All of History, All at Once MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeSorcery
Abilities Storm

Key Takeaways

  1. Enhances gameplay through hand dynamics and resource acceleration, leading to strategic complexity.
  2. Instant speed play offers precise adaptability, enabling impactful resource maximization.
  3. Requires careful consideration of resource allocation, as it has specific casting challenges.

Where to buy

If you're looking to purchase All of History, All at Once MTG card by a specific set like Doctor Who and Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the All of History, All at Once and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Text of card

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)


Card Pros

Card Advantage: With All of History, All at Once, players can experience a significant shift in hand dynamics by potentially accessing multiple cards from different stages of the game, enhancing the depth and complexity of strategic plays.

Resource Acceleration: This card can effectively alter a player’s resource trajectory by allowing for the simultaneous play of multiple lands, thereby setting the stage for grander moves and swifter developments on the battlefield.

Instant Speed: The capacity to deploy this card at instant speed grants players the strategic upper hand of adaptability, enabling them to react with precision to the unfolding game or to maximize the impact of their resources at the most opportune moment.


Card Cons

Discard Requirement: All of History, All at Once requires you to pitch another card from your hand, which might be challenging when your options are already limited. In intense gameplay, being forced to discard can sometimes backfire, potentially discarding a crucial piece of your strategy.

Specific Mana Cost: This card demands a precise mana arrangement to cast, which could clash with decks that aren’t tailored to accommodate such requirements. Players running a multicolored deck or those who have a shaky mana base may find it hard to fulfill the casting prerequisites consistently.

Comparatively High Mana Cost: With an investment of several mana, All of History, All at Once is a card that might not align with the pace of some faster, more aggressive decks. In a fast-paced match, allocating resources to a single, high-cost card can mean missing out on deploying several other spells that could collectively have a more immediate impact on the game state.


Reasons to Include in Your Collection

Versatility: All of History, All at Once offers immense flexibility in gameplay. It can seamlessly integrate into a variety of decks, lending power to strategies that revolve around manipulating the graveyard or drawing on historical synergies throughout a match.

Combo Potential: This card’s ability to retrieve a wide swath of cards from a player’s past game elements can set the stage for powerful combinations. It allows for the return of key pieces to the battlefield, potentially unlocking intricate combos that can turn the tide of a duel.

Meta-Relevance: As the game’s landscape shifts, All of History, All at Once maintains its relevance by providing strategic options that can adapt to and counter various popular deck archetypes. The historical depth it brings to the table can serve as a tool to outmaneuver opponents in many meta scenarios.


How to beat

All of History, All at Once is a powerful card that can unleash a wave of combined historical spells, overwhelming opponents with a flurry of effects. To counter this strategy, it’s crucial to disrupt the setup. Cards with hand disruption abilities like Thoughtseize or Duress can preemptively strip this game-changing spell from an opponent’s grip before they amass the resources to cast it.

Graveyard hate is another effective method for dampening the impact of All of History, All at Once. By using cards like Rest in Peace or Tormod’s Crypt, you can remove key historical spells from the game before they’re recast, blunting the card’s power. Flexibility in your sideboard and strategic use of countermagic, such as Dovin’s Veto or Negate, during critical turns can provide a shield against this overwhelming force in Magic: The Gathering.

Keep timing in mind while navigating against this card’s potential. Interruption through instant-speed interaction ensures your opponent’s grand plans are foiled, maintaining your edge across the match.


Cards like All of History, All at Once

All of History, All at Once is an intriguing card that creatively manipulates the battlefield in a player’s favor. Its unique effect captures the essence of seizing history to shift the tides of the game. A comparable card is Time Warp, which offers players the advantage of taking an extra turn. Although Time Warp doesn’t affect creatures, it’s the concept of controlling the flow of time in the game that brings these cards into the same discussion.

Another card that resonates with All of History, All at Once is Cyclonic Rift. While Cyclonic Rift only targets nonland permanents your opponents control, it similarly disrupts the board by returning those permanents to their owner’s hand. What makes All of History, All at Once stand out is its ability to affect not just a portion, but the entirety of the playing field, offering a more comprehensive approach to board control.

To sum up, while there are cards that share themes with All of History, All at Once, its sweeping mechanism to rearrange the entire game’s landscape sets it apart. Players who wield this card embrace a powerful strategy that can shift momentum and lead to a commanding position in the game.

Time Warp - MTG Card versions
Cyclonic Rift - MTG Card versions
Time Warp - MTG Card versions
Cyclonic Rift - MTG Card versions

Cards similar to All of History, All at Once by color, type and mana cost

Juxtapose - MTG Card versions
Baki's Curse - MTG Card versions
Touch of Brilliance - MTG Card versions
Polymorph - MTG Card versions
Diminishing Returns - MTG Card versions
Counterintelligence - MTG Card versions
Ransack - MTG Card versions
Rhystic Scrying - MTG Card versions
Wash Out - MTG Card versions
Dematerialize - MTG Card versions
Deep Analysis - MTG Card versions
Tempted by the Oriq - MTG Card versions
Inscription of Insight - MTG Card versions
Airborne Aid - MTG Card versions
Peer Pressure - MTG Card versions
Mouth to Mouth - MTG Card versions
Sift - MTG Card versions
Distant Melody - MTG Card versions
Sleep - MTG Card versions
Argivian Restoration - MTG Card versions
Juxtapose - MTG Card versions
Baki's Curse - MTG Card versions
Touch of Brilliance - MTG Card versions
Polymorph - MTG Card versions
Diminishing Returns - MTG Card versions
Counterintelligence - MTG Card versions
Ransack - MTG Card versions
Rhystic Scrying - MTG Card versions
Wash Out - MTG Card versions
Dematerialize - MTG Card versions
Deep Analysis - MTG Card versions
Tempted by the Oriq - MTG Card versions
Inscription of Insight - MTG Card versions
Airborne Aid - MTG Card versions
Peer Pressure - MTG Card versions
Mouth to Mouth - MTG Card versions
Sift - MTG Card versions
Distant Melody - MTG Card versions
Sleep - MTG Card versions
Argivian Restoration - MTG Card versions

Printings

The All of History, All at Once Magic the Gathering card was released in 1 different sets between 2023-10-13 and 2023-10-13. Illustrated by Nestor Ossandon Leal.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-10-13Doctor WhoWHO 9432015NormalBlackNestor Ossandon Leal
22023-10-13Doctor WhoWHO 342015NormalBlackNestor Ossandon Leal
32023-10-13Doctor WhoWHO 3522015NormalBlackNestor Ossandon Leal
42023-10-13Doctor WhoWHO 6392015NormalBlackNestor Ossandon Leal

Legalities

Magic the Gathering formats where All of History, All at Once has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering All of History, All at Once card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 A copy of a spell can be countered like any other spell, but each copy must be countered individually. Countering a spell with storm won't affect the copies.
2023-10-13 Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
2023-10-13 The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
2023-10-13 The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
2023-10-13 Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
2023-10-13 To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.