Far Wanderings MTG Card


Offers significant card advantage by fetching three lands if seven or more cards are in the graveyard. Accelerates resources, enabling earlier casting of costly spells and abilities in MTG. Requires setup for full potential but can pivot a game’s momentum with optimal play.
Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Abilities Threshold

Text of card

Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.)


Cards like Far Wanderings

Far Wanderings stands out in the realm of land ramp spells in MTG, with its unique Threshold mechanic that allows for an explosive play by searching for three basic land cards instead of just one, if there are seven or more cards in your graveyard. This compares to Cultivate and Kodama’s Reach, both of which also allow you to search for basic lands and ensure a land drop. However, neither offers the same late-game potential that Far Wanderings does with Threshold.

Another close comparison is with Explosive Vegetation, which fetches two lands compared to Far Wanderings’ basic one—if the Threshold condition isn’t met. Still, Explosive Vegetation does not have the potential to bring the same number of lands ungated into play. Then there’s Skyshroud Claim, able to find two Forest cards that could be non-basic, providing more versatility than Far Wanderings but without the surplus land drop Threshold can bring about.

Wrapping up the comparison, while cards like Cultivate and Kodama’s Reach provide consistent early land ramp, Far Wanderings excels by potentially catapulting a player ahead in mana resources in a later game state, an aspect that can be a decisive advantage in MTG gameplay.

Cultivate - MTG Card versions
Kodama's Reach - MTG Card versions
Explosive Vegetation - MTG Card versions
Skyshroud Claim - MTG Card versions
Cultivate - MTG Card versions
Kodama's Reach - MTG Card versions
Explosive Vegetation - MTG Card versions
Skyshroud Claim - MTG Card versions

Cards similar to Far Wanderings by color, type and mana cost

Ice Storm - MTG Card versions
Tranquility - MTG Card versions
Renewal - MTG Card versions
Seeds of Innocence - MTG Card versions
Fallow Earth - MTG Card versions
Untamed Wilds - MTG Card versions
Wing Snare - MTG Card versions
Squall - MTG Card versions
Deep Reconnaissance - MTG Card versions
Long Rest - MTG Card versions
Rosethorn Acolyte // Seasonal Ritual - MTG Card versions
Cultivate - MTG Card versions
Lovestruck Beast // Heart's Desire - MTG Card versions
Nissa's Pilgrimage - MTG Card versions
Recollect - MTG Card versions
Deconstruct - MTG Card versions
Kodama's Reach - MTG Card versions
Stomp and Howl - MTG Card versions
Thermokarst - MTG Card versions
Gift of the Gargantuan - MTG Card versions
Ice Storm - MTG Card versions
Tranquility - MTG Card versions
Renewal - MTG Card versions
Seeds of Innocence - MTG Card versions
Fallow Earth - MTG Card versions
Untamed Wilds - MTG Card versions
Wing Snare - MTG Card versions
Squall - MTG Card versions
Deep Reconnaissance - MTG Card versions
Long Rest - MTG Card versions
Rosethorn Acolyte // Seasonal Ritual - MTG Card versions
Cultivate - MTG Card versions
Lovestruck Beast // Heart's Desire - MTG Card versions
Nissa's Pilgrimage - MTG Card versions
Recollect - MTG Card versions
Deconstruct - MTG Card versions
Kodama's Reach - MTG Card versions
Stomp and Howl - MTG Card versions
Thermokarst - MTG Card versions
Gift of the Gargantuan - MTG Card versions

Card Pros

Card Advantage: Far Wanderings shines in longer games, especially in formats like Commander where reaching the required threshold of seven cards in the graveyard is relatively easy. This card’s ability to fetch three basic land cards and put them onto the battlefield tapped offers a massive boost in card advantage and solidifies your land drops for subsequent turns.

Resource Acceleration: By tripling your land gain with a single card, Far Wanderings provides significant resource acceleration. This advantage paves the way for casting higher-cost spells earlier or activating powerful abilities that require substantial mana investment, essentially “ramping up” your capabilities within the game.

Instant Speed: While Far Wanderings doesn’t operate at instant speed, the advantage it provides is in its synergy with effects that fill the graveyard quickly. When played at the optimal moment, it can be just as impactful as an instant by drastically shifting the momentum in your favor and allowing you to utilize lands immediately on your next turn.


Card Cons

Discard Requirement: Far Wanderings demands a considerable graveyard setup to unlock its full potential, which means you could be discarding valuable cards to activate its threshold ability.

Specific Mana Cost: While it taps for a single green mana, it’s not as flexible as colorless ramp spells, potentially limiting its utility in multicolored decks that need diverse mana support.

Comparatively High Mana Cost: With a casting cost of three mana, Far Wanderings may come into play too late compared to other low-cost ramp options, especially when its threshold bonus isn’t immediately active.


Reasons to Include Far Wanderings in Your Collection

Versatility: Far Wanderings is a dynamic card that shines in Commander decks craving land acceleration. It allows you to search for a basic land to put on the battlefield tapped, potentially getting three lands instead with the Threshold ability.

Combo Potential: In decks that care about landfall triggers or graveyard strategies, Far Wanderings becomes a formidable enabler. It can set off multiple triggers or synergize with cards that capitalize on high land counts or well-stocked graveyards.

Meta-Relevance: Thriving in games that stretch into later turns, Far Wanderings can secure the lands needed for powerful, game-ending spells. If a slower, ramp-driven approach is frequent in your meta, this card could be a significant asset.


How to beat

Far Wanderings is a unique ramp spell in the world of Magic the Gathering that can massively increase a player’s mana resources. Unlocking its potential requires that you have threshold – seven or more cards in your graveyard – which then allows you to search your library for three basic land cards, putting them onto the battlefield tapped. This explosive growth can be a turning point in the game, propelling a player far ahead of their opponents in terms of resources.

To effectively counter Far Wanderings, one must focus on graveyard disruption. This can be done by using cards that limit the number of cards that can enter a player’s graveyard, such as Scavenging Ooze, which can consume cards from the graveyard, or Rest in Peace, which removes graveyards from the equation entirely. Denying your opponent the ability to reach threshold quickly hampers their ability to activate Far Wanderings’ full potential. Additionally, counter spells are always a direct way to stop Far Wanderings and other threatening spells from resolving. Prioritizing land destruction or bounce effects to reset the lands put onto the battlefield can also be a strategy, although this is often a less efficient method to contain the ramping player.

By understanding the working mechanics of Far Wanderings and preparing specific answers to disrupt its strategy, players can diminish the power of this card and maintain a more balanced battlefield.


BurnMana Recommendations

Delve into MTG with an edge by incorporating Far Wanderings into your deck’s strategy. Tailored for those who bask in the gameplay that unfolds over time, this card’s potential to escalate your mana resources in one swift move can be the difference between defeat and a commanding victory. Adapt your deck to meet the threshold quickly, and reap the benefits of this card’s explosive nature. We recognize the need for smart plays and calculated strategies, and Far Wanderings offers just that. Advance your game and ensure your deck’s resilience against a range of opponents. Explore more with us and truly harness the full potential of your MTG battles.


Where to buy

If you're looking to purchase Far Wanderings MTG card by a specific set like Torment and Commander 2016, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Far Wanderings and other MTG cards:

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Printings

The Far Wanderings Magic the Gathering card was released in 4 different sets between 2002-02-04 and 2020-09-25. Illustrated by Darrell Riche.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-02-04TormentTOR 1251997NormalBlackDarrell Riche
22016-11-11Commander 2016C16 1482015NormalBlackDarrell Riche
32018-08-09Commander 2018C18 1452015NormalBlackDarrell Riche
42020-09-25Zendikar Rising CommanderZNC 662015NormalBlackDarrell Riche

Legalities

Magic the Gathering formats where Far Wanderings has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal