The Deck of Many Things MTG Card
Card sets | Released in 6 setsSee all |
Mana cost | |
Converted mana cost | 5 |
Rarity | Mythic |
Type | Legendary Artifact |
Text of card
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Cards like The Deck of Many Things
The Deck of Many Things is an intriguing Magic: The Gathering card that provides a unique aspect to gameplay. It draws similarities with other artifact cards that manipulate luck and chance, reminiscent of Crystal Ball, which allows a glimpse into the future of the deck. However, Crystal Ball requires consistent mana investment to scry, whereas The Deck of Many Things delivers a broader range of possible outcomes with a single activation, albeit with a higher mana investment.
Another card worthy of comparison is Chaos Wand. While both artifacts engage in unexpected outcomes from the library, Chaos Wand narrowly focuses on casting instants or sorceries from an opponent’s deck. In contrast, The Deck of Many Things pulls from the owner’s deck, with added effects as diverse as drawing cards, returning creatures from the graveyard, or causing opponents distress by discarding cards, which might sway the course of the game dramatically.
Assessing The Deck of Many Things alongside its counterparts, it stands out in MTG for its ability to potentially swing games with its various random outcomes, offering a different strategy for players who enjoy a bit of unpredictability on the battlefield.
Cards similar to The Deck of Many Things by color, type and mana cost
Card Pros
Card Advantage: The Deck of Many Things generates card advantage by potentially retrieving numerous cards from your graveyard, setting you up for future plays. This effect can tip the scales in your favor, especially in longer, grindy matchups.
Resource Acceleration: By allowing you to roll a d20, this artifact provides chances to accelerate your resources, such as skipping the draw step to net extra mana or cards – a solid boost to your game tempo.
Instant Speed: While The Deck of Many Things itself doesn’t operate at instant speed, its ability to potentially return an instant-speed spell to your hand can be a significant boon, providing flexibility and surprise value during critical game phases.
Card Cons
Discard Requirement: This artifact requires a discard if it’s rolled outcome designates it, potentially costing you a valuable card in hand. For players that rely on card advantage to outpace their opponents, this can be a considerable downside.
Specific Mana Cost: The Deck of Many Things demands a diverse mana arrangement to be cast, needing not just generic but also one each of red, blue, and white mana. This ties the card primarily to decks with a compatible mana base and can be a complication in a format where mana efficiency is crucial.
Comparatively High Mana Cost: With a cost of six mana, The Deck of Many Things carries a higher investment compared to other artifacts in its category. In the fast-paced environment of MTG, where tempo and resource allocation can decide the tide of the game, the mana intensiveness of this card may deter some from including it in their decks.
Reasons to Include in Your Collection
Versatility: The Deck of Many Things offers a unique spin to gameplay, capable of slipping into a variety of decks with room for creative play. Its ability to potentially grant you draw, creatures, or even direct interaction with an opponent’s hand gives it a broad utility belt.
Combo Potential: This card opens up possibilities for combos with its unpredictable outcomes. It can synergize with strategies built around card advantage or flipping coins, or even manipulating the odds with effects that control the top of the library.
Meta-Relevance: In a game state where unpredictability and high-impact plays can turn the tide, The Deck of Many Things fits perfectly. Its presence can influence opponents’ strategies, and its ability to affect multiple aspects of the game keeps it relevant in a shifting meta.
How to Beat
The Deck of Many Things is an item of whimsy and chaos that can quickly change the pace of a game. This artifact card has the potential to present both immense advantage and unpredictable detriment. To combat this card effectively, savvy players employ a few key strategies. Firstly, managing cards in graveyards is vital as The Deck of Many Things can revive creatures. Having graveyard exiling spells or employing effects that shuffle graveyards back into libraries can neutralize its resurrection ability.
Directly destroying artifacts or utilizing counterspells when it’s cast are straightforward solutions. Cards like Naturalize or Disenchant, which are staples in many sideboards, are perfect to remove The Deck outright. For blue players, equip a counterspell like Negate to negate this threat from ever hitting the board. Lastly, a tactic often overlooked is pressuring your opponent to avoid giving them time and mana to activate its costly ability. Keeping the game pace fast and applying pressure can force your opponent into a reactive stance
Maintaining a flexible and disruptive strategy is key. Swift responses and smart sideboard choices can ensure The Deck of Many Things doesn’t upend your path to victory.
BurnMana Recommendations
Delving into the strategic world of MTG, The Deck of Many Things stands out as a card to reckon with, challenging players to navigate its pros and cons meticulously. If the aspects of card advantage, resource acceleration, and game-changing unpredictability intrigue you, this artifact may be the perfect addition to your collection. As it conjures opportunities for ambitious combos and impacts the meta, it is a card worth mastering. For those aiming to counter its potent abilities, reactive strategies and precise card choices are crucial. Immerse yourself in the enthralling dimensions of MTG and discover how The Deck of Many Things can either weave fate in your favor or unravel it with a single roll. Learn more with us and forge your path to victory.
Where to buy
If you're looking to purchase The Deck of Many Things MTG card by a specific set like Magic Online Promos and Adventures in the Forgotten Realms Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the The Deck of Many Things and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The The Deck of Many Things Magic the Gathering card was released in 3 different sets between 2021-07-23 and 2021-07-23. Illustrated by Volkan Baǵa.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 92832 | 2015 | Normal | Black | Volkan Baǵa | ||
2 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 241a | 2015 | Normal | Black | Volkan Baǵa | |
3 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 241 | 2015 | Normal | Black | Volkan Baǵa | |
4 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 241s | 2015 | Normal | Black | Volkan Baǵa | |
5 | 2021-07-23 | Adventures in the Forgotten Realms Promos | PAFR | 241p | 2015 | Normal | Black | Volkan Baǵa | |
6 | 2021-07-23 | Adventures in the Forgotten Realms | AFR | 392 | 2015 | Normal | Black | Volkan Baǵa |
Legalities
Magic the Gathering formats where The Deck of Many Things has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Pioneer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering The Deck of Many Things card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text. |
2021-07-23 | An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves. |
2021-07-23 | Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die. |
2021-07-23 | Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction. |
2021-07-23 | Like all results tables, the one on The Deck of Many Things cares about the result of the die roll after any adjustments, such as subtracting the number of cards in your hand. This means it's usually not possible to get a result of 20 unless you have no cards in hand. |
2021-07-23 | Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled. |
2021-07-23 | Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes. |
2021-07-23 | Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications. |
2021-07-23 | The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll. |
2021-07-23 | Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules. |
2021-07-23 | While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die. |