Sunhome Guildmage MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Creature — Human Wizard |
Power | 2 |
Toughness | 2 |
Text of card
: Creatures you control get +1/+0 until end of turn. : Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
Cards like Sunhome Guildmage
As a notable member of the Boros legion, Sunhome Guildmage offers players the ability to carve their path to victory in MTG. When setting Sunhome Guildmage alongside analogous cards, it’s hard not to see the similarities with cards like Firemane Avenger. Both hail from the glorious ranks of the Boros guild. However, while Firemane Avenger requires battalion activation to offer a burst of damage and life gain, Sunhome Guildmage provides ongoing battlefield advantages without the battalion restriction.
Looking at another comparable ally, the Wojek Embermage comes to mind with its ability to deliver direct damage as well. However, Sunhome Guildmage edges out with an extra ability to heighten your creature’s offensive power compared to Wojek’s static role in direct damage. Then there’s Agrus Kos, Wojek Veteran, whose battle cry enhances fellow soldiers, but he lacks the guildmage’s flexibility in influencing the battlefield turn after turn.
Ultimately, what sets Sunhome Guildmage apart in MTG is the duality of its empowering abilities tailored for both aggressive strategies and long-term board presence, making it a multifaceted tool in any Boros deck.
Cards similar to Sunhome Guildmage by color, type and mana cost
Card Pros
Card Advantage: Sunhome Guildmage’s ability to create a creature token with every activation provides an increasing number of threats for opponents to deal with. This contributes to card advantage by forcing opponents to expend more resources addressing multiple threats created from a single card.
Resource Acceleration: While Sunhome Guildmage doesn’t directly accelerate resources, it efficiently utilizes mana in the late game. By investing mana into its abilities, you convert available resources into direct board presence or added pressure, which can be as valuable as traditional resource acceleration.
Instant Speed: Sunhome Guildmage’s second ability can be activated at instant speed, giving you the flexibility to utilize your mana efficiently during your turn or to surprise your opponent by enhancing your creatures before blockers are declared in combat. This reactive use of mana can pivot the momentum of the game in your favor unexpectedly.
Card Cons
Discard Requirement: One of the drawbacks of the Sunhome Guildmage is the potential requirement to discard other cards to maximize its abilities. This can leave players at a disadvantage, particularly in the late game when each card in hand can be crucial.
Specific Mana Cost: Sunhome Guildmage demands a specific mana alignment of red and white, which could restrict its inclusion in decks that do not run these colors. Players running multicolored decks might find it challenging to consistently meet this mana requirement without the proper mana base or fixing mechanisms.
Comparatively High Mana Cost: With an activation cost that can seem quite steep for its effects, the Sunhome Guildmage faces competition from other cards that can deliver a similar impact for a lower mana investment, potentially offering players a more efficient alternative for their deck strategies.
Reasons to Include Sunhome Guildmage in Your Collection
Versatility: Sunhome Guildmage offers diverse abilities that enhance a range of decks in the MTG realm. With the capability to pump your team or create tokens, it becomes a key player in both aggressive and token-centric builds.
Combo Potential: This guildmage can act as a lynchpin in combos, fueling strategies that benefit from the generation of multiple creatures or the buffing of a large army at a crucial moment in gameplay.
Meta-Relevance: Within the shifting sands of MTG’s meta, Sunhome Guildmage maintains relevance. It can challenge control decks by steadily amassing an army, and it provides aggro strategies with a much-needed late-game punch.
How to Beat Sunhome Guildmage
Sunhome Guildmage stands as a utility creature in Magic: The Gathering, with abilities that can both bolster your army and deal direct damage to the opponent. To effectively counter this guildmage, removal spells are key. Cards like Doom Blade or Path to Exile provide an efficient answer as they can dispatch the Guildmage before its abilities become a recurring issue. Additionally, countering the Guildmage upon its casting with spells like Mana Leak prevents your opponent from gaining its benefits altogether.
Board clearing spells are equally effective, especially if the Sunhome Guildmage has already begun creating tokens. A well-timed Wrath of God or Supreme Verdict can wipe clean the benefits reaped from the guildmage’s toil. It’s also wise to limit the guildmage’s impact by controlling the pacing of the game. Spells that restrict the ability to use activated abilities, such as Pithing Needle, can render Sunhome Guildmage powerless, stifling your opponent’s strategy and keeping the board in your favor.
Ultimately, staying ahead of Sunhome Guildmage requires proactive disruption and timing your removal or counterspells for maximal impact. With these strategies, you can mitigate the guildmage’s influence and maintain control over the game.
Where to buy
If you're looking to purchase Sunhome Guildmage MTG card by a specific set like Gatecrash and Modern Masters 2017, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Sunhome Guildmage and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Sunhome Guildmage Magic the Gathering card was released in 3 different sets between 2013-02-01 and 2018-11-02. Illustrated by Eric Deschamps.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2013-02-01 | Gatecrash | GTC | 200 | 2003 | Normal | Black | Eric Deschamps | |
2 | 2017-03-17 | Modern Masters 2017 | MM3 | 191 | 2015 | Normal | Black | Eric Deschamps | |
3 | 2018-11-02 | GRN Guild Kit | GK1 | 95 | 2015 | Normal | Black | Eric Deschamps |
Legalities
Magic the Gathering formats where Sunhome Guildmage has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Sunhome Guildmage card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-01-24 | Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not. |