Epic Experiment MTG Card
Card sets | Released in 5 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Mythic |
Type | Sorcery |
Text of card
Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Cards like Epic Experiment
The allure of Epic Experiment lies in its potential to turn the tides of a game in Magic: The Gathering. Holding a slot within the explosive red and blue spell casting strategy, it has parallels to other formidable cards in the spell-slinging repertoire. For instance, we see a resemblance to the card Mind’s Desire, which similarly allows you to play spells for free after shuffling your library and revealing the top cards. Both create thrilling moments as you unearth a cascade of spells.
Yet, Epic Experiment offers its unique twist. While Mind’s Desire relies on storm count to increase its impact, Epic Experiment requires a substantial mana investment upfront to dig deeper into your library. This makes it a more predictable yet potentially powerful play. Likewise, cards like Mizzix’s Mastery echo the free casting theme but from your graveyard, which demands a different approach to deck construction and strategy.
With a judicious comparison of their intricacies, it’s clear Epic Experiment has a distinctive charm among MTG’s array of game-changing spells. Mastery in its use can yield unparalleled board states that speak to the hearts of blue-red spell aficionados.
Cards similar to Epic Experiment by color, type and mana cost
Card Pros
Card Advantage: When you cast Epic Experiment, the ability to reveal cards from the top of your library provides a significant potential to hit multiple spells. This can lead to a massive gain in card advantage as you could potentially cast several spells for just one card and the mana investment.
Resource Acceleration: By potentially casting multiple spells with a single Epic Experiment, you are effectively accelerating your resources. You get to bypass the normal mana cost of these spells, this can drastically speed up your game plan and enable powerful plays much earlier than usual.
Instant Speed: While Epic Experiment itself is a sorcery, it can chain into instant-speed spells from your library. This allows you to maintain a level of unpredictability and flexibility, responding to your opponents’ actions even in the middle of resolving your Epic Experiment.
Card Cons
Discard Requirement: While Epic Experiment doesn’t directly require you to discard, it mandates exiling cards with the risk that any non-instant or sorcery card will be discarded from the game, potentially wasting valuable resources.
Specific Mana Cost: Epic Experiment necessitates a specific combination of blue and red mana, which may not be readily available in all deck types, thereby limiting its integration across various strategies.
Comparatively High Mana Cost: At an initial cost of two mana plus additional X, Epic Experiment can be a significant investment, especially when you’re aiming for a high-impact effect. This may not be the most mana-efficient play in situations where your board presence or resource availability is under pressure.
Reasons to Include Epic Experiment in Your Collection
Versatility: Epic Experiment presents a unique flexibility to fit into various spell-focused decks. It acts as both an enabler and an accelerator, allowing for an unexpected cascade of spells that can quickly shift the game in your favor.
Combo Potential: This card is a dream for players eyeing the combo finish. By potentially casting multiple spells for free, it sets the stage for game-winning combos, synergizing exceptionally well with decks that harness instants and sorceries.
Meta-Relevance: Given its capability to outmaneuver opponents in formats like Commander, where large mana pools are common, Epic Experiment holds a reliable spot. Its ability to dig deep into your deck and play a string of spells makes it a strong contender against various meta decks.
How to beat
Epic Experiment is an exhilarating card that can turn the tide of a Magic: The Gathering match by allowing a player to cast multiple spells for free. This hit-or-miss card can lead to explosive turns, but there are tactics to counteract its potential. Firstly, employing counterspells is a straightforward strategy to prevent Epic Experiment from resolving. Keeping mana open and holding onto spells like Negate or Cancel could save you from its massive effect.
Another method is to disrupt the opponent’s library and hand with discard effects or library manipulation. Cards that force your opponent to discard, such as Thoughtseize or Duress, are perfect for plucking out Epic Experiment before it’s cast. Similarly, effects that shuffle the opponent’s library or exile cards from it can mitigate the impact of their strategic setup. Tactic cards like Mind Funeral or Sadistic Sacrament can get ahead of Epic Experiment’s power by stripping it from the game entirely.
Lastly, providing minimal targets by keeping a modest board presence reduces the potential value of Epic Experiment. Filling your deck with instant-speed interaction allows you to react during your turn, diminishing the window during which Epic Experiment could dictate the game’s outcome.
BurnMana Recommendations
Unlocking the true potential of Epic Experiment can be a thrilling aspect of your MTG play. With its ability to potentially cast a flurry of spells and accelerate your game, it’s a card that promises both excitement and strategic depth. Bear in mind its requirements and potential downsides to ensure your deck is optimized to harness its power effectively. For those spell-slinging enthusiasts looking to spice up their gameplay and explore new combos, Epic Experiment is a card worth considering. Dive deeper into strategies and tips for maximizing this card’s capabilities by joining our community. Enhance your MTG experience and keep ahead of the curve on your path to victory.
Where to buy
If you're looking to purchase Epic Experiment MTG card by a specific set like Return to Ravnica and Commander 2015, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Epic Experiment and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Epic Experiment Magic the Gathering card was released in 5 different sets between 2012-10-05 and 2024-04-19. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2012-10-05 | Return to Ravnica | RTR | 159 | 2003 | Normal | Black | Dan Scott | |
2 | 2015-11-13 | Commander 2015 | C15 | 216 | 2015 | Normal | Black | Dan Scott | |
3 | 2021-03-19 | Time Spiral Remastered | TSR | 376 | 1997 | Normal | Black | Dan Scott | |
4 | 2021-04-23 | Commander 2021 | C21 | 216 | 2015 | Normal | Black | Dan Scott | |
5 | 2024-04-19 | Outlaws of Thunder Junction Commander | OTC | 222 | 2015 | Normal | Black | Dan Murayama Scott |
Legalities
Magic the Gathering formats where Epic Experiment has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Epic Experiment card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-03-19 | If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. |
2021-03-19 | If you can’t cast a card, perhaps because there are no legal targets available, or if you choose not to cast it, it will be put into your graveyard. |
2021-03-19 | If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card. |
2021-03-19 | When casting an instant or sorcery card this way, ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast -his card] only during combat,” must be followed. |
2021-03-19 | You cast the cards one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve. |