Ambulatory Edifice MTG Card


Ambulatory Edifice - Phyrexia: All Will Be One
Mana cost
Converted mana cost3
RarityUncommon
TypeArtifact Creature — Phyrexian Construct
Released2023-02-03
Set symbol
Set namePhyrexia: All Will Be One
Set codeONE
Power 3
Toughness 2
Number79
Frame2015
LayoutNormal
BorderBlack
Illustred byAriel Perez

Key Takeaways

  1. Activates at instant speed, allowing for unexpected blockers or attackers, changing the game’s tempo.
  2. Demands card discard for activation, which may lead to a disadvantage in card count.
  3. High mana cost, but offers unique late-game power swings, making it a versatile asset.

Where to buy

If you're looking to purchase Ambulatory Edifice MTG card by a specific set like Phyrexia: All Will Be One, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Ambulatory Edifice and other MTG cards:

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Text of card

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

The Mirran forces thought they'd vanquished their foes . . . until a nearby monument got up and started stalking toward them.


Card Pros

Card Advantage: Ambulatory Edifice facilitates significant card advantage by allowing you to repeatedly scry, guiding your future plays and smoothing out your draws.

Resource Acceleration: This card accelerates your resources by potentially transforming non-creature permanents into attackers, turning dormant assets into immediate threats and expanding your offensive resources.

Instant Speed: Its built-in ability to activate at instant speed ensures that you can adapt to the dynamic battlefield, creating surprise blockers or attackers in response to your opponent’s actions. This flexibility can catch opponents off-guard and shift the tempo of the game.


Card Cons

Discard Requirement: Ambulatory Edifice’s activation necessitates discarding a card, potentially putting players at a card disadvantage, especially if their hand is already dwindling.

Specific Mana Cost: Requiring both colorless and green mana, Ambulatory Edifice might not seamlessly fit into decks that are not tailored to these mana types, thus reducing its versatility.

Comparatively High Mana Cost: With its mana cost being on the higher end for what it delivers, players might opt for other cards that provide similar benefits but at a lower resource investment.


Reasons to Include Ambulatory Edifice in Your Collection

Versatility: Ambulatory Edifice brings a unique blend of defensive utility and late-game power swings, making it a card that can find its place in a variety of deck builds. Its ability to be both a roadblock and a formidable attacker allows deck builders to adapt to various in-game situations.

Combo Potential: With its inherent synergies with cards that care about artifacts or creatures entering the battlefield, Ambulatory Edifice can be a lynchpin in creating powerful interactions and unexpected combos within your deck, expanding your strategic horizons.

Meta-Relevance: As the MTG competitive landscape shifts, having adaptable cards like Ambulatory Edifice can give you an edge. Its presence on the board can deter opponents and shape the pace of the game, ensuring that your collection remains competitive in varying metagames.


How to Beat Ambulatory Edifice

Ambulatory Edifice presents itself as a formidable defender in Magic the Gathering, a stark wall that can deter most attackers with ease. Facing such a steadfast artifact creature can be daunting as it creates a barrier your opponent can use effectively for their defense.

To dismantle this architectural annoyance, pinpoint removal spells are your best option. A spell like Disenchant can unmake the Edifice efficiently, while a Shatter effect can target this artifact specifically. Your strategy should adapt to include these or similar spells when preparing for a match where Ambulatory Edifice might be blocking your path to victory. Creature spells with abilities to destroy or exile artifacts directly upon entering the battlefield can be equally useful, offering a two-fold advantage by adding to your board presence and removing the obstacle.

Remember, direct confrontation is not the only way. Spells that nullify abilities or prevent activation can turn Ambulatory Edifice into nothing more than a mere decorative piece on the battlefield. As long as you keep your removal tools at the ready, you’ll maintain the upper hand against this architectural adversary in your matches.


Cards like Ambulatory Edifice

Ambulatory Edifice is a unique inclusion among creature cards in MTG, comparable to other animated land creatures like Awakened Amalgam. Both utilize player’s mana differently, yet Ambulatory Edifice introduces land animation without a set condition, giving broad applicability across various land types. Unlike Living Lands, which animates all Forests, Ambulatory Edifice selectively converts any land to a creature, giving players tactical flexibility in their plays.

Similarly, Rude Awakening is a card that also interacts uniquely with lands. It has the capacity to turn all lands into 2/2 creatures for a turn, but Ambulatory Edifice focuses on single land conversion for a lasting effect on the battlefield. This is akin to the difference between a broad stroke and a precise touch. Moreover, creatures like Sylvan Advocate boast an ability to buff land creatures, pairing well with the likes of Ambulatory Edifice, enhancing its defensive and offensive capabilities.

In weighing the utility of Ambulatory Edifice against other related cards, it shines as a relatively versatile choice for MTG enthusiasts looking to animate lands while preserving mana for crucial game moments. The card’s tailored animation of lands provides a strategic advantage, showcasing its distinct place in the spectrum of engaging creature cards within MTG.

Awakened Amalgam - MTG Card versions
Living Lands - MTG Card versions
Rude Awakening - MTG Card versions
Sylvan Advocate - MTG Card versions
Awakened Amalgam - MTG Card versions
Living Lands - MTG Card versions
Rude Awakening - MTG Card versions
Sylvan Advocate - MTG Card versions

Cards similar to Ambulatory Edifice by color, type and mana cost

Skull of Ramos - MTG Card versions
Crowded Crypt - MTG Card versions
Armix, Filigree Thrasher - MTG Card versions
The Book of Vile Darkness - MTG Card versions
Mask of Griselbrand - MTG Card versions
Nim Replica - MTG Card versions
Skeleton Shard - MTG Card versions
Phyrexian Totem - MTG Card versions
Onyx Goblet - MTG Card versions
Moriok Replica - MTG Card versions
Prakhata Pillar-Bug - MTG Card versions
Whispersteel Dagger - MTG Card versions
Serpent's Soul-Jar - MTG Card versions
Wand of Orcus - MTG Card versions
Glass-Cast Heart - MTG Card versions
Undercity Scrounger - MTG Card versions
Enormous Energy Blade - MTG Card versions
Chainflail Centipede - MTG Card versions
Smogbelcher Chariot - MTG Card versions
Flayed One - MTG Card versions
Skull of Ramos - MTG Card versions
Crowded Crypt - MTG Card versions
Armix, Filigree Thrasher - MTG Card versions
The Book of Vile Darkness - MTG Card versions
Mask of Griselbrand - MTG Card versions
Nim Replica - MTG Card versions
Skeleton Shard - MTG Card versions
Phyrexian Totem - MTG Card versions
Onyx Goblet - MTG Card versions
Moriok Replica - MTG Card versions
Prakhata Pillar-Bug - MTG Card versions
Whispersteel Dagger - MTG Card versions
Serpent's Soul-Jar - MTG Card versions
Wand of Orcus - MTG Card versions
Glass-Cast Heart - MTG Card versions
Undercity Scrounger - MTG Card versions
Enormous Energy Blade - MTG Card versions
Chainflail Centipede - MTG Card versions
Smogbelcher Chariot - MTG Card versions
Flayed One - MTG Card versions

Legalities

Magic the Gathering formats where Ambulatory Edifice has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Ambulatory Edifice card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-02-04 You don't choose a target for Ambulatory Edifice's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay 2 life this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.