Invasion of Ravnica // Guildpact Paragon MTG Card
Converted mana cost | 5 |
Rarity | Mythic |
Type | Artifact Creature — Construct |
Released | 2023-04-21 |
Set symbol | |
Set name | March of the Machine |
Set code | MOM |
Power | 5 |
Toughness | 5 |
Number | 1 |
Frame | 2015 |
Layout | Transform |
Border | Black |
Illustred by | Leon Tukker |
Text of card
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Cards like Invasion of Ravnica // Guildpact Paragon
The Guildpact Paragon from the Invasion of Ravnica set is an intriguing option for players looking to enhance their deck strategy. It shares some features with previous set pieces like the “Civic Saber” card, both boosting creatures based on the number of attributes or affiliations they have. However, Guildpact Paragon also brings its unique flavor to the game, empowering not just one creature, but potentially bolstering your entire board presence if they share the guild affinities.
In contrast, we can look at “Wilt-Leaf Liege,” which also plays the role of amplifying other creatures. Though the Liege specifically targets two colors, the Guildpact Paragon broadens this approach to any guild, making it more versatile in a multi-colored Ravnica themed deck. Another card worth mentioning is “Sunhome Guildmage.” While this card has abilities that enhance gameplay, the Paragon provides a passive, global advantage that doesn’t require activation, leaving mana free for other spells or abilities.
Ultimately, the Guildpact Paragon offers a more adaptable role in multi-guild decks, potentially lifting your entire army’s capabilities just by its presence. In a set known for multicolor synergies, the Paragon impresses with its ability to universally augment your Ravnican forces.
Cards similar to Invasion of Ravnica // Guildpact Paragon by color, type and mana cost
Card Pros
Card Advantage: Guildpact Paragon rewards players with an additional card draw, reinforcing your hand and paving the way for strategic dominance. This attribute ensures you have more options each turn and can respond more effectively to the evolving state of play.
Resource Acceleration: Emphasizing the rapid development of your board state, this card offers a significant boost in resources. It permits you to ramp up your mana reserves, bringing your game-changing spells into action sooner than your opponents might anticipate.
Instant Speed: The ability to deploy Guildpact Paragon at instant speed grants unparalleled flexibility, allowing you to adapt to developing threats or opportunities within the blink of an eye. This tactical agility can be the deciding factor between victory and defeat, particularly when timing is crucial.
Card Cons
Discard Requirement: The Guildpact Paragon card requires a player to discard another card to activate certain abilities. This could lead to a diminished hand size, potentially putting the player at a disadvantage, especially when playing against strategies that pressure resource management.
Specific Mana Cost: Casting Guildpact Paragon involves a precise mana cost that ties into the unique guild color combinations of Ravnica. This can limit deck compatibility, making it less versatile for inclusion in decks that do not share the same guild colors or that are not heavily focused on Ravnica’s guild dynamics.
Comparatively High Mana Cost: With the mana value associated with bringing Guildpact Paragon to the battlefield, players might find it costly when considering other options at a similar mana threshold. This may affect the card’s inclusion in decks that aim for an aggressive mana curve or those that prioritize lower-cost creatures with comparable impact.
Reasons to Include Invasion of Ravnica // Guildpact Paragon in Your Collection
Versatility: Invasion of Ravnica // Guildpact Paragon brings a new dynamic to deck-building with its split card design. This feature allows the card to perform in a multitude of roles, ranging from controlling the battlefield to supporting a swarm strategy, ensuring its rightful place in a diversity of decks.
Combo Potential: Combining this card’s abilities with others that synergize with multicolored spells or benefit from guild mechanics can lead to powerful and often game-ending combos. The card’s dual nature increases the number of possible interactions within your deck and opens up layers of strategic depth.
Meta-Relevance: Given the cyclic nature of MTG metagames, a card that adapts to multiple strategies like Invasion of Ravnica // Guildpact Paragon could potentially influence the meta. Whether you’re fortifying against aggressive decks or looking to outpace control opponents, this card’s adaptability makes it a solid choice against a varied field of opponents.
How to beat
Invasion of Ravnica // Guildpact Paragon is a card that represents a powerful force on the battlefield in Magic: The Gathering. Dealing with this kind of dual-faceted card requires a strategy that mitigates its strengths. Just as with any impactful card in MTG, understanding its mechanics and finding its weaknesses are key. Cards that can exile, bounce, or otherwise neutralize it without triggering its abilities can be effective. This includes spells that force an opponent to sacrifice a creature, such as Diabolic Edict, or direct exile effects like Path to Exile.
Moreover, ensuring you have control elements or counterspells like Negate ready can prevent your opponent from ever getting the benefits of Invasion of Ravnica // Guildpact Paragon. Playing around its converted mana cost is also advisable; cards with Split Second, for example, can stop abilities and spells in their tracks, nullifying potentially game-changing plays. Lastly, maintaining board presence and pressure will force your opponent to play defensively, potentially keeping this formidable card from turning the tides of the game in their favor.
In summary, countering Invasion of Ravnica // Guildpact Paragon involves a mix of preemptive denial, targeted removal, and maintaining a strategic upper hand through constant battlefield assessment and response.
Where to buy
If you're looking to purchase Invasion of Ravnica // Guildpact Paragon MTG card by a specific set like March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Invasion of Ravnica // Guildpact Paragon and other MTG cards:
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Legalities
Magic the Gathering formats where Invasion of Ravnica // Guildpact Paragon has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Alchemy | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Invasion of Ravnica // Guildpact Paragon card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2023-04-14 | A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action. |
2023-04-14 | A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it. |
2023-04-14 | A battle can be dealt damage and be target of spells and/or abilities that target “any target.” |
2023-04-14 | A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters. |
2023-04-14 | A nonland permanent that isn’t exactly two colors may be colorless, monocolored, or have three or more colors. |
2023-04-14 | As a Siege enters the battlefield, its controller chooses an opponent to be its protector. |
2023-04-14 | Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat. |
2023-04-14 | Damage dealt to a battle causes that many defense counters to be removed from it. |
2023-04-14 | If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face. |
2023-04-14 | If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger. |
2023-04-14 | If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat. |
2023-04-14 | If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below). |
2023-04-14 | If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face. |
2023-04-14 | If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed. |
2023-04-14 | In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal. |
2023-04-14 | Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it. |
2023-04-14 | Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.” |