Gerrard's Command MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Common |
Type | Instant |
Text of card
Untap target creature. It gets +3/+3 until end of turn.
"Unless you like the idea of becoming some goblin's lunch, get up and move!"
Cards like Gerrard's Command
Gerrard’s Command adds an intriguing dynamic to Magic: The Gathering’s arsenal of modal spells. Comparable to Atarka’s Command, it allows players to choose two effects out of several options, offering flexibility during gameplay. Unlike its cousin, Gerrard’s Command doesn’t share the same emphasis on dealing direct damage or boosting creature power. Instead, it leans more on creature protection and resource ramping, reflective of Gerrard’s character in the MTG lore.
When reflecting on Confront the Assault, a kinship can be drawn for their shared trait of summoning creature tokens that can serve as critical blockers. Nevertheless, Gerrard’s Command stands out with its additional option to ramp up mana, a capability that Confront the Assault lacks. Fall of the Hammer is another similar card that enables target creature to deal damage equal to its power to another target creature, a more aggressive approach compared to the protection Gerrard’s Command provides.
The versatility of Gerrard’s Command within Magic: The Gathering commands respect as it gives players a tactical edge, equipping them with the ability to adapt to various situations, whether be it safeguarding their creatures or accelerating their mana base.
Cards similar to Gerrard's Command by color, type and mana cost
Card Pros
Card Advantage: Gerrard’s Command is crafted to adeptly steer the tides of a match by providing card advantage. This facet enables a player to accrue additional options, bolstering their hand, which can be pivotal during complex board states or when in search of key pieces to clinch the duel.
Resource Acceleration: The card injects a burst of momentum into your gameplay through resource acceleration. It accomplishes this by potentially untapping valuable lands, thus facilitating the casting of impactful spells sooner than expected. This can lead to a significant leap forward in your game plan, often catching adversaries unprepared.
Instant Speed: One of the most versatile features of Gerrard’s Command is its instant speed capability. This quality gives players the freedom to act reactively, responding to an opponent’s maneuvers on their terms or end step. Such strategic depth allows for a more controlled and tactful approach to each match, leveraging the element of surprise to one’s advantage.
Card Cons
Discard Requirement: Gerrard’s Command necessitates the discarding of another card, which might backfire when your hand size is already diminished.
Specific Mana Cost: This card demands a precise blend of red and white mana, potentially restricting its usage to decks that support this color combination.
Comparatively High Mana Cost: With a mana cost that leans on the higher side, players may find Gerrard’s Command less favorable compared to lower-cost options that provide similar battlefield advantages.
Reasons to Include Gerrard’s Command in Your Collection
Versatility: Gerrard’s Command brings flexibility to the battlefield, easily integrating into various deck archetypes. Its inherent ability to simultaneously provide creature support and land fetching ensures that it can adapt to multiple game situations, making it a reliable card in several scenarios.
Combo Potential: This card’s knack for setting up combos is significant. Its dual-action can quickly bring a creature into play while also securing the land you need, paving the way for powerful plays. The instant speed adds an element of surprise, allowing for strategic maneuvers during your opponent’s turn.
Meta-Relevance: Gerrard’s Command holds its own in the constantly evolving MTG arena. It aligns well with the current demands of the game, where quick board development and mana acceleration can often dictate the pace and outcome of matches. Including it in your collection means staying competitive and proactive in the face of shifting metagame dynamics.
How to beat
Gerrard’s Command is an intriguing option for players looking to bolster their battlefield presence in MTG. Comparable in some ways to combat tricks such as Giant Growth, Gerrard’s Command offers not just a power boost but also a preventative shield against common removal spells by regenerating the targeted creature. It’s this dual functionality that sets it apart from basic power-increasing instants.
However, to successfully navigate around Gerrard’s Command, consider using spells that counteract regeneration or bypass it entirely. For instance, effects that exile or use the “-1/-1 counters” such as Path to Exile or even a board wipe like Wrath of God neutralize the Command’s regeneration aspect. Cards like Rest in Peace that can stifle graveyard-based strategies also undermine its effectiveness by ensuring that creatures aren’t easily brought back from the graveyard should they be destroyed.
Ultimately, Gerrard’s Command poses a unique challenge, but with mindful deck construction and strategic play, players can mitigate its impact. It’s crucial to understand the breadth of mechanics available within MTG to effectively counter sophisticated spells like this. Properly anticipating and preparing for such tricks can be the key to securing victory on the battlefield.
Where to buy
If you're looking to purchase Gerrard's Command MTG card by a specific set like Planeshift and Duel Decks: Phyrexia vs. the Coalition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Gerrard's Command and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Gerrard's Command Magic the Gathering card was released in 2 different sets between 2001-02-05 and 2010-03-19. Illustrated by Roger Raupp.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2001-02-05 | Planeshift | PLS | 109 | 1997 | Normal | Black | Roger Raupp | |
2 | 2010-03-19 | Duel Decks: Phyrexia vs. the Coalition | DDE | 53 | 2003 | Normal | Black | Roger Raupp |
Legalities
Magic the Gathering formats where Gerrard's Command has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Gerrard's Command card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | This can target a creature which is already untapped. |