Animating Faerie // Bring to Life MTG Card


Provides card advantage by converting artifacts into dual-purpose threats, enhancing board presence significantly. Accelerates resource use, rapidly increasing board strength by transforming low-cost artifacts into potent creatures. Requires discarding artifacts and has a specific mana cost, which may limit its versatility in some decks.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeSorcery — Adventure

Text of card

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

A true puppet master has no need for strings.


Cards like Animating Faerie // Bring to Life

Animating Faerie // Bring to Life finds its unique place in the world of Magic: The Gathering as it bridges creature play with enchantment utility. With similarities to cards such as Skilled Animator, you see an immediate connection through the ability to animate non-creature artifacts into powerful creature forces on the battlefield. While Skilled Animator consistently turns artifacts into creatures with a base power and toughness of 5/5, Animating Faerie offers versatility with a 4/4 flying creature, and, as a modal double-faced card, presents an option to play as a 2/2 flyer creature for three mana.

In the same realm, Ensoul Artifact stands as another comparison. This spell swiftly converts an artifact into a creature with power and toughness of 5/5. Unlike Bring to Life, which creates a token, Ensoul Artifact permanently modifies the artifact, which can be a double-edged sword depending on game circumstances. Tezzeret’s Touch also comes to mind, offering the same 5/5 transformation paired with the resilience of returning to a player’s hand if sent to the graveyard. This recycling ability is absent in Animating Faerie.

In essence, while each of these cards holds its unique strategic advantages for animating artifacts, Animating Faerie // Bring to Life stands out by offering adaptability and aerial power to the enchantment-creature dynamic in player’s decks.

Skilled Animator - MTG Card versions
Ensoul Artifact - MTG Card versions
Tezzeret's Touch - MTG Card versions
Skilled Animator - MTG Card versions
Ensoul Artifact - MTG Card versions
Tezzeret's Touch - MTG Card versions

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Political Trickery - MTG Card versions
Time Ebb - MTG Card versions
Dream Cache - MTG Card versions
Tinker - MTG Card versions
Sage's Knowledge - MTG Card versions
Undo - MTG Card versions
Ingenious Mastery - MTG Card versions
Queen of Ice // Rage of Winter - MTG Card versions
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Timetwister - MTG Card versions
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Card Pros

Card Advantage: By transforming a noncreature artifact into a creature, Animating Faerie // Bring to Life helps you turn existing resources into immediate threats, potentially doubling the functionality of one of your permanents and giving you an edge in both board presence and options.

Resource Acceleration: Animating Faerie itself is a moderate body for its mana cost, and by leveraging Bring to Life’s animation effect, you effectively accelerate your resource utilization, converting even low-cost artifacts into significant creatures that can attack and block, increasing your board strength rapidly.

Instant Speed: While the Bring to Life half doesn’t operate at instant speed, the power of Animating Faerie’s ability to capitalize on an open board state during your main phase can pivot the tempo of the game, making instant-speed removal or counterspells from your hand more effective as you can adapt to the developing game without overcommitting resources prematurely.


Card Cons

Discard Requirement: Animating Faerie requires you to exile an artifact card from your hand to cast with its adventure ability, potentially depleting your hand and resources.

Specific Mana Cost: The casting cost of Bring to Life includes both blue mana and generic mana, restricting its inclusion to decks that can reliably produce both types.

Comparatively High Mana Cost: With a total mana value of three for the creature and three for the Bring to Life adventure, some players may find it costly for what it delivers, particularly in faster game formats where efficiency is key.


Reasons to Include in Your Collection

Versatility: Animating Faerie // Bring to Life offers the unique ability to turn any noncreature artifact into a creature, providing flexibility to a variety of blue-based decks. It’s effective in turning utility artifacts into unexpected threats.

Combo Potential: This card creates synergies with artifacts that have beneficial tap abilities or static effects. By becoming creatures, they can now engage in combat or be enhanced with equipment and auras, opening up a new realm of deck-building tactics.

Meta-Relevance: With its capability to animate powerful artifacts and the prevalence of artifact-centric decks in recent metagames, including Animating Faerie // Bring to Life could provide a significant edge. It adapts well to the evolving decks you might face, ensuring enduring relevance.


How to beat

Overcoming the Animating Faerie // Bring to Life card is a unique challenge in the realm of MTG. At its core, this card embodies versatility, creating an opportunity for players to turn noncreature artifacts into powerful creature forces on the battlefield. The trick in beating this strategy is in understanding when and how to disrupt the conversion process.

One effective approach is to prioritize the removal of key artifacts that your opponent may try to animate. This could mean including cards in your deck that specifically target artifacts, such as Naturalize or Disenchant. By eliminating these objects before the Faerie’s magic takes effect, you reduce the threat immensely. Another tactic is to apply pressure to your opponent, forcing them to defend rather than advance their board with the Animating Faerie. Cards like Shock or Lightning Bolt can help keep their side of the board in check by removing smaller creatures or delivering direct damage, undermining their setup. Timing is essential; act swiftly before the artifact creature comes to life.

Ultimately, agility and foresight are key in outmaneuvering your opponent when facing the dual nature of Animating Faerie // Bring to Life. Knowing the potential power this card holds, it’s critical to keep your disruption options ready and your strategy adaptable.


Where to buy

If you're looking to purchase Animating Faerie // Bring to Life MTG card by a specific set like Magic Online Promos and Throne of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Animating Faerie // Bring to Life and other MTG cards:

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Printings

The Animating Faerie // Bring to Life Magic the Gathering card was released in 2 different sets between 2019-10-04 and 2019-10-04. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 787462015AdventureBlackChris Seaman
22019-10-04Throne of EldraineELD 2802015AdventureBlackChris Seaman
32019-10-04Throne of EldraineELD 382015AdventureBlackJoseph Meehan

Legalities

Magic the Gathering formats where Animating Faerie // Bring to Life has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Animating Faerie // Bring to Life card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-10-04 An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. If it's attached as it becomes a creature, it becomes unattached.
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04 An artifact that becomes a creature due to Bring to Life can't attack unless you've controlled it continuously since your turn began.
2019-10-04 Bring to Life's effect lasts indefinitely. It doesn't wear off during the cleanup step.
2019-10-04 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04 If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.