, brings an impassable wall of resource advantage to the battlefield in Magic: The Gathering. As a deity on your opponent’s side, she represents a significant hurdle. With her ability to ramp up your opponent’s lands every time a creature is cast, hindering her influence on the game is crucial. The first strategy to overpower Karametra involves keeping her devotion low. Without enough symbols of green and white mana on the field, she can’t become a creature, limiting her impact.

Exile and removal effects targeting enchantments also shine against Karametra. Spells like Oblivion Ring or Swords to Plowshares remove her from the fray without triggering indestructible, offering a clean solution. Additionally, land destruction or control can mitigate the advantages Karametra provides, although these strategies may be less popular in some playgroups due to their disruptive nature.

Ultimately, racing against Karametra’s value engine means playing efficiently and disrupting your opponent’s game plan. Whether it’s through direct removal or cleverly navigating around her abilities, your ability to adapt and control the pace of the game will be the key to victory.


BurnMana Recommendations

Dive into the strategies surrounding Karametra, God of Harvests to enhance your MTG gameplay. Embracing her abilities can ramp up your mana and potentially give you an unrivaled board advantage. Understanding the ins and outs of card pros like Karametra is pivotal for elevating your deck’s performance. Capitalize on her traits to build a formidable deck that can navigate through the challenges of any MTG match. Interested in further refining your gameplay and deck-building skills? Visit us for a comprehensive guide filled with tips and strategies to harness the power of cards like Karametra for victory.


Cartas como Karametra, diosa de las cosechas

Karametra, God of Harvests is a unique presence in the pantheon of Indestructible deities in MTG. Residing in a similar space is the card Nylea, God of the Hunt, which also provides a powerful passive effect and an Indestructible body. Where Nylea offers creatures trample, Karametra excels by searching your library for a land card to put onto the battlefield whenever you cast a creature spell, thus greatly enhancing your mana ramp capabilities.

Exploring this further, we encounter the card Courser of Kruphix, non-deific yet with a synergy for lands. While it doesn’t ramp directly, it allows for play of lands from the top of the library and contributes to life gain, making it a more subtle but valuable addition to a land-focused deck. Additionally, the enchantment Exploration stands out, granting players the ability to play an additional land on each of their turns. Though not as mighty as a God, its simplicity and lower mana cost can accelerate your game from the start.

In assessing Karametra against her counterparts, it’s evident that her ability to directly bring lands to the battlefield provides an edge in decks that prioritize creature spells and mana acceleration, solidifying her role as a formidable force in the right deck build.

Nylea, God of the Hunt - Carta Magic versiones
Courser of Kruphix - Carta Magic versiones
Exploration - Carta Magic versiones
Nylea, God of the Hunt - Carta Magic versiones
Courser of Kruphix - Carta Magic versiones
Exploration - Carta Magic versiones

Cartas similares a Karametra, diosa de las cosechas por color, tipo y coste de maná

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Mirari's Wake - Carta Magic versiones
Privileged Position - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Karametra, God of Harvests de un coleccione específico como Magic Online Promos and Born of the Gods, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Karametra, God of Harvests y otras cartas MTG:

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Impresiones

La carta Karametra, God of Harvests Magic the Gathering se lanzó en 6 colecciones diferentes entre 2014-02-07 y 2020-11-20. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12002-06-24Magic Online PromosPRM 862022015NormalNegraEric Deschamps
22014-02-07Born of the GodsBNG 1482003NormalNegraEric Deschamps
32019-12-02Secret Lair DropSLD 692015NormalNegraJason A. Engle
42020-04-17Commander 2020C20 2182015NormalNegraEric Deschamps
52020-09-26The ListPLST BNG-1482003NormalNegraEric Deschamps
62020-11-20Commander LegendsCMR 5222015NormalNegraEric Deschamps

Legalidades

Formatos de Magic the Gathering donde Karametra, diosa de las cosechas tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Reglas e información

La guía de referencia para las reglas de las cartas Karametra, diosa de las cosechas de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-09-15 Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
2013-09-15 If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
2013-09-15 Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
2013-09-15 Numeric mana symbols (, , and so on) in mana costs of permanents you control don't count toward your devotion to any color.
2014-02-01 If you cast a creature card with bestow for its bestow cost, it becomes an Aura spell and not a creature spell. Karametra's last ability won't trigger.
2014-02-01 You can use the last ability to put any land card with the subtype Forest or Plains onto the battlefield, not just ones named Forest or Plains.
2020-01-24 As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
2020-01-24 Counters put on a God remain on it while it's not a creature, even if they have no effect.
2020-01-24 If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
2020-01-24 If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
2020-01-24 If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
2020-01-24 The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
2020-01-24 The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
2020-01-24 When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
2020-01-24 Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
2020-11-10 An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2020-11-10 As Karametra enters the battlefield, your devotion to green and white will determine whether any replacement effects that affect creatures entering the battlefield apply. Because replacement effects are considered before Karametra is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
2020-11-10 Counters put on Karametra remain on it while it's not a creature, even if they have no effect.
2020-11-10 If Karametra is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
2020-11-10 If Karametra stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
2020-11-10 If an effect causes Karametra to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
2020-11-10 Karametra's abilities function as long as it's on the battlefield, regardless of whether it's a creature.
2020-11-10 The type-changing ability that can make Karametra not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
2020-11-10 When Karametra enters the battlefield, your devotion to green and white will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield. The mana symbols in Karametra's own mana cost are counted when determining this.