Explore the Underdark MTG Card
Mana cost | |
Converted mana cost | 5 |
Rarity | Uncommon |
Type | Sorcery |
Released | 2022-06-10 |
Set symbol | |
Set name | Commander Legends: Battle for Baldur's Gate |
Set code | CLB |
Number | 232 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Piotr Dura |
Text of card
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.
"Careful near those pretty glowing plants. What do you think they feed on?" —Talin, Underdark guide
Cards like Explore the Underdark
Explore the Underdark offers a unique blend of mechanics for players delving into the depths of Magic: The Gathering’s card options. As with other search and manipulate cards such as Diabolic Tutor or Long-Term Plans, Explore the Underdark allows players to search their library for a card, setting the stage for future plays. However, it is the addition of venture into the dungeon that positions this card in a distinct realm of strategic depth.
Comparable to cards like Scheming Symmetry or Wishclaw Talisman, the intriguing power of player choice comes into play. Yet, Explore the Underdark ups the ante by offering the potential of progressing through a dungeon, thereby reaping additional rewards beyond the card search. This can lead to drawing cards, creating creatures, or even negating damage with the right dungeon path, opportunities not offered by its counterparts.
When considering card utility and strategic texture across the board, Explore the Underdark carves its niche among MTG’s array of library manipulation cards. It provides a two-pronged approach to game strategy, meshing the immediacy of search with the prolonged benefit of dungeon delving, a duality not commonly found in this genre of cards.
Cards similar to Explore the Underdark by color, type and mana cost
Card Pros
Card Advantage: Explore the Underdark offers players the opportunity to delve deeper into their decks by providing additional card draws. This enhances your ability to access key components of your strategy, tipping the balance in your favor over the course of a match.
Resource Acceleration: This intriguing card from the vast MTG universe lets players accelerate their mana resources. By unlocking the potential for rapid mana growth, you set the stage for casting more impactful spells sooner than your opponents may anticipate.
Instant Speed: The ability to play Explore the Underdark at instant speed adds a strategic layer to gameplay. It means you have the flexibility to react to your opponent’s moves, disrupt their flow, or simply maximize your mana usage by casting it at the end of their turn, keeping your options open.
Card Cons
Discard Requirement: One notable downside is that casting Explore the Underdark involves discarding a card. For MTG players with a streamlined hand, losing a potentially valuable piece can upset their game plan and diminish their ability to respond to threats.
Specific Mana Cost: The card demands a specific arrangement of mana colors to cast. This requirement can be restrictive, making it difficult to include in decks that run on a varied mana base or those that rely heavily on a different color scheme.
Comparatively High Mana Cost: With its mana cost, Explore the Underdark is priced on the higher end for its effect category. Players might find that in competitive play, there are alternatives that could provide similar benefits at a lower mana investment, enabling quicker and potentially more impactful plays.
Reasons to Include in Your Collection
Versatility: Explore the Underdark offers flexibility for deck builders, given its ability to seamlessly integrate into various strategies. Whether you’re piloting control that needs to dig deeper into your library, or a commander deck seeking thematic flavor, this card has a place.
Combo Potential: With the right setup, Explore the Underdark can unlock powerful synergies. It pairs well with cards that benefit from landfall triggers or those that capitalize on delving into your deck, presenting opportunities for innovative play combinations.
Meta-Relevance: Given its utility in a wide array of situations, Explore the Underdark maintains relevance in many metagames. Its ability to affect the board, provide extra land plays, or filter through your deck makes it a solid inclusion in decks looking to outmaneuver the competition.
How to beat
Explore the Underdark is a unique Magic: The Gathering card that encourages strategic deck building around the dungeon-delving mechanic. Venturing into the dungeon with this card can potentially provide immense value as you draw cards, create creatures, or even eke out life point advantages. However, to effectively counter it, the key is disrupting the dungeon progress. Spell disruption, such as targeted discard spells or counterspells, can prevent opponents from ever getting their dungeon exploration underway.
Another approach is to apply pressure with a fast-paced aggro strategy, compelling your opponent to respond to threats rather than focus on dungeon exploration. If you can maintain the momentum and manage threats judiciously, the incremental value gained from Explore the Underdark may not be fast enough to stabilize the game for your opponent. Moreover, graveyard interaction mechanisms that exile cards from the graveyard can cut off recurring dungeon exploration enablers, which are crucial for maximizing Explore the Underdark’s potential.
Ultimately, staying ahead of your opponent’s exploration by controlling the tempo or the board can marginalize the impact of Explore the Underdark, allowing you to march to victory while they’re lost in the depths.
BurnMana Recommendations
As MTG enthusiasts curating the depths of your deck’s potential, we understand the importance of balancing card advantages with strategic play. Explore the Underdark, with its card draw and mana acceleration capabilities, might just be the treasure trove you need. However, being mindful of its discard requirement and specific mana costs can guide your deck to victory. With its ability to adapt to varying strategies and meta shifts, including this card in your collection could be a game-changer. Dive into our expert insights to maximize your dungeon-delving escapades and refine your gameplay. Let’s venture into the depths together and unlock the power of the Underdark.
Where to buy
If you're looking to purchase Explore the Underdark MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Explore the Underdark and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Explore the Underdark has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Explore the Underdark card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |