Disorient MTG Card
Mana cost | |
Converted mana cost | 4 |
Rarity | Common |
Type | Instant |
Released | 2009-07-17 |
Set symbol | |
Set name | Magic 2010 |
Set code | M10 |
Number | 48 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | John Matson |
Text of card
Target creature gets -7/-0 until end of turn.
"If it has a brain, even a primitive one, we can most surely scramble it." —Garild, merfolk mage
Cards like Disorient
Disorient, a blue instant spell in Magic: The Gathering, offers a straightforward yet potent effect to temporary neuter an opponent’s creature. Comparatively, Flashfreeze is another instant spell which can freeze a target enemy creature, but it also counters red or green spells. While Disorient affects only the combat potential of a creature, Flashfreeze has broader applications, dealing with both creatures on the battlefield and spells on the stack.
Looking at other similar spells, Frost Breath can target up to two creatures to prevent them from untapping during their controller’s next untap step, delivering a more significant impact on the game’s pace. Even though Froth Breath costs one more mana, the ability to disrupt multiple threats can be invaluable. Then there’s Turn to Frog, which not only neutralizes a creature’s combat abilities but also strips away all other abilities and reduces its power and toughness. Despite its higher cost and single target limitation, the transformation effect can drastically reduce the threat level of a key opponent’s creature.
When evaluating Disorient within the arsenal of blue control spells available, it stands out for its cost-effective and pinpoint disruption during combat, which can turn the tides of battle in a player’s favor without overcommitting resources.
Cards similar to Disorient by color, type and mana cost
Card Pros
In the intriguing world of MTG, Disorient emerges as a spell that can subtly tilt the battle in your favor. Here’s how this card could enhance your gameplay:
Card Advantage: Disorient essentially negates an attacker without removing it from the battlefield, maintaining the delicate equilibrium of cards in play. This disruption can be key in preserving your life total while setting up a more favorable board state.
Resource Acceleration: Though not directly linked to generating additional mana or resources, Disorient efficiently uses available mana by costing only five mana to execute a significant tempo play. This allows players to keep up with opponents making aggressive plays without investing heavily into a single form of mitigation.
Instant Speed: One of Disorient’s strengths lies in its ability to be cast at instant speed, giving you the flexibility to cast it during your opponent’s turn. This enables you to adapt to incoming threats on the fly and can lead to favorable exchanges that may otherwise not be possible at sorcery speed.
Card Cons
Discard Requirement: One notable drawback of Disorient is its requisite to discard another card to play. This might deplete your hand and weaken your position, especially if you’re already behind in card advantage or trying to preserve key strategic resources.
Specific Mana Cost: Disorient’s casting cost demands two blue mana, making it less flexible for decks that aren’t heavily invested in blue or those that operate on a multicolor mana base. This specificity can be restrictive and sometimes results in the card sitting unused in your hand.
Comparatively High Mana Cost: In the realm of control spells, the three mana total cost of Disorient, with two of those being colored mana, is on the higher side. This can often be a setback when mana efficiency is crucial. There are alternative spells available that can achieve similar or better effects for the same or less mana investment, making Disorient less appealing for competitive play.
Reasons to Include Disorient in Your Collection
Versatility: Disorient is a flexible blue instant that can serve a crucial role in decks looking to control the tempo of the game. By temporarily neutralizing the biggest threat on the battlefield, it can fit into various blue-centered or multicolor deck strategies that require time to set up their win conditions.
Combo Potential: It may not directly combo with other cards, but Disorient’s ability to disrupt opponents creates opportunities for other combo pieces to go off without interruption. This can be particularly potent in control or combo decks that need to survive against aggressive strategies.
Meta-Relevance: Should the meta be dominated by aggressive creature-based strategies, Disorient becomes a valuable tool. Slowing down an opponent’s assault can therefore be the difference between victory and defeat, making Disorient a potentially strategic sideboard card against high-tempo decks.
How to Beat Disorient in Magic: The Gathering
Disorient is a blue instant spell that can change the tide of combat by altering the power and toughness of a target creature until the end of the turn. While it can be a disruptive tactic against your creatures, it’s crucial to understand the nuances of this spell to effectively counteract its effects in your games.
To combat Disorient, it’s important to have a game plan that minimizes its impact. One strategy is to keep a diverse array of creatures with different power levels, so that reducing one creature’s effectiveness won’t cripple your entire board presence. Additionally, instant-speed spells that can buff your creatures in response to Disorient can maintain your offensive or defensive strength despite the temporary setback.
Furthermore, players can opt for creatures with hexproof or shroud, which are not valid targets for Disorient. This ensures your key creatures remain unaffected by the spell. Employing counterspells to directly negate Disorient or utilizing hand disruption to remove it from your opponent’s grip before it can be cast are other proactive measures. Thus, with careful deck construction and strategic play, Disorient’s influence can be mitigated, maintaining your advantage on the battlefield.
Where to buy
If you're looking to purchase Disorient MTG card by a specific set like Magic 2010, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Disorient and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Disorient has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Disorient card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2009-10-01 | A creature with power 0 or less assigns no combat damage. (It doesn’t assign a negative amount of combat damage.) |