Kamahl, Heart of Krosa MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 8 |
Rarity | Mythic |
Type | Legendary Creature — Human Druid |
Abilities | Partner |
Power | 5 |
Toughness | 5 |
Text of card
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
Cards like Kamahl, Heart of Krosa
Kamahl, Heart of Krosa is a formidable legendary creature that commands attention in Magic: The Gathering due to its ability to overhaul the battlefield. It shares similarities with other game-changing creatures, such as Craterhoof Behemoth, which also offers a sizeable boost to creatures you control. However, Kamahl’s advantage lies in granting all creatures you control trample and an overrun effect each combat, a potentially game-ending move.
Then there’s End-Raze Forerunners, a close parallel to Kamahl with its own effect that provides a boost and vigilance, trample, and haste to your creatures. Kamahl’s abilities activate multiple times across different combats, compared to this single but impactful surge. Additionally, Kamahl’s ability to animate lands with ease stands out, making him a versatile threat outside of just creature boosts.
Evaluating the impact of these cards on the game reveals that Kamahl, Heart of Krosa is more than just a creature; it’s a strategic linchpin that can dramatically shift the momentum of the game, making it a highly respected and often game-ending force among powerful green cards.
Cards similar to Kamahl, Heart of Krosa by color, type and mana cost
Card Pros
Card Advantage: Kamahl, Heart of Krosa offers an edge with its ability to create an army of creatures that can overwhelm opponents. The card enables you to bolster your board presence every turn, effectively increasing the number of threats your opponent must handle.
Resource Acceleration: This legendary creature not only pressures the opponent on the battlefield but also ramps up your mana production. With the ability to untap all lands you control at the beginning of combat on your turn, you’re set for significant resource acceleration, allowing for even more formidable plays and leaving mana open for reactions.
Instant Speed: Although Kamahl itself isn’t an instant-speed spell, it grants all of your creatures the ability to become more potent at instant speed. Its overrun effect, which gives +3/+3 and trample to your creatures until the end of the turn, can be used as a powerful surprise during combat, tilting the scales of battle in your favor at critical moments.
Card Cons
Discard Requirement: While Kamahl, Heart of Krosa offers no discard obligations, players must be wary of potential hand depletion when preparing the mana required to summon such a powerful being.
Specific Mana Cost: Kamahl’s casting cost necessitates a particular commitment to green mana, meaning decks without a heavy green presence or mana-fixing capabilities may struggle to play him.
Comparatively High Mana Cost: With an eight-mana cost, Kamahl, Heart of Krosa demands a significant investment. For those aiming to streamline their deck’s efficiency, this could be a drawback, as there are lower-cost alternatives for establishing board presence.
Reasons to Include Kamahl Heart of Krosa in Your Collection
Versatility: Kamahl Heart of Krosa brings flexibility to the table with his ability to empower your creatures and turn lands into formidable, attacking 3/3 creatures with haste. This adaptability makes him a valuable addition to green commander decks where lands and large creatures play a pivotal role.
Combo Potential: As a significant enabler in green-heavy or token-based decks, Kamahl can synergize with various cards to create explosive turns. The untap ability he grants during combat can be harnessed to create infinite combos or simply to gain a massive advantage over your opponents.
Meta-Relevance: In a game state where board presence is crucial, Kamahl Heart of Krosa stands out. His ability to animate lands and boost all attacking creatures each combat means that he can shift the tide of battle in your favor, making him a formidable fixture in many Commander metas.
How to beat
Kamahl, Heart of Krosa is a formidable card in Magic: The Gathering, known for its ability to turn lands into 1/1 creatures with Indestructible until end of turn, and it also gives other creatures you control trample and +3/+3 during your combat on your turn. Tackling Kamahl requires a strategic approach. One effective method is to limit the player’s ability to accumulate enough mana to cast Kamahl by using land destruction or counter spells. Removing lands from the battlefield keeps them from transforming into threats.
Control decks that can counter Kamahl before it hits the table are especially effective. Permission-based control strategies can consistently deny the opponent’s high-impact plays. Another strategy is to apply pressure early in the game. Aggressive decks can outrun the slower ramp-up time required by a Kamahl-centric deck, winning the game before the bigger threats have a chance to land. It’s also crucial to have removal ready for Kamahl’s Overrun ability, either through board wipes that sidestep the Indestructible trait or by reducing the creature count before the attack phase starts.
Anticipating your opponent’s moves and maintaining a board state that can either counter or race Kamahl, Heart of Krosa is key to outmaneuver this powerful MTG card and to clinch your victory.
BurnMana Recommendations
Mastering the art of MTG goes beyond holding powerful cards; knowing how to unlock their potential is key. Kamahl, Heart of Krosa, is no exception. He can transform your game and open up new strategies on the battlefield. To harness Kamahl’s true power requires a well-structured deck and a profound understanding of the game’s mechanics. If you are looking to maximize your resource acceleration, enhance your combat strategies, or simply want to add a versatile powerhouse to your collection, delving deeper into the intricate synergy of Kamahl is essential. Let us guide you in elevating your MTG prowess. Discover more and shape your deck into an unstoppable force.
Where to buy
If you're looking to purchase Kamahl, Heart of Krosa MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Kamahl, Heart of Krosa and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
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- MTG Mint Card
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Printings
The Kamahl, Heart of Krosa Magic the Gathering card was released in 2 different sets between 2020-11-20 and 2020-11-20. Illustrated by Kekai Kotaki.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 86338 | 2015 | Normal | Black | Kekai Kotaki | ||
2 | 2020-11-20 | Commander Legends | CMR | 581 | 2015 | Normal | Black | Kekai Kotaki | |
3 | 2020-11-20 | Commander Legends | CMR | 237 | 2015 | Normal | Black | Kekai Kotaki |
Legalities
Magic the Gathering formats where Kamahl, Heart of Krosa has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Kamahl, Heart of Krosa card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-11-10 | A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had. |
2020-11-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2020-11-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2020-11-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2020-11-10 | If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue. |
2020-11-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined. |
2020-11-10 | Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses. |
2020-11-10 | To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander. |
2020-11-10 | You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes. |