Dreadhorde Twins MTG Card
Mana cost | |
Converted mana cost | 4 |
Rarity | Uncommon |
Type | Creature — Zombie Jackal Warrior |
Abilities | Amass |
Released | 2019-05-03 |
Set symbol | |
Set name | War of the Spark |
Set code | WAR |
Power | 2 |
Toughness | 2 |
Number | 126 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Johannes Voss |
Text of card
When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
Cards like Dreadhorde Twins
Dreadhorde Twins is an interesting card that finds its kinship among cards that revolve around token creation in Magic: The Gathering. Much like the Twins, Siege-Gang Commander is another creature that brings along additional bodies when it hits the battlefield, although it yields more tokens. But the Commander lacks the Twins’ built-in ability to give tokens trample—critical for pushing through additional damage.
Tallying alongside, we have Goblin Instigator, a creature that also produces a token when it enters the play. While the Instigator’s initial mana investment is lower, it falls short of the Twins’ power and ability to impact the board with multiple threats. Meanwhile, Leonin Warleader stands as another comparable card, spawning two tokens with an attack trigger rather than upon entry. The Warleader provides a recurring advantage but doesn’t share the Twins’ synergistic boost from the Zombie army it accompanies.
Assessing the landscape of token-generating creatures, Dreadhorde Twins present themselves as a versatile option for any deck focusing on token strategies in Magic: The Gathering. A blend of aggressive stats and a trample-granting ability, they carve out their own niche for enthusiasts of the strategy.
Cards similar to Dreadhorde Twins by color, type and mana cost
Card Pros
Card Advantage: When playing Dreadhorde Twins, one of the immediate benefits comes from the additional 2/2 Zombie token it creates. This not only serves as an extra body on the battlefield to defend yourself or pressure your opponent but strategically provides card advantage by effectively putting two cards’ worth of value onto the board with a single play.
Resource Acceleration: Although Dreadhorde Twins doesn’t directly generate mana or Treasure tokens, it fits well in decks that focus on amassing a large army quickly. It accelerates your board presence, which is a resource in itself, letting you leverage the Twins and token to support aggressive strategies or to build up defenses faster than your opponent can handle.
Instant Speed: While Dreadhorde Twins is not an instant, its power lies in synergizing with instant speed spells. Particularly, pairing it with combat tricks or removal spells can be devastating. Play Dreadhorde Twins, and then at instant speed, you can cast spells to either boost your new Zombie army or protect it from threats, keeping your opponent guessing and your army growing.
Card Cons
Discard Requirement: The Dreadhorde Twins contain an element of risk due to their afterlife ability, which can backfire if played without strategic planning as it might lead to a depleted hand when you need card options the most.
Specific Mana Cost: With a mana cost that includes both red and generic mana, this card may not conveniently fit into a deck that does well with more color-flexible options, potentially limiting its utility in multi-color decks.
Comparatively High Mana Cost: Positioned at a four mana value, Dreadhorde Twins enter into a crowded field of middle-cost creatures. Therefore, players often weigh their inclusion against other cards with equal or lower costs that offer similar or superior battlefield impact.
Reasons to Include Dreadhorde Twins in Your Collection
Versatility: Dreadhorde Twins can fit well in decks that capitalize on token strategies or need supplementary creatures. Its ability to provide an additional creature upon entering the battlefield makes it a valuable asset for swarm tactics or as a solid filler in your curve.
Combo Potential: With the Zombie tokens it generates being given trample, the Dreadhorde Twins have great synergy with effects that boost tokens’ power or use the tokens themselves to empower other spells and abilities. This opens up various combinations to explore in deck-building.
Meta-Relevance: In a meta that favors aggressive strategies, Dreadhorde Twins can provide the necessary pressure while also having the resilience to recover quickly from board wipes due to creating multiple bodies with its ability. This adaptability can make them a competitive choice for your latest deck.
How to beat Dreadhorde Twins
Dreadhorde Twins is a card that can create significant board presence in MTG due to their ability to amass zombies. When evaluating battle strategies against them, consider their four mana cost and how they can be a mid-game turning point. To counteract Dreadhorde Twins, removal spells are particularly effective. Cards like Murder or Doom Blade can dispatch them before the zombie tokens become overwhelming. Timing is critical, and instant-speed removal allows you to respond to your opponent’s plays efficiently.
An alternative approach is to utilize bounce spells such as Unsummon or Blink of an Eye, which can disrupt your opponent’s tempo by sending the Twins back to their hand. This forces your opponent to expend more resources if they wish to recast them. Additionally, board clears like Wrath of God can reset the playing field, nullifying the advantage gained from the Twins’ token generation.
Ultimately, staying ahead of the Twins hinges on managing the pace of the game and strategically choosing your moments to act, thereby ensuring that these potent token generators do not outmaneuver you as you vie for victory on the planes of MTG.
Where to buy
If you're looking to purchase Dreadhorde Twins MTG card by a specific set like War of the Spark, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Dreadhorde Twins and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Dreadhorde Twins has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Dreadhorde Twins card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-05-03 | Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time. |
2019-05-03 | If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters. |
2019-05-03 | Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed. |