All of History, All at Once Carta MTG


Enhances gameplay through hand dynamics and resource acceleration, leading to strategic complexity. Instant speed play offers precise adaptability, enabling impactful resource maximization. Requires careful consideration of resource allocation, as it has specific casting challenges.
Colecciones da cartaLanzado en 4 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaExtraña
TipoSorcery
Habilidades Storm

Texto de la carta

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)


Cartas como All of History, All at Once

All of History, All at Once is an intriguing card that creatively manipulates the battlefield in a player’s favor. Its unique effect captures the essence of seizing history to shift the tides of the game. A comparable card is Time Warp, which offers players the advantage of taking an extra turn. Although Time Warp doesn’t affect creatures, it’s the concept of controlling the flow of time in the game that brings these cards into the same discussion.

Another card that resonates with All of History, All at Once is Cyclonic Rift. While Cyclonic Rift only targets nonland permanents your opponents control, it similarly disrupts the board by returning those permanents to their owner’s hand. What makes All of History, All at Once stand out is its ability to affect not just a portion, but the entirety of the playing field, offering a more comprehensive approach to board control.

To sum up, while there are cards that share themes with All of History, All at Once, its sweeping mechanism to rearrange the entire game’s landscape sets it apart. Players who wield this card embrace a powerful strategy that can shift momentum and lead to a commanding position in the game.

Time Warp - Carta Magic versiones
Cyclonic Rift - Carta Magic versiones
Time Warp - Carta Magic versiones
Cyclonic Rift - Carta Magic versiones

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Card Pros

Card Advantage: With All of History, All at Once, players can experience a significant shift in hand dynamics by potentially accessing multiple cards from different stages of the game, enhancing the depth and complexity of strategic plays.

Resource Acceleration: This card can effectively alter a player’s resource trajectory by allowing for the simultaneous play of multiple lands, thereby setting the stage for grander moves and swifter developments on the battlefield.

Instant Speed: The capacity to deploy this card at instant speed grants players the strategic upper hand of adaptability, enabling them to react with precision to the unfolding game or to maximize the impact of their resources at the most opportune moment.


Card Cons

Discard Requirement: All of History, All at Once requires you to pitch another card from your hand, which might be challenging when your options are already limited. In intense gameplay, being forced to discard can sometimes backfire, potentially discarding a crucial piece of your strategy.

Specific Mana Cost: This card demands a precise mana arrangement to cast, which could clash with decks that aren’t tailored to accommodate such requirements. Players running a multicolored deck or those who have a shaky mana base may find it hard to fulfill the casting prerequisites consistently.

Comparatively High Mana Cost: With an investment of several mana, All of History, All at Once is a card that might not align with the pace of some faster, more aggressive decks. In a fast-paced match, allocating resources to a single, high-cost card can mean missing out on deploying several other spells that could collectively have a more immediate impact on the game state.


Reasons to Include in Your Collection

Versatility: All of History, All at Once offers immense flexibility in gameplay. It can seamlessly integrate into a variety of decks, lending power to strategies that revolve around manipulating the graveyard or drawing on historical synergies throughout a match.

Combo Potential: This card’s ability to retrieve a wide swath of cards from a player’s past game elements can set the stage for powerful combinations. It allows for the return of key pieces to the battlefield, potentially unlocking intricate combos that can turn the tide of a duel.

Meta-Relevance: As the game’s landscape shifts, All of History, All at Once maintains its relevance by providing strategic options that can adapt to and counter various popular deck archetypes. The historical depth it brings to the table can serve as a tool to outmaneuver opponents in many meta scenarios.


How to beat

All of History, All at Once is a powerful card that can unleash a wave of combined historical spells, overwhelming opponents with a flurry of effects. To counter this strategy, it’s crucial to disrupt the setup. Cards with hand disruption abilities like Thoughtseize or Duress can preemptively strip this game-changing spell from an opponent’s grip before they amass the resources to cast it.

Graveyard hate is another effective method for dampening the impact of All of History, All at Once. By using cards like Rest in Peace or Tormod’s Crypt, you can remove key historical spells from the game before they’re recast, blunting the card’s power. Flexibility in your sideboard and strategic use of countermagic, such as Dovin’s Veto or Negate, during critical turns can provide a shield against this overwhelming force in Magic: The Gathering.

Keep timing in mind while navigating against this card’s potential. Interruption through instant-speed interaction ensures your opponent’s grand plans are foiled, maintaining your edge across the match.


Donde comprar

Si estás buscando comprar una carta MTG All of History, All at Once de un coleccione específico como Doctor Who and Doctor Who, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las All of History, All at Once y otras cartas MTG:

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Impresiones

La carta All of History, All at Once Magic the Gathering se lanzó en 1 colecciones diferentes entre 2023-10-13 y 2023-10-13. Ilustrado por Nestor Ossandon Leal.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12023-10-13Doctor WhoWHO 9432015NormalNegraNestor Ossandon Leal
22023-10-13Doctor WhoWHO 342015NormalNegraNestor Ossandon Leal
32023-10-13Doctor WhoWHO 3522015NormalNegraNestor Ossandon Leal
42023-10-13Doctor WhoWHO 6392015NormalNegraNestor Ossandon Leal

Legalidades

Formatos de Magic the Gathering donde All of History, All at Once tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Reglas e información

La guía de referencia para las reglas de las cartas All of History, All at Once de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2023-10-13 A copy of a spell can be countered like any other spell, but each copy must be countered individually. Countering a spell with storm won't affect the copies.
2023-10-13 Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
2023-10-13 The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
2023-10-13 The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
2023-10-13 Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
2023-10-13 To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.