Arlinn, the Pack's Hope // Arlinn, the Moon's Fury MTG Card
Card sets | Released in 7 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Mythic |
Type | Legendary Planeswalker — Arlinn |
Abilities | Daybound |
Loyalty | 4 |
Text of card
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
-3: Create two 2/2 green Wolf creature tokens.
Cards like Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Arlinn, the Pack’s Hope, is a resilient contender in the vast landscape of Planeswalkers in Magic: The Gathering. Comparable to other transformative Planeswalkers, such as Garruk Relentless, Arlinn starts on the field with human traits and, through specific triggers, transmutes into a powerful werewolf. Unlike Garruk, she doesn’t require damage to a creature to flip but instead shifts form when the player casts two spells in one turn.
Garruk, similar to Arlinn, provides creature control and token generation, but Arlinn edges ahead with her daybound and nightbound abilities, reflecting the game’s day-night mechanics. Another Planeswalker, Nissa, Who Shakes the World, also deserves a mention. Nissa impacts the board by turning lands into creatures, which is distinctively different from Arlinn’s approach to generating wolf tokens and altering her own state. However, Arlinn’s multifaceted abilities, especially in werewolf-themed decks, give her a unique position in MTG gameplay.
Each of these Planeswalkers lends a distinct strategic advantage, but Arlinn, the Pack’s Hope, with her versatility and synergy with the day-night cycle, brings a dynamic playstyle that can adapt and respond to the ebbs and flows of the battlefield in Magic: The Gathering.
Cards similar to Arlinn, the Pack's Hope // Arlinn, the Moon's Fury by color, type and mana cost
Card Pros
Card Advantage: Arlinn the Pack’s Hope offers a dynamic presence on the board by generating Wolf tokens that serve as both protection for the planeswalker herself and pressure on your opponent. Each token not only contributes to your board state but is also a potential card drawn from future interactions or synergies within your deck.
Resource Acceleration: By flipping to her nighttime form, Arlinn, the Moon’s Fury, she grants you an additional red mana during your turn. This can be crucial for casting multiple spells in a single turn, effectively speeding up your gameplay and outpacing your opponents with increased resource availability.
Instant Speed: Arlinn the Pack’s Hope allows for flexibility in combat with her ability to flash in Wolf tokens. This not only surprises opponents but also gives you the advantage of instant-speed interaction with the board, making it challenging for adversaries to predict and plan their moves effectively.
Card Cons
Discard Requirement: Arlinn, the Pack’s Hope may require discarding a card to activate certain abilities. This can pose a challenge when your hand is already stretched thin, risking valuable resources for a single play.
Specific Mana Cost: This card comes with a demanding mana requirement featuring both green and red. This specificity could discourage inclusion in decks that rely on a broader mana base or those that are strictly mono-colored.
Comparatively High Mana Cost: Costing four mana to cast, Arlinn can put a considerable strain on your mana resources in the early game. When considering your deck’s curve, there may be situations where deploying Arlinn doesn’t align with optimally progressing your board state, especially when up against low-cost highly efficient spells or creatures other players might be utilizing.
Reasons to Include Arlinn the Pack’s Hope in Your Collection
Versatility: Arlinn the Pack’s Hope shines in her flexibility to adapt to varied game situations. With her dual-faced nature, she can be played either as a powerful planeswalker or as a formidable creature, fitting seamlessly into a range of deck builds from aggressive werewolf themes to control-oriented strategies that capitalize on her transformative abilities.
Combo Potential: This card can serve as a linchpin in combos, especially in werewolf-themed decks. Her ability to generate wolf tokens and synergize with other werewolves’ and wolves’ transform mechanics opens up avenues for powerful plays and reinforces board presence, feeding into a multitude of potential wolf-related synergies.
Meta-Relevance: With the ever-shifting landscape of the metagame, Arlinn the Pack’s Hope remains relevant due to her capacity to provide both board control and creature support. In a meta teeming with creature-based strategies, her transformative and token-generating abilities can tip the scales in your favor.
How to beat
Arlinn, the Pack’s Hope is a versatile card that can provide an edge in the right decks within the MTG arena. When facing this card, consider its dual-form nature—both a planeswalker and a creature. Key to overcoming Arlinn is understanding that her strength lies in generating wolf creature tokens and buffing them. Spot removal spells are effective for her planeswalker side, and board wipes can clear the tokens she creates.
Employ instant-speed removals such as Fatal Push or Heartless Act to prevent her from shifting into her creature form and attacking. Wrath of God or Damnation can reset the board from her created tokens. Distraction tactics like bait spells can also be useful; lure out her abilities early or force your opponent to overextend. Remember to prioritize threats and manage resources carefully—exhausting your removals too soon on less urgent targets could leave you vulnerable to Arlinn’s transformative onslaught. Playing this way ensures that you stand a strong chance against Arlinn, the Pack’s Hope and her loyal pack.
Successfully outmaneuvering Arlinn requires a strategy that respects her flexibility while exploiting the moments when she, or her controller, becomes predictable. With the right cards and timing, you can send Arlinn and her pack running into the night.
BurnMana Recommendations
Exploring the abilities of Arlinn the Pack’s Hope in MTG takes strategy and understanding of her dual nature. Her capacity to create wolf tokens and provide extra mana enhances various deck archetypes, while her required card discard and specific mana cost require careful consideration in deck building. When integrating Arlinn into your collection, it’s all about finding the sweet spot where her abilities complement your overall strategy. If you want to delve deeper into optimizing Arlinn’s potential or understanding how to counter her in battle, augmented strategies and personalized tips await. Expand your MTG expertise and conquer the game board with informed tactics.
Where to buy
If you're looking to purchase Arlinn, the Pack's Hope // Arlinn, the Moon's Fury MTG card by a specific set like Magic Online Promos and Innistrad: Midnight Hunt, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Arlinn, the Pack's Hope // Arlinn, the Moon's Fury and other MTG cards:
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Printings
The Arlinn, the Pack's Hope // Arlinn, the Moon's Fury Magic the Gathering card was released in 5 different sets between 2021-09-24 and 2023-05-08. Illustrated by 3 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 94060 | 2015 | Transform | Black | Eric Deschamps | ||
2 | 2021-09-24 | Innistrad: Midnight Hunt | MID | 307 | 2015 | Transform | Black | Emma Rios | |
3 | 2021-09-24 | Innistrad: Midnight Hunt | MID | 211 | 2015 | Transform | Black | Anna Steinbauer | |
4 | 2021-09-24 | Innistrad: Midnight Hunt | MID | 279 | 2015 | Transform | Borderless | Eric Deschamps | |
5 | 2021-09-24 | Innistrad: Midnight Hunt Promos | PMID | 211s | 2015 | Transform | Black | Anna Steinbauer | |
6 | 2022-01-28 | Innistrad: Double Feature | DBL | 211 | 2015 | Transform | Black | Anna Steinbauer | |
7 | 2023-05-08 | From Cute to Brute | PCTB | 37 | 2015 | Transform | Black | Anna Steinbauer |
Legalities
Magic the Gathering formats where Arlinn, the Pack's Hope // Arlinn, the Moon's Fury has restrictions
Format | Legality |
---|---|
Standard | Legal |
Historicbrawl | Legal |
Historic | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Gladiator | Legal |
Pioneer | Legal |
Commander | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Brawl | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Arlinn, the Pack's Hope // Arlinn, the Moon's Fury card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-09-24 | After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage. |
2021-09-24 | Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to. |
2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
2021-09-24 | For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02). |
2021-09-24 | If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn. |
2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |