Awe for the Guilds MTG Card
Mana cost | |
Converted mana cost | 3 |
Rarity | Common |
Type | Sorcery |
Released | 2013-05-03 |
Set symbol | |
Set name | Dragon's Maze |
Set code | DGM |
Number | 31 |
Frame | 2003 |
Layout | Normal |
Border | Black |
Illustred by | Mathias Kollros |
Text of card
Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.
Cards like Awe for the Guilds
Awe for the Guilds effectively spotlights the multicolored aspect of decks in Magic: The Gathering. This card’s ability to prevent all but multicolored creatures from attacking during the turn it’s played mirrors a strategy similar to Glare of Subdual, though the latter has a broader impact by allowing you to tap any creatures. Glare of Subdual demands a more permanent board presence and has a more lasting effect on the game’s tempo.
Ideas Unbound is another card that shows resemblances to Awe for the Guilds, mainly through its card draw ability though it comes with a downside of discarding at the end of turn. Both emphasize strategic timing and situational advantages. Conversely, Awe for the Guilds stands out by directly influencing combat, while Ideas Unbound focuses on hand flexibility and card advantage. Riot Control adds another dimension to compare, granting life and preventing all combat damage, which can be critical in maintaining life total, yet it doesn’t offer the same level of control over combat as Awe for the Guilds.
In the realm of Magic: The Gathering, Awe for the Guilds carves a unique niche with its guild favoring mechanic, offering a tactful advantage in matches where multicolored creatures reign supreme.
Cards similar to Awe for the Guilds by color, type and mana cost
Card Pros
Card Advantage: Awe for the Guilds offers a decisive swing in the game’s momentum by enabling selective mass control over the battlefield. By manipulating the creatures that can block this turn, it gives you the upper hand and can often lead to substantial card advantage by neutralizing opponents’ strategic setups.
Resource Acceleration: While it does not directly generate mana or tokens, Awe for the Guilds can act as a resource accelerator by clearing the path for your damaging spells or creatures, effectively saving you the resources you’d otherwise spend on removing those blockers. This acceleration can be instrumental in clinching the game by enabling faster, more impactful plays.
Instant Speed: The ability to cast Awe for the Guilds at instant speed cannot be understated. This flexibility allows savvy players to wait until the most opportune moment during the combat phase, ensuring that its effect is maximized and unexpected by the opponent. The surprise factor can often lead to favorable trades or even game-winning turns.
Card Cons
Discard Requirement: Awe for the Guilds demands you part with another card to cast it. This stipulation can be notably punishing when your hand is already dwindling, potentially forcing you to make tough decisions about which resources to sacrifice.
Specific Mana Cost: The mana cost of Awe for the Guilds is particularly restrictive, demanding a combination of mana that aligns with the guilds of Ravnica. This specificity can impede the card’s flexibility, confining it to decks that can reliably produce the required mana types.
Comparatively High Mana Cost: Its mana value may be seen as steep for its effect when you compare Awe for the Guilds to other cards in its category. Savvy players often weigh cost against impact, and in a fast-paced game, investing four mana into a card that does not immediately alter the board state may be seen as a less than optimal play.
Reasons to Include Awe for the Guilds in Your Collection
Versatility: Awe for the Guilds is an exceptional addition to any collector or player’s array due to its ability to adapt to various playing styles. The card’s potential to affect multiple creatures across the board allows it to find a place in a multitude of deck archetypes focused on creature strategies.
Combo Potential: Built for synergistic deck builds, Awe for the Guilds has considerable combo potential. It can be a linchpin in decks that capitalize on the modification of creature abilities, toggling them for either offensive or defensive maneuvers during key moments in gameplay.
Meta-Relevance: In a game environment where guilds or multi-colored decks are flourishing, Awe for the Guilds gains additional relevance. It shines in matches where broad creature effects can turn the tide, making it an invaluable tool in the ever-evolving metagame. Furthermore, its impact in gameplay can shift the balance in your favor in matches populated with a diverse creature base.
How to beat
Awe for the Guilds is a unique multi-colored enchantment that commands respect on the battlefield in Magic: The Gathering. This enchantment offers a potent defense mechanism for players by preventing opponents’ creatures without multiple colors from attacking. To counteract Awe for the Guilds strategic positioning, focus on enhancing your deck with versatile removal spells that can target enchantments directly. These could include universally efficient solutions such as Disenchant, which is color-flexible and has a low mana cost.
Deploying creatures that can naturally bypass Awe for the Guilds’ restrictions is another effective strategy. Multicolored creatures stand strong against this enchantment, so incorporating a diverse array of such creatures in your deck could prove beneficial. In addition, spells that can give your creatures temporary multicolor status before the combat phase can also help to outmaneuver Awe for the Guilds.
In essence, adapting your deck to include enchantment removal and multicolored creatures or effects is key when facing off against Awe for the Guilds. By doing so, you ensure that your forces can continue to press the attack and that this card becomes less of a hindrance to your victory.
Where to buy
If you're looking to purchase Awe for the Guilds MTG card by a specific set like Dragon's Maze, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Awe for the Guilds and other MTG cards:
BUY NOWBurnMana is an official partner of TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Awe for the Guilds has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Awe for the Guilds card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-04-15 | A monocolored creature is exactly one color. (Colorless creatures aren’t monocolored.) |
2013-04-15 | No monocolored creature will be able to block that turn, including monocolored creatures that enter the battlefield after Awe for the Guilds resolves. A creature that’s monocolored when Awe for the Guilds resolves but somehow becomes multicolored before blockers are declared will be able to block. |