Amphin Mutineer MTG Card
Card sets | Released in 5 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Creature — Salamander Pirate |
Abilities | Encore |
Power | 3 |
Toughness | 3 |
Text of card
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Cards like Amphin Mutineer
Amphin Mutineer emerges as an intriguing creature choice in the world of Magic: The Gathering. It draws certain parallels with cards like Ravenous Chupacabra, which also specializes in removing creatures upon entering the battlefield. Yet, Amphin Mutineer brings its own twist to this concept with the Exile effect, instead of destruction, and the added benefit of creating a 4/3 blue Salamander Warrior creature token for the adversary, which can occasionally be leveraged to one’s advantage.
Man-o’-War is another creature that showcases a similar kind of board impact, offering a bounce effect back to a player’s hand rather than the exile granted by Amphin Mutineer. While Man-o’-War can potentially disrupt your opponent’s tempo, it lacks the permanency of removal that comes with exile. Additionally, the generous stats of Amphin Mutineer make it a formidable presence on the board beyond its enter-the-battlefield effect.
Assessing them side by side, Amphin Mutineer holds a strong position within its category for providing a dual benefit: a reliable creature removal tool and the potential for strategic plays with its unique exile mechanic. This versatility makes it a valued asset in numerous MTG deck strategies, particularly ones looking to capitalize on both board control and utility.
Cards similar to Amphin Mutineer by color, type and mana cost
Card Pros
Card Advantage: Amphin Mutineer offers a unique method to deal with opposing threats while simultaneously granting you a card advantage. Upon entering the battlefield, it exiles a target creature, essentially replacing itself in your hand by allowing you to create a token version of the card with its Encore ability.
Resource Acceleration: Through its Encore ability, it propels your board state by giving you not one, but three instances of its effect when cast from the graveyard. This can rapidly escalate your presence on the board, giving you an edge in both resources and options.
Instant Speed: Although Amphin Mutineer itself is not an instant, the ability to use its Encore effect at instant speed during your turn allows for unexpected tactical plays. This enables you to adapt and react to the state of the game, especially during complex and crucial turns.
Card Cons
Discard Requirement: While the Amphin Mutineer offers a unique exile effect, it does not come without a price. Players must part with another card in hand, which might set them back when they’re grappling with card advantage.
Specific Mana Cost: Requiring both blue quantities and generic mana, Amphin Mutineer pushes players to commit to blue mana sources in their decks. This can be limiting, especially for those who run multiple colors and might not always have the specific mana available when needed.
Comparatively High Mana Cost: Costing four mana might be a strain on resources when looking to maintain pace in the game. Given the vast array of creatures and spells, one might find more economical alternatives to achieve similar exile effects within the game’s vast card pool.
Reasons to Include in Your Collection
Versatility: Amphin Mutineer offers a unique blend of creature removal and board presence, making it a valuable addition to different strategic decks. Its ability to exile an opponent’s creature and replace it with a minor threat gives you a double-edged sword against adversaries.
Combo Potential: With its Encore ability, Amphin Mutineer ramps up your late-game potential, providing the opportunity to clear multiple threats at once or set up favorable trades. This makes it a potent piece in combos or synergies revolving around creature removal and token generation.
Meta-Relevance: In environments where commander or high-impact creatures dominate the field, Amphin Mutineer serves as a tool for disrupting opponent strategies while bolstering your tactical advancements, thus remaining a relevant pick for enthusiasts looking to stay ahead in the dynamic gameplay of MTG.
How to beat
Amphin Mutineer emerges as a versatile tool in Magic: The Gathering, addressing multiple threats through its Exile and Salamander token generation abilities. Unlike targeted removal spells that simply destroy creatures, Amphin Mutineer offers a permanent solution by exiling the problem directly. Players can capitalize on its value through repeated use, especially when combined with abilities like Encore.
To effectively counter this card, consider adopting strategies that dodge exile mechanics or render the salamander token irrelevant. This could involve employing indestructible creatures, utilizing cards that benefit from being in the graveyard, or keeping a keen eye on graveyard recursion that operates on creatures exiled with it. Counterspells also form an effective shield against such utilities, blocking Amphin Mutineer before it can set its effect in motion and preserving your battlefield presence.
Remember, understanding when to expect disruptive plays like the appearance of Amphin Mutineer can be as crucial as the countermeasures themselves. Maintaining a diverse array of strategies in your deck ensures resilience against such exile-focused threats and keeps the board state in your favor.
BurnMana Recommendations
Mastering the ebb and flow of a MTG match demands insight into every card’s potential, particularly ones as versatile as Amphin Mutineer. With its capacity to shift board states and provide strategic advantage through well-timed exile effects, it’s a card that commands understanding and finesse. Building a deck with Amphin Mutineer means opening a realm of tactical possibilities and countermoves. We encourage you to delve deeper into its synergies and the ways to incorporate it into your deck-building strategies. Grasp Amphin Mutineer’s nuances with our comprehensive insights and ensure your decks are not just ready but formidable for your next clash.
Where to buy
If you're looking to purchase Amphin Mutineer MTG card by a specific set like Magic Online Promos and Commander Legends, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Amphin Mutineer and other MTG cards:
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- eBay
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Printings
The Amphin Mutineer Magic the Gathering card was released in 4 different sets between 2020-11-20 and 2024-02-09. Illustrated by Nicholas Gregory.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | Magic Online Promos | PRM | 86044 | 2015 | Normal | Black | Nicholas Gregory | ||
2 | 2020-11-20 | Commander Legends | CMR | 55 | 2015 | Normal | Black | Nicholas Gregory | |
3 | 2020-11-20 | Commander Legends | CMR | 629 | 2015 | Normal | Black | Nicholas Gregory | |
4 | 2023-11-17 | The Lost Caverns of Ixalan Commander | LCC | 143 | 2015 | Normal | Black | Nicholas Gregory | |
5 | 2024-02-09 | Murders at Karlov Manor Commander | MKC | 95 | 2015 | Normal | Black | Nicholas Gregory |
Legalities
Magic the Gathering formats where Amphin Mutineer has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Amphin Mutineer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2020-11-10 | Each token must attack the appropriate player if able. |
2020-11-10 | Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost. |
2020-11-10 | If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either. |
2020-11-10 | If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later. |
2020-11-10 | If the target non-Salamander creature is an illegal target by the time Amphin Mutineer's ability tries to resolve, the ability doesn't resolve. No player creates a Salamander Warrior token. |
2020-11-10 | Opponents who have left the game aren't counted when determining how many tokens to create. |
2020-11-10 | The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied. |
2023-07-28 | If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player. |