Immersturm Carta MTG


ExpansõesLançada em 2 expansõesVer todas
RaridadeComum
TipoPlane — Valla

Principais conclusões

  1. Boosts card value by exiling from the graveyard to strengthen itself during play.
  2. Enables faster gameplay through resource acceleration and attacking tactics.
  3. Provides a reliable defense with its ability to become indestructible instantly.

Texto da carta

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Whenever you roll chaos, exile target creature, then return it to the battlefield under its owner's control.


Card Pros

Card Advantage: When you summon Immersturm Predator, the ability to exile a creature card from your graveyard to give it a +1/+1 counter can be a clear path to surpassing opponents in card value. Manipulating the graveyard this way keeps your hand full and your field formidable.

Resource Acceleration: Immersturm Predator’s vampiric nature is geared towards a swift victory. Each time it attacks and you sacrifice another creature, it’s not only about growing stronger; you also obtain the tactical advantage by disrupting your opponent’s rhythm and speeding up your own game plan.

Instant Speed: This dragon’s ability to gain indestructible until end of turn at instant speed can be a game-changer. It means that not only can you protect it from most removals in a pinch, but you can also plan your moves knowing you have a reliable safeguard in your arsenal, ready to be unleashed when most needed.


Card Cons

Discard Requirement: The Immersturm card demands discarding as part of its casting, reducing hand advantage which can hinder your game plan, especially in tight situations where every card counts.

Specific Mana Cost: This card features a mana cost that includes a specific color requirement, making it a tough fit in multi-colored decks that may struggle with color fixing.

Comparatively High Mana Cost: With other cards in the same mana range offering potentially greater impact on the board state, the cost of Immersturm could be seen as steep for the advantages it brings to the battlefield.


Reasons to Include Immersturm in Your Collection

Versatility: Immersturm serves as an excellent land card in decks that favor aggressive strategies, offering both mana fixing and an additional value trigger upon the declaration of an attack phase. This duality makes it a flexible choice for various deck archetypes.

Combo Potential: The ability to provide an immediate impact with extra damage every time creatures attack can synergize with decks aiming to capitalize on attack triggers or rev up the pressure on opponents by piling on incremental damage.

Meta-Relevance: In a game environment where pace can determine victory, Immersturm’s presence can tilt the odds in your favor, ensuring that your threats become more potent and harder for opponents to stabilize against, making it a relevant choice for competitive play.


How to beat

Immersturm is a potent landscape in the MTG universe, offering a threatening board presence with its capacity to enhance creatures. It has a knack for turning the tide of battle with its creature buffing ability. Players facing this card can feel the pressure as opponent’s creatures gain trample and haste, turning even the simplest of creatures into significant threats. To combat this, strategic removal spells are key. Cards like Naturalize or Disenchant can directly address Immersturm, removing it from the field before it can create overwhelming advantages. Prioritizing the removal of Immersturm can be as crucial as dealing with any potent creature or threat on the board.

Counterplay tactics such as land destruction or land bounce effects can also be highly effective. Cards such as Ghost Quarter or Boomerang can disrupt your opponent’s mana base, which is essential when they rely on specific lands like Immersturm. Additionally, incorporating sweepers like Wrath of God can clear the board of buffed creatures, negating the immediate benefit Immersturm provides. Therefore, keeping responsive cards in your deck can provide the necessary means to overcome the boost Immersturm confers to your opponent’s forces.


Cartas similares a Immersturm

The Immersturm scape card enters a prestigious line-up of Magic: The Gathering lands with special conditions that shape gameplay in unique ways. Drawing parallels to other similar cards such as Valakut, the Molten Pinnacle, Immersturm offers its own twist on land-based strategies. Like Valakut, Immersturm activates a powerful effect when certain conditions are met, essentially turning lands into tactical assets on the battlefield.

Exploring cards coined in the same vein, we encounter Shivan Gorge. Both cards tap for colorless mana, but while Shivan Gorge deals damage to each opponent, Immersturm focuses its impact on single targets but with the added bonus of haste to the creature it affects. Another noteworthy comparison is Kher Keep, which produces creatures—albeit smaller ones and without haste—adding versatility for different deck builds over the direct damage approach.

In assessing the utility of Immersturm, the card holds its ground by combining the potential for immediate aggressive strategies with a land slot. This grants it an esteemed place among specialized lands in the world of Magic: The Gathering, appealing to players who favor swift and impactful plays.

Valakut, the Molten Pinnacle - Carta Magic versões
Shivan Gorge - Carta Magic versões
Kher Keep - Carta Magic versões
Valakut, the Molten Pinnacle - Carta Magic versões
Shivan Gorge - Carta Magic versões
Kher Keep - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Immersturm MTG de um conjunto específico como Planechase Planes and Planechase Anthology Planes, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Immersturm e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Immersturm Magic the Gathering foi lançada em 2 expansões diferentes entre 2009-09-04 e 2018-12-25. Ilustrado por Raymond Swanland.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12009-09-04Planechase PlanesOHOP 172003PlanarPretaRaymond Swanland
22018-12-25Planechase Anthology PlanesOPCA 382015PlanarPretaRaymond Swanland

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Immersturm fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 A token that has left the battlefield can’t come back onto the battlefield. If the chaos ability exiles a token, that token remains in exile until state-based actions are checked, then it ceases to exist.
2009-10-01 Any “as
-his permanent] enters the battlefield” choices for the card returned by the chaos ability are made by that card’s owner, not its old controller or the controller of the chaos ability.
2009-10-01 If a creature controlled by a player other than the planar controller enters the battlefield, the planar controller (not the creature’s controller) controls Immersturm’s triggered ability. That means that if multiple creatures enter the battlefield at the same time, that player controls all of Immersturm’s triggered abilities and may put them on the stack in whichever order they like. The last one put on the stack is the first one to resolve.
2009-10-01 If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
2009-10-01 When the chaos ability resolves, the targeted creature is exiled, then immediately returned to the battlefield as a new permanent with no relation to its previous existence.