Flame Fusillade MTG Card
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Sorcery |
Released | 2005-10-07 |
Set symbol | |
Set name | Ravnica: City of Guilds |
Set code | RAV |
Number | 123 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Dany Orizio |
Text of card
Until end of turn, permanents you control gain ": This permanent deals 1 damage to target creature or player."
"A single item acting as lantern and lance? Now *that's* military efficiency." —Brev Grezar, Boros lieutenant
Cards like Flame Fusillade
Flame Fusillade serves as a dynamic option within red sorcery spells in Magic: The Gathering. Notably, it shares the concept of dealing direct damage with cards like Battle Hymn, which converts the number of creatures you control into red mana. While Battle Hymn doesn’t deal damage directly, it does enable powerful plays that could lead to a large amount of damage in a single turn.
Another analog is Siege-Gang Commander, which offers not only a creature presence but also the ability to sacrifice goblins to deal damage. Flame Fusillade, in contrast, allows all of your permanents to tap and deal damage without any sacrifice, but lacks the additional board presence of creature tokens. Additionally, there’s Volcanic Geyser, which delivers a one-time damage shot based on the amount of mana invested, another versatile tool in dealing damage but without the breadth of Flame Fusillade’s potential board-wide effect.
The strategic value of Flame Fusillade is evident when contrasted with these similar cards. Its unique ability to turn all permanents into potential damage sources for a turn can pivot the gameplay dynamically, showcasing its strengths in comparison to other red sorcery cards designed for direct damage or resource acceleration.
Cards similar to Flame Fusillade by color, type and mana cost
Card Pros
Card Advantage: Flame Fusillade offers a unique form of card advantage by turning all permanents you control into potential damage dealers, effectively using your board presence to create new avenues for damage with each card on the field.
Resource Acceleration: While Flame Fusillade itself doesn’t directly produce mana or resources, by leveraging your existing permanents to deal damage, it can expedite the game’s conclusion. This effectively accelerates your resource utility by making all assets double as potential threats without additional investment.
Instant Speed: Being a sorcery, Flame Fusillade requires strategic timing to maximize its effect. This emphasizes planning around your main phases and can catch opponents off-guard who may be geared to respond to instants rather than sorceries with broad impact during your turn.
Card Cons
Discard Requirement: While Flame Fusillade offers a potent effect, optimizing its use often involves having a substantial board presence, making it less effective if you’re required to discard other valuable cards to fulfill its cost or if your board is cleared before the ability resolves.
Specific Mana Cost: Flame Fusillade’s mana cost includes red mana, which means it’s exclusively designed for red or multicolor decks with a red component. This can restrict its playability across a variety of MTG deck archetypes that do not incorporate red mana.
Comparatively High Mana Cost: The card demands a relatively high mana cost for its one-turn impact. With numerous spells and abilities in the metagame that are available for less mana, players might find it challenging to justify the inclusion of Flame Fusillade in their decks when other cards can provide more consistent or efficient damage outputs.
Reasons to Include in Your Collection
Versatility: Flame Fusillade offers a unique angle of attack by turning all permanents you control into potential damage sources. This card slides effortlessly into decks that seek to utilize their board presence for an explosive turn.
Combo Potential: With the ability to turn any number of permanents into sources of damage, Flame Fusillade pairs beautifully with strategies that amass a wide array of tokens or untapped lands, transforming them into lethal threats.
Meta-Relevance: In formats where the board states are often complex and crowded, having Flame Fusillade can turn stalled positions into surprise victories. It’s particularly useful in metas where developing a significant board presence is a common strategy.
How to Beat
Flame Fusillade is a spell that can turn the tide of a game by allowing your permanents to effectively become sources of direct damage. Overcoming this card requires strategic planning and knowledge of its mechanics. One effective method is to limit the number of permanents your opponent controls through removal spells or effects that force sacrifices. Control decks excel in this area.
Another approach is to utilize counter spells to prevent Flame Fusillade from resolving. Cards like Cancel or Negate are staples in blue decks designed to deal with noncreature spells. If Flame Fusillade does resolve, instant speed damage prevention or life gain effects can help mitigate the impact. This way, the temporary boost in firepower can be endured, preserving your life total for the following turns.
Maintaining a high life total throughout the game can also provide a buffer against the burst of damage Flame Fusillade offers. Combining these tactics will severely diminish the value your opponent gets from casting Flame Fusillade, potentially swinging the momentum in your favor and leading you to victory.
BurnMana Recommendations
Mastering MTG goes beyond the basics; it’s about understanding how each card can tip the scales in your favor. With Flame Fusillade, seize the opportunity to transform a good position into a winning one by making every permanent a personalized arsenal. Whether it finds a home in your red-centered deck or becomes the surprise element in a combo strategy, its value is undeniable in the right setup. Wondering how to harness this card’s full potential or counter it effectively? Dive deeper with us as we share insights, tactical guidance, and more ways to make your MTG experience not just a pastime, but a triumph. Join the BurnMana community and refine your skills for the next level of play.
Where to buy
If you're looking to purchase Flame Fusillade MTG card by a specific set like Ravnica: City of Guilds, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Flame Fusillade and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where Flame Fusillade has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Flame Fusillade card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2005-10-01 | Tapping an Aura or Equipment doesn’t tap the creature it’s attached to and vice versa. Tapped enchantments work normally. Tapped artifacts work normally unless they say otherwise. |
2005-10-01 | “Summoning sickness” applies only to creatures, not to other permanents. You may tap a noncreature permanent to pay for an ability with in its cost even if the permanent entered the battlefield that turn. |