Immersturm MTG Card


Boosts card value by exiling from the graveyard to strengthen itself during play. Enables faster gameplay through resource acceleration and attacking tactics. Provides a reliable defense with its ability to become indestructible instantly.
Card setsReleased in 2 setsSee all
RarityCommon
TypePlane — Valla

Text of card

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Whenever you roll chaos, exile target creature, then return it to the battlefield under its owner's control.


Cards like Immersturm

The Immersturm scape card enters a prestigious line-up of Magic: The Gathering lands with special conditions that shape gameplay in unique ways. Drawing parallels to other similar cards such as Valakut, the Molten Pinnacle, Immersturm offers its own twist on land-based strategies. Like Valakut, Immersturm activates a powerful effect when certain conditions are met, essentially turning lands into tactical assets on the battlefield.

Exploring cards coined in the same vein, we encounter Shivan Gorge. Both cards tap for colorless mana, but while Shivan Gorge deals damage to each opponent, Immersturm focuses its impact on single targets but with the added bonus of haste to the creature it affects. Another noteworthy comparison is Kher Keep, which produces creatures—albeit smaller ones and without haste—adding versatility for different deck builds over the direct damage approach.

In assessing the utility of Immersturm, the card holds its ground by combining the potential for immediate aggressive strategies with a land slot. This grants it an esteemed place among specialized lands in the world of Magic: The Gathering, appealing to players who favor swift and impactful plays.

Valakut, the Molten Pinnacle - MTG Card versions
Shivan Gorge - MTG Card versions
Kher Keep - MTG Card versions
Valakut, the Molten Pinnacle - MTG Card versions
Shivan Gorge - MTG Card versions
Kher Keep - MTG Card versions

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Kharasha Foothills - MTG Card versions
Celestine Reef - MTG Card versions
Stairs to Infinity - MTG Card versions
Horizon Boughs - MTG Card versions
The Great Forest - MTG Card versions
Sea of Sand - MTG Card versions
Izzet Steam Maze - MTG Card versions
Cliffside Market - MTG Card versions
Agyrem - MTG Card versions
Sokenzan - MTG Card versions
Raven's Run - MTG Card versions
Velis Vel - MTG Card versions
Academy at Tolaria West - MTG Card versions
Naar Isle - MTG Card versions
Minamo - MTG Card versions
The Fourth Sphere - MTG Card versions
Pools of Becoming - MTG Card versions
The Eon Fog - MTG Card versions
Prahv - MTG Card versions
The Zephyr Maze - MTG Card versions
Kharasha Foothills - MTG Card versions

Card Pros

Card Advantage: When you summon Immersturm Predator, the ability to exile a creature card from your graveyard to give it a +1/+1 counter can be a clear path to surpassing opponents in card value. Manipulating the graveyard this way keeps your hand full and your field formidable.

Resource Acceleration: Immersturm Predator’s vampiric nature is geared towards a swift victory. Each time it attacks and you sacrifice another creature, it’s not only about growing stronger; you also obtain the tactical advantage by disrupting your opponent’s rhythm and speeding up your own game plan.

Instant Speed: This dragon’s ability to gain indestructible until end of turn at instant speed can be a game-changer. It means that not only can you protect it from most removals in a pinch, but you can also plan your moves knowing you have a reliable safeguard in your arsenal, ready to be unleashed when most needed.


Card Cons

Discard Requirement: The Immersturm card demands discarding as part of its casting, reducing hand advantage which can hinder your game plan, especially in tight situations where every card counts.

Specific Mana Cost: This card features a mana cost that includes a specific color requirement, making it a tough fit in multi-colored decks that may struggle with color fixing.

Comparatively High Mana Cost: With other cards in the same mana range offering potentially greater impact on the board state, the cost of Immersturm could be seen as steep for the advantages it brings to the battlefield.


Reasons to Include Immersturm in Your Collection

Versatility: Immersturm serves as an excellent land card in decks that favor aggressive strategies, offering both mana fixing and an additional value trigger upon the declaration of an attack phase. This duality makes it a flexible choice for various deck archetypes.

Combo Potential: The ability to provide an immediate impact with extra damage every time creatures attack can synergize with decks aiming to capitalize on attack triggers or rev up the pressure on opponents by piling on incremental damage.

Meta-Relevance: In a game environment where pace can determine victory, Immersturm’s presence can tilt the odds in your favor, ensuring that your threats become more potent and harder for opponents to stabilize against, making it a relevant choice for competitive play.


How to beat

Immersturm is a potent landscape in the MTG universe, offering a threatening board presence with its capacity to enhance creatures. It has a knack for turning the tide of battle with its creature buffing ability. Players facing this card can feel the pressure as opponent’s creatures gain trample and haste, turning even the simplest of creatures into significant threats. To combat this, strategic removal spells are key. Cards like Naturalize or Disenchant can directly address Immersturm, removing it from the field before it can create overwhelming advantages. Prioritizing the removal of Immersturm can be as crucial as dealing with any potent creature or threat on the board.

Counterplay tactics such as land destruction or land bounce effects can also be highly effective. Cards such as Ghost Quarter or Boomerang can disrupt your opponent’s mana base, which is essential when they rely on specific lands like Immersturm. Additionally, incorporating sweepers like Wrath of God can clear the board of buffed creatures, negating the immediate benefit Immersturm provides. Therefore, keeping responsive cards in your deck can provide the necessary means to overcome the boost Immersturm confers to your opponent’s forces.


Where to buy

If you're looking to purchase Immersturm MTG card by a specific set like Planechase Planes and Planechase Anthology Planes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Immersturm and other MTG cards:

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Printings

The Immersturm Magic the Gathering card was released in 2 different sets between 2009-09-04 and 2018-12-25. Illustrated by Raymond Swanland.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12009-09-04Planechase PlanesOHOP 172003PlanarBlackRaymond Swanland
22018-12-25Planechase Anthology PlanesOPCA 382015PlanarBlackRaymond Swanland

Rules and information

The reference guide for Magic: The Gathering Immersturm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2009-10-01 A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 A token that has left the battlefield can’t come back onto the battlefield. If the chaos ability exiles a token, that token remains in exile until state-based actions are checked, then it ceases to exist.
2009-10-01 Any “as
-his permanent] enters the battlefield” choices for the card returned by the chaos ability are made by that card’s owner, not its old controller or the controller of the chaos ability.
2009-10-01 If a creature controlled by a player other than the planar controller enters the battlefield, the planar controller (not the creature’s controller) controls Immersturm’s triggered ability. That means that if multiple creatures enter the battlefield at the same time, that player controls all of Immersturm’s triggered abilities and may put them on the stack in whichever order they like. The last one put on the stack is the first one to resolve.
2009-10-01 If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
2009-10-01 When the chaos ability resolves, the targeted creature is exiled, then immediately returned to the battlefield as a new permanent with no relation to its previous existence.