Animating Faerie // Bring to Life Carta MTG


Provides card advantage by converting artifacts into dual-purpose threats, enhancing board presence significantly. Accelerates resource use, rapidly increasing board strength by transforming low-cost artifacts into potent creatures. Requires discarding artifacts and has a specific mana cost, which may limit its versatility in some decks.
Colecciones da cartaLanzado en 3 coleccionesVer todos
El coste de maná
Costo de maná convertido3
RarezaPoco común
TipoSorcery — Adventure

Texto de la carta

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

A true puppet master has no need for strings.


Cartas como Animating Faerie // Bring to Life

Animating Faerie // Bring to Life finds its unique place in the world of Magic: The Gathering as it bridges creature play with enchantment utility. With similarities to cards such as Skilled Animator, you see an immediate connection through the ability to animate non-creature artifacts into powerful creature forces on the battlefield. While Skilled Animator consistently turns artifacts into creatures with a base power and toughness of 5/5, Animating Faerie offers versatility with a 4/4 flying creature, and, as a modal double-faced card, presents an option to play as a 2/2 flyer creature for three mana.

In the same realm, Ensoul Artifact stands as another comparison. This spell swiftly converts an artifact into a creature with power and toughness of 5/5. Unlike Bring to Life, which creates a token, Ensoul Artifact permanently modifies the artifact, which can be a double-edged sword depending on game circumstances. Tezzeret’s Touch also comes to mind, offering the same 5/5 transformation paired with the resilience of returning to a player’s hand if sent to the graveyard. This recycling ability is absent in Animating Faerie.

In essence, while each of these cards holds its unique strategic advantages for animating artifacts, Animating Faerie // Bring to Life stands out by offering adaptability and aerial power to the enchantment-creature dynamic in player’s decks.

Skilled Animator - Carta Magic versiones
Ensoul Artifact - Carta Magic versiones
Tezzeret's Touch - Carta Magic versiones
Skilled Animator - Carta Magic versiones
Ensoul Artifact - Carta Magic versiones
Tezzeret's Touch - Carta Magic versiones

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Card Pros

Card Advantage: By transforming a noncreature artifact into a creature, Animating Faerie // Bring to Life helps you turn existing resources into immediate threats, potentially doubling the functionality of one of your permanents and giving you an edge in both board presence and options.

Resource Acceleration: Animating Faerie itself is a moderate body for its mana cost, and by leveraging Bring to Life’s animation effect, you effectively accelerate your resource utilization, converting even low-cost artifacts into significant creatures that can attack and block, increasing your board strength rapidly.

Instant Speed: While the Bring to Life half doesn’t operate at instant speed, the power of Animating Faerie’s ability to capitalize on an open board state during your main phase can pivot the tempo of the game, making instant-speed removal or counterspells from your hand more effective as you can adapt to the developing game without overcommitting resources prematurely.


Card Cons

Discard Requirement: Animating Faerie requires you to exile an artifact card from your hand to cast with its adventure ability, potentially depleting your hand and resources.

Specific Mana Cost: The casting cost of Bring to Life includes both blue mana and generic mana, restricting its inclusion to decks that can reliably produce both types.

Comparatively High Mana Cost: With a total mana value of three for the creature and three for the Bring to Life adventure, some players may find it costly for what it delivers, particularly in faster game formats where efficiency is key.


Reasons to Include in Your Collection

Versatility: Animating Faerie // Bring to Life offers the unique ability to turn any noncreature artifact into a creature, providing flexibility to a variety of blue-based decks. It’s effective in turning utility artifacts into unexpected threats.

Combo Potential: This card creates synergies with artifacts that have beneficial tap abilities or static effects. By becoming creatures, they can now engage in combat or be enhanced with equipment and auras, opening up a new realm of deck-building tactics.

Meta-Relevance: With its capability to animate powerful artifacts and the prevalence of artifact-centric decks in recent metagames, including Animating Faerie // Bring to Life could provide a significant edge. It adapts well to the evolving decks you might face, ensuring enduring relevance.


How to beat

Overcoming the Animating Faerie // Bring to Life card is a unique challenge in the realm of MTG. At its core, this card embodies versatility, creating an opportunity for players to turn noncreature artifacts into powerful creature forces on the battlefield. The trick in beating this strategy is in understanding when and how to disrupt the conversion process.

One effective approach is to prioritize the removal of key artifacts that your opponent may try to animate. This could mean including cards in your deck that specifically target artifacts, such as Naturalize or Disenchant. By eliminating these objects before the Faerie’s magic takes effect, you reduce the threat immensely. Another tactic is to apply pressure to your opponent, forcing them to defend rather than advance their board with the Animating Faerie. Cards like Shock or Lightning Bolt can help keep their side of the board in check by removing smaller creatures or delivering direct damage, undermining their setup. Timing is essential; act swiftly before the artifact creature comes to life.

Ultimately, agility and foresight are key in outmaneuvering your opponent when facing the dual nature of Animating Faerie // Bring to Life. Knowing the potential power this card holds, it’s critical to keep your disruption options ready and your strategy adaptable.


Donde comprar

Si estás buscando comprar una carta MTG Animating Faerie // Bring to Life de un coleccione específico como Magic Online Promos and Throne of Eldraine, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Animating Faerie // Bring to Life y otras cartas MTG:

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Impresiones

La carta Animating Faerie // Bring to Life Magic the Gathering se lanzó en 2 colecciones diferentes entre 2019-10-04 y 2019-10-04. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12002-06-24Magic Online PromosPRM 787462015AventuraNegraChris Seaman
22019-10-04Throne of EldraineELD 2802015AventuraNegraChris Seaman
32019-10-04Throne of EldraineELD 382015AventuraNegraJoseph Meehan

Legalidades

Formatos de Magic the Gathering donde Animating Faerie // Bring to Life tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestringido
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Animating Faerie // Bring to Life de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-10-04 An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. If it's attached as it becomes a creature, it becomes unattached.
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04 An artifact that becomes a creature due to Bring to Life can't attack unless you've controlled it continuously since your turn began.
2019-10-04 Bring to Life's effect lasts indefinitely. It doesn't wear off during the cleanup step.
2019-10-04 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04 If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.