Rude Awakening MTG Card


Increases board presence by transforming lands into creatures, potentially ending the game unexpectedly. Entwine cost allows for a burst of mana, enabling further plays within the same turn. Demands strategic resource management and a significant green mana investment.
Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeSorcery
Abilities Entwine

Text of card

Choose one Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine (Choose both if you pay the entwine cost.)


Exploring the Versatile Power of Rude Awakening

Rude Awakening is an intriguing card in the landscape of Magic: The Gathering, standing out for its versatile nature in the right deck. It bears comparison to other green sorceries like Natural Affinity, which temporarily turns all lands into creatures, yet lacks the flexibility of Rude Awakening’s entwine cost that also untaps all lands. This additional option can lead to significant in-game swings, allowing for massive creature attacks or leaving mana open for responses.

Cards like Rude Awakening

In examining cards akin to Rude Awakening, Sylvan Awakening immediately comes to mind. Like Rude Awakening, it animates lands into creatures, but with the added protection of indestructibility for a single turn. The trade-off lies in Sylvan Awakening’s inability to untap lands, which can be a critical part of Rude Awakening’s surprise factor and utility. Then there’s Life and Limb, which permanently turns all Forests into Saproling creatures and vice versa. While this offers an interesting synergy with token strategies, it doesn’t provide the same one-time massive land army or the potential mana surge that Rude Awakening can produce.

Comparatively, Rude Awakening offers a more dynamic approach, catering to situations demanding either an offensive or a complex mana maneuver. Utilized effectively, it presents a powerful tool for MTG enthusiasts seeking to capitalize on their land’s dual potential.

Natural Affinity - MTG Card versions
Sylvan Awakening - MTG Card versions
Life and Limb - MTG Card versions
Natural Affinity - MTG Card versions
Sylvan Awakening - MTG Card versions
Life and Limb - MTG Card versions

Cards similar to Rude Awakening by color, type and mana cost

Double Play - MTG Card versions
Restock - MTG Card versions
Tranquil Path - MTG Card versions
Parallel Evolution - MTG Card versions
Stunted Growth - MTG Card versions
Shamanic Revelation - MTG Card versions
Primal Command - MTG Card versions
Rebuking Ceremony - MTG Card versions
Feast of Worms - MTG Card versions
Natural Spring - MTG Card versions
Predatory Focus - MTG Card versions
Overrun - MTG Card versions
Incremental Growth - MTG Card versions
Savage Conception - MTG Card versions
Bestial Menace - MTG Card versions
Overwhelming Stampede - MTG Card versions
Predatory Rampage - MTG Card versions
Mischief and Mayhem - MTG Card versions
Selvala's Charge - MTG Card versions
Grizzly Fate - MTG Card versions
Double Play - MTG Card versions
Restock - MTG Card versions
Tranquil Path - MTG Card versions
Parallel Evolution - MTG Card versions
Stunted Growth - MTG Card versions
Shamanic Revelation - MTG Card versions
Primal Command - MTG Card versions
Rebuking Ceremony - MTG Card versions
Feast of Worms - MTG Card versions
Natural Spring - MTG Card versions
Predatory Focus - MTG Card versions
Overrun - MTG Card versions
Incremental Growth - MTG Card versions
Savage Conception - MTG Card versions
Bestial Menace - MTG Card versions
Overwhelming Stampede - MTG Card versions
Predatory Rampage - MTG Card versions
Mischief and Mayhem - MTG Card versions
Selvala's Charge - MTG Card versions
Grizzly Fate - MTG Card versions

Card Pros

Card Advantage: Rude Awakening provides a significant swing in board presence by turning all your lands into creatures, often enabling a game-ending attack when opponents least expect it. This transformation can serve as a surprise blocker or an aggressive play, making it versatile for various game scenarios.

Resource Acceleration: While it doesn’t directly ramp, the entwine cost lets you untap all your lands after they’ve been made into creatures, effectively giving you a second pool of mana for the turn. This can lead to explosive plays where you cast Rude Awakening and still have a full mana reserve to deploy other threats or answers.

Instant Speed: While Rude Awakening is a sorcery and can’t be cast at instant speed, its flexible nature means it can be a relatively unsuspected move in your main phases, allowing you to realign your strategy swiftly with board state changes between your turns.


Card Cons

Discard Requirement: While Rude Awakening does not explicitly require a card to be discarded, its entwine mechanic forces players to make a choice. To get the most value – both untapping lands and turning them into creatures – you often need to tap deeply into your reserves, which could mean sacrificing other plays.

Specific Mana Cost: This card requires a significant amount of green mana to be most effective. Its entwine feature, while powerful, comes at the steep price of 2GGG, requiring dedication to green mana sources that may not easily fit into multicolored decks.

Comparatively High Mana Cost: At a base cost of 4G, Rude Awakening demands a lot from your mana pool. Cards with lower costs can provide similar board-impacting effects or more flexible mana acceleration, making it a potentially cumbersome choice in faster-paced games.


Reasons to Include Rude Awakening in Your Collection

Versatility: Rude Awakening offers an unparalleled level of flexibility in gameplay. With its dual modes, it can be used either to untap all lands for a massive burst of mana or to turn them into creatures for an unexpected offensive strategy.

Combo Potential: This card shines in decks designed to exploit untapped lands for combo finishes, enabling you to surprise your opponents with a lethal wave of attackers or a significant amount of mana to fuel your win conditions.

Meta-Relevance: In a game where board states and strategic land play are critical, Rude Awakening aligns perfectly. Its adaptability makes it a strong contender against various decks, especially if the meta slows down and prepares the ground for significant, game-ending turns.


How to Beat Rude Awakening

Rude Awakening is a dynamic card in MTG that can catch players off-guard, turning lands into a sudden army of attackers or granting a massive mana boost. To counter this, disruption is key. Land destruction, such as through Field of Ruin or Ghost Quarter, can set back the strategy before it takes form. Board wipes effectively nullify the threat post-transformation, with cards like Wrath of God or Damnation resetting the field.

Another tactic lies in counter spells to prevent Rude Awakening from ever resolving. A well-timed Counterspell or Mana Leak can preserve your board state and tempo advantage. Additionally, instant-speed removal like Path to Exile or Fatal Push, when paired with an untapped mana pool, allows for reactive answers to the temporary land creatures. Strategic planning and anticipation are essential to mitigate the impact of an opponent’s Rude Awakening, keeping you in control of the game’s flow.

All in all, being prepared for such a pivotal play can make the difference between victory and defeat. Understanding the card’s mechanics and having the right answers at the right time will help ensure that your opponent’s Rude Awakening doesn’t become your nightmare.


BurnMana Recommendations

Unlocking the full potential of Rude Awakening in MTG is both an art and a strategy. Its ability to turn your lands into a surprise offense or unlocking a pool of mana mirrors the game’s dynamic nature. If you’re looking to harness this versatile card’s power, adaptability is crucial. Whether you aim to fortify your deck, master intricate combos, or simply surprise your adversaries with a bold move, Rude Awakening is a card worth considering. Embark on a path to strategic excellence and discover how this unique card can shift the tides of your matches. Explore with us and incorporate Rude Awakening into your deck to redefine the landscape of your gameplay.


Where to buy

If you're looking to purchase Rude Awakening MTG card by a specific set like Fifth Dawn and World Championship Decks 2004, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Rude Awakening and other MTG cards:

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Printings

The Rude Awakening Magic the Gathering card was released in 4 different sets between 2004-06-04 and 2014-12-05. Illustrated by Ittoku.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12004-06-04Fifth Dawn5DN 922003NormalBlackIttoku
22004-09-01World Championship Decks 2004WC04 jn92sb2003NormalGoldIttoku
32013-06-07Modern MastersMMA 1602003NormalBlackIttoku
42014-12-05Duel Decks Anthology: Garruk vs. LilianaGVL 222015NormalBlackIttoku

Legalities

Magic the Gathering formats where Rude Awakening has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Rude Awakening card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-08-01 A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
2013-06-07 Lands that enter the battlefield or otehrwise come under your control after Rude Awakening resolves won’t be affected.