Cosima, God of the Voyage // The Omenkeel MTG Card
Card sets | Released in 6 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Legendary Creature — God |
Power | 2 |
Toughness | 4 |
Text of card
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
Cards like Cosima, God of the Voyage // The Omenkeel
Cosima, God of the Voyage is a versatile blue creature that presents MTG players with a unique blend of abilities. Her comparison often aligns with Roil Elemental, another blue creature with a seafaring theme. While Roil Elemental captures landfall triggers to gain control of opponents’ creatures, Cosima offers a different approach: she embarks on a voyage, able to accumulate value over time and unleash a wave of drawn cards or a powerfully returned creature.
Thassa, God of the Sea is another card with a thematic kinship to Cosima. Thassa provides a constant technique of making creatures unblockable and a way to scry each upkeep, establishing a strong presence on the board. However, what makes Cosima stand out is her flexibility and potential card advantage built into her Omenkeel side, a vehicle that piratically picks off cards from the top of an opponent’s library.
Overall, the unique embark mechanic and the duality of Cosima’s design allow for strategic depth that can be more situationally adaptable than alternatives. She presents a distinct advantage in MTG, combining progress with patience for players who navigate her voyage wisely.
Cards similar to Cosima, God of the Voyage // The Omenkeel by color, type and mana cost
Card Pros
Card Advantage: Cosima excels in providing a steady stream of card advantage. When she sets sail on a voyage, each land drop guarantees you an extra card as soon as she returns to the battlefield. This ensures that you’ll have a fuller hand over the course of the game, which is invaluable in maintaining pressure and options.
Resource Acceleration: While Cosima herself doesn’t directly ramp or generate additional mana, the ability to consistently hit land drops by drawing extra cards cannot be understated. It ensures you’re playing lands every turn, indirectly accelerating your available resources and enabling bigger plays sooner.
Instant Speed: While Cosima operates at sorcery speed, her second side, The Omenkeel, synergizes well with instant speed spells. By crewing it with creatures, you can potentially reap the benefits of exiling the top cards of an opponent’s library at instant speed during combat, thus blending seamlessly with a strategy that holds mana open for counterspells or instant-speed interaction.
Card Cons
Discard Requirement: Cosima, God of the Voyage requires a level of setup before it becomes truly impactful. To take advantage of her journey ability, you must exile her with three amassed voyage counters, potentially leaving you without a creature on the board and at a disadvantage.
Specific Mana Cost: Cosima’s casting cost demands one blue mana, which could restrict her to blue-based or multicolor decks that can comfortably meet this requirement.
Comparatively High Mana Cost: Not only does she come with a specific mana cost, but her 3 total mana cost for a 2/4 may seem steep when other creatures at that cost may provide immediate board presence or have more dynamic abilities without the need to exile and wait for value.
Reasons to Include in Your Collection
Versatility: Cosima, God of the Voyage offers flexibility by adapting to various board states. As a 2/4 for three mana, she’s both an early blocker and a potential source of card advantage. Flip her over and The Omenkeel becomes a means to accelerate your land drops and disrupt your opponent’s strategy.
Combo Potential: With Cosima, you have a reliable way to draw additional cards over time which can synergize with landfall mechanics or support blue-based control decks. Combine her with flicker or bounce effects to maximize the cards drawn from her voyage counter ability.
Meta-Relevance: Considering the current landscape where resource advantage is key, Cosima allows players to stay ahead in the game. Her ability to essentially “store” card draw for later turns means players can adapt to slower, grindy matchups or be prepared with answers when facing off against faster, aggressive decks.
How to beat
Cosima, God of the Voyage, presents a unique challenge on the battlefield with her ability to set sail on a voyage across the seas of Magic: The Gathering. When opposed by Cosima, it’s critical to deploy strategies that stymie her journey and keep her from amassing value. One effective method is utilizing removal spells that can target her when she’s a creature before she embarks or after she returns to play. Bounce spells are particularly potent since they send Cosima back to hand, disrupting her voyage and resetting any accrued value.
Additionally, graveyard disruption can be an invaluable tool against her. Since Cosima relies on exile and return mechanics, cards that exile from the graveyard or manipulate those zones can interrupt her journey. Quick aggro strategies also pose a danger by pressuring the opponent and possibly outpacing the value Cosima could eventually provide. In essence, keeping a fast pace, having pinpoint removal, and graveyard interference are sound strategies in ensuring that Cosima’s voyage ends prematurely rather than resulting in a torrent of accumulated advantage.
Where to buy
If you're looking to purchase Cosima, God of the Voyage // The Omenkeel MTG card by a specific set like Magic Online Promos and Kaldheim, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Cosima, God of the Voyage // The Omenkeel and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Cosima, God of the Voyage // The Omenkeel Magic the Gathering card was released in 5 different sets between 2021-02-05 and 2023-05-08. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 88258 | 2015 | Modal DFC | Black | Andy Brase | ||
2 | 2021-02-05 | Kaldheim | KHM | 303 | 2015 | Modal DFC | Black | Andy Brase | |
3 | Kaldheim Art Series | AKHM | 12 | 2015 | Art series | Borderless | Micah Epstein | ||
4 | 2021-02-05 | Kaldheim | KHM | 50 | 2015 | Modal DFC | Black | Micah Epstein | |
5 | 2021-02-05 | Kaldheim Promos | PKHM | 50s | 2015 | Modal DFC | Black | Micah Epstein | |
6 | 2023-05-08 | From Cute to Brute | PCTB | 9 | 2015 | Modal DFC | Black | Micah Epstein |
Legalities
Magic the Gathering formats where Cosima, God of the Voyage // The Omenkeel has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Penny | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Cosima, God of the Voyage // The Omenkeel card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-02-05 | A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
2021-02-05 | Cosima’s ability triggers only if Cosima is on the battlefield at the beginning of your upkeep, and you may exile Cosima only if it is still on the battlefield as the ability resolves. |
2021-02-05 | If a land enters the battlefield under your control while Cosima is exiled and has the added triggered ability, that ability will trigger. As the ability tries to resolve, it will check to see if Cosima is still in exile. If Cosima has left exile before the ability tries to resolve, it won’t resolve and none of its effects will happen. This is true even if Cosima returns to exile before that ability tries to resolve. |
2021-02-05 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
2021-02-05 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. |
2021-02-05 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. |
2021-02-05 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. |
2021-02-05 | In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
2021-02-05 | The Omenkeel doesn’t allow you to play additional lands during your turn, nor does it allow you to play lands at times you normally can’t. In most cases, you’ll be able to play only one land from among cards exiled with The Omenkeel during each of your turns. |
2021-02-05 | The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. |
2021-02-05 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
2021-02-05 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. |
2021-02-05 | While the triggered ability Cosima gains is resolving, if you don’t put a voyage counter on Cosima, you’ll immediately return it to the battlefield and draw cards equal to the number of voyage counters Cosima had on it in exile. Players can’t respond to this choice, and no player may take actions during this process. |
2021-02-05 | You can play lands from among cards exiled with The Omenkeel for as long as they remain exiled, even if The Omenkeel leaves the battlefield or another player gains control of it. |
2021-02-05 | You may choose to return Cosima to the battlefield even if it doesn’t have any voyage counters on it. If you do, it won’t enter with any +1/+1 counters on it and you won’t draw any cards. |