Eureka MTG Card
Card sets | Released in 4 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Sorcery |
Text of card
Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0.
Cards like Eureka
Eureka from Magic: The Gathering is a unique card that shares a category with other ‘put into play’ cards, yet stands alone with its distinctive play style. It resembles Show and Tell, as both allow players to put a permanent on the battlefield. Eureka advances this by letting players continue to place permanents until all players pass, whereas Show and Tell is a one-time event. This gives Eureka the potential for a massive swing in board state during a single turn.
Another similar card is Hypergenesis, which also initiates a cascade of putting permanents into play. However, Hypergenesis is set apart by its potential to be free-cast from suspended state, making it a more unpredictable and sudden play than Eureka, which requires precise timing and mana investment. Despite their similarities, Eureka provides more control to the player initiating it, demanding strategic insight for optimal use.
All in all, while these cards share a common goal of populating the battlefield rapidly, Eureka requires careful deployment and can lead to a game-winning advantage when used wisely. It’s a testament to the diverse strategies Magic: The Gathering offers to its players.
Cards similar to Eureka by color, type and mana cost
Decks using this card
MTG decks using Eureka. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Omni-Tell | Legacy | Omni-Tell | Weekly Legacy | |
Eureka-Tell | Legacy | Omni-Tell | Untap.in Open League | |
Simic Combo | Legacy | Omni-Tell | Bazaar of Boxes Series 10 | |
Sneak and Show | Legacy | Omni-Tell | 2023 Asia Legacy Championship |
Card Pros
Card Advantage: Eureka stands out as a powerful strategy enhancer by letting players put any number of permanent cards from their hand onto the battlefield. This can drastically swing the state of the board in your favor and immediately leverage the resources in your hand without expending additional cards from your library.
Resource Acceleration: With Eureka, you effectively bypass the traditional mana costs of your permanents. This can lead to an explosive surge of resources on the field, enabling high-cost creatures, artifacts, and enchantments to come into play much earlier than they would under normal conditions. Such acceleration can be game-deciding when building a commanding presence assuredly and swiftly.
Instant Speed: Although Eureka itself isn’t an instant-speed spell, the abrupt shift in board state it generates can be akin to instant-speed interaction. The ability to play your most impactful permanents all at once, without opponent reactions for each individual card, can catch them off-guard, disrupting their game plan as if you’ve acted at instant speed.
Card Cons
Discard Requirement: Eureka necessitates that you discard a card, diminishing your hand and potential plays, specifically challenging when your options are already scant.
Specific Mana Cost: Its unique mana cost, including two green mana, restricts this card to green-centric decks, making it less versatile across the broader spectrum of game strategies.
Comparatively High Mana Cost: With a total cost of four mana, including the specific color requirements, Eureka’s cost is steep compared to other options that may provide similar or better board development for a lower investment.
Reasons to Include Eureka in Your Collection
Versatility: The unique gameplay mechanic that Eureka offers allows players to sneak high-cost permanents onto the battlefield. This card excels in a variety of deck archetypes that look to put expensive creatures or artifacts into play without paying their mana costs.
Combo Potential: Eureka has a formidable presence in combo decks. Its ability to deploy multiple key pieces in a single turn can lead to unexpected and game-ending combos. This remarkable potential makes it a powerhouse in the right setup.
Meta-Relevance: In a meta where games can often be decided by who establishes a dominating board presence first, Eureka can be a game-changer. By allowing both you and your opponent to put cards directly onto the battlefield, it becomes a strategic tool in high-powered and combo-centric metas.
How to beat
The Eureka MtG card embodies a unique opportunity for players to rapidly deploy various permanents onto the battlefield. This powerful effect can tip the scales if not addressed smartly. Given the card’s potential to enable an opponent to turn a losing position into a winning one almost instantly, the key to counteracting Eureka lies in strategic planning. Holding onto instant-speed removal or counter spells can significantly diminish the impact of the cards put into play during the Eureka event. Intellectual management of resources will ensure you maintain control of the game.
Simply put, board wipes and spot removals become exceptionally valuable when facing Eureka. Therefore, as enthralling as it might be to drop a wealth of permanents, there’s wisdom in restraint and maintaining answers in your hand. Likewise, cards that limit the number of spells an opponent can play or that punish them for playing multiple cards in a turn can severely undercut Eureka’s advantage. Plan your deck to include versatile responses and stay patient; victory often favors the well-prepared.
Ultimately, overcoming the challenge of Eureka involves a balanced approach, combining foresight, restraint, and tactical disruption. If you manage these effectively, Eureka’s surprise factor diminishes, restoring equilibrium to the playing field.
Where to buy
If you're looking to purchase Eureka MTG card by a specific set like Legends and Magic Online Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Eureka and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Eureka Magic the Gathering card was released in 4 different sets between 1994-06-01 and 2014-06-16. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1994-06-01 | Legends | LEG | 185 | 1993 | Normal | Black | Kaja Foglio | |
2 | Magic Online Promos | PRM | 46946 | 2003 | Normal | Black | Ryan Pancoast | ||
3 | 2007-09-10 | Masters Edition | ME1 | 117 | 1997 | Normal | Black | Kaja Foglio | |
4 | 2014-06-16 | Vintage Masters | VMA | 208 | 2015 | Normal | Black | Ryan Pancoast |
Legalities
Magic the Gathering formats where Eureka has restrictions
Format | Legality |
---|---|
Oldschool | Legal |
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Rules and information
The reference guide for Magic: The Gathering Eureka card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | If the card has an X in its mana cost, treat X as zero. |
2004-10-04 | In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card onto the battlefield. It doesn’t end the first time a player chooses not to put a card onto the battlefield. If a player chooses not to put a card onto the battlefield but the process continues, that player may put a card onto the battlefield the next time the process gets around to them. |
2004-10-04 | The cards are put onto the battlefield and will not trigger effects which trigger on such cards being “cast” or “played”. |
2006-10-15 | Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.) |
2007-09-16 | A “permanent card” is a card that would be a permanent once it’s on the battlefield. Specifically, it’s an artifact, creature, enchantment, land, or planeswalker card. |