Gêmeos da Horda Medonha Carta MTG


Gêmeos da Horda Medonha - War of the Spark
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoCriatura — Zumbi Chacal Guerreiro
Habilidades Amass
Lançamento2019-05-03
Expansão símbolo
Expansão nomeWar of the Spark
Expansão códigoWAR
Ataque 2
Defesa 2
Número126
Frame2015
LayoutNormal
BorderPreta
Ilustrado porJohannes Voss

Principais conclusões

  1. Generates a 2/2 Zombie token for card advantage and immediate board presence.
  2. Supports aggressive strategies by accelerating board presence efficiently.
  3. Combos well with instant-speed spells for dynamic and unexpected plays.

Onde comprar

Se você deseja comprar um cartão Gêmeos da Horda Medonha MTG de um conjunto específico como War of the Spark, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Gêmeos da Horda Medonha e outras cartas MTG:

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Texto da carta

Quando Gêmeos da Horda Medonha entrar no campo de batalha, arregimente 2. (Coloque dois marcadores +1/+1 em um Exército que você controla. Se você não controlar um, crie antes uma ficha de criatura preta 0/0 do tipo Zumbi Exército.) As fichas de Zumbi que você controla têm atropelar.


Card Pros

Card Advantage: When playing Dreadhorde Twins, one of the immediate benefits comes from the additional 2/2 Zombie token it creates. This not only serves as an extra body on the battlefield to defend yourself or pressure your opponent but strategically provides card advantage by effectively putting two cards’ worth of value onto the board with a single play.

Resource Acceleration: Although Dreadhorde Twins doesn’t directly generate mana or Treasure tokens, it fits well in decks that focus on amassing a large army quickly. It accelerates your board presence, which is a resource in itself, letting you leverage the Twins and token to support aggressive strategies or to build up defenses faster than your opponent can handle.

Instant Speed: While Dreadhorde Twins is not an instant, its power lies in synergizing with instant speed spells. Particularly, pairing it with combat tricks or removal spells can be devastating. Play Dreadhorde Twins, and then at instant speed, you can cast spells to either boost your new Zombie army or protect it from threats, keeping your opponent guessing and your army growing.


Card Cons

Discard Requirement: The Dreadhorde Twins contain an element of risk due to their afterlife ability, which can backfire if played without strategic planning as it might lead to a depleted hand when you need card options the most.

Specific Mana Cost: With a mana cost that includes both red and generic mana, this card may not conveniently fit into a deck that does well with more color-flexible options, potentially limiting its utility in multi-color decks.

Comparatively High Mana Cost: Positioned at a four mana value, Dreadhorde Twins enter into a crowded field of middle-cost creatures. Therefore, players often weigh their inclusion against other cards with equal or lower costs that offer similar or superior battlefield impact.


Reasons to Include Dreadhorde Twins in Your Collection

Versatility: Dreadhorde Twins can fit well in decks that capitalize on token strategies or need supplementary creatures. Its ability to provide an additional creature upon entering the battlefield makes it a valuable asset for swarm tactics or as a solid filler in your curve.

Combo Potential: With the Zombie tokens it generates being given trample, the Dreadhorde Twins have great synergy with effects that boost tokens’ power or use the tokens themselves to empower other spells and abilities. This opens up various combinations to explore in deck-building.

Meta-Relevance: In a meta that favors aggressive strategies, Dreadhorde Twins can provide the necessary pressure while also having the resilience to recover quickly from board wipes due to creating multiple bodies with its ability. This adaptability can make them a competitive choice for your latest deck.


How to beat Dreadhorde Twins

Dreadhorde Twins is a card that can create significant board presence in MTG due to their ability to amass zombies. When evaluating battle strategies against them, consider their four mana cost and how they can be a mid-game turning point. To counteract Dreadhorde Twins, removal spells are particularly effective. Cards like Murder or Doom Blade can dispatch them before the zombie tokens become overwhelming. Timing is critical, and instant-speed removal allows you to respond to your opponent’s plays efficiently.

An alternative approach is to utilize bounce spells such as Unsummon or Blink of an Eye, which can disrupt your opponent’s tempo by sending the Twins back to their hand. This forces your opponent to expend more resources if they wish to recast them. Additionally, board clears like Wrath of God can reset the playing field, nullifying the advantage gained from the Twins’ token generation.

Ultimately, staying ahead of the Twins hinges on managing the pace of the game and strategically choosing your moments to act, thereby ensuring that these potent token generators do not outmaneuver you as you vie for victory on the planes of MTG.


Cartas similares a Gêmeos da Horda Medonha

Dreadhorde Twins is an interesting card that finds its kinship among cards that revolve around token creation in Magic: The Gathering. Much like the Twins, Siege-Gang Commander is another creature that brings along additional bodies when it hits the battlefield, although it yields more tokens. But the Commander lacks the Twins’ built-in ability to give tokens trample—critical for pushing through additional damage.

Tallying alongside, we have Goblin Instigator, a creature that also produces a token when it enters the play. While the Instigator’s initial mana investment is lower, it falls short of the Twins’ power and ability to impact the board with multiple threats. Meanwhile, Leonin Warleader stands as another comparable card, spawning two tokens with an attack trigger rather than upon entry. The Warleader provides a recurring advantage but doesn’t share the Twins’ synergistic boost from the Zombie army it accompanies.

Assessing the landscape of token-generating creatures, Dreadhorde Twins present themselves as a versatile option for any deck focusing on token strategies in Magic: The Gathering. A blend of aggressive stats and a trample-granting ability, they carve out their own niche for enthusiasts of the strategy.

Siege-Gang Commander - Carta Magic versões
Goblin Instigator - Carta Magic versões
Leonin Warleader - Carta Magic versões
Siege-Gang Commander - Carta Magic versões
Goblin Instigator - Carta Magic versões
Leonin Warleader - Carta Magic versões

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Legalidades

Magic the Gathering formats where Gêmeos da Horda Medonha has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Gêmeos da Horda Medonha fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-05-03 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
2019-05-03 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2019-05-03 Some cards that cause you to amass also provide bonuses to “Zombie tokens.” These affect any token that happens to be a Zombie, not just a Zombie Army you’ve amassed.